Is it possible to use anti-aliasing with an Intel HD 4000?
http://communities.intel.com/thread/31912 Intel graphics built into the last two generations support MSAA
I tried to send MSAA 1 || 2 || 4 || 8 = not working. I think Gem only
support FSAA?
hi,
I think it depends on the driver. I heard it doesn't work on Ubuntu 12.04 with crapy intel driver (and unfortunately this is not the only issue on Linux with Intel cards).
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2013/3/6 puredata@11h11.com
Is it possible to use anti-aliasing with an Intel HD 4000?
http://communities.intel.com/**thread/31912http://communities.intel.com/thread/31912 Intel graphics built into the last two generations support MSAA
I tried to send MSAA 1 || 2 || 4 || 8 = not working. I think Gem only support FSAA?
______________________________**_________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/** listinfo/pd-list http://lists.puredata.info/listinfo/pd-list
I forgot to specify my OS. I am using Ubuntu Studio 12.04 and found
this posted:
http://www.phoronix.com/scan.php?page=news_item&px=MTE0MjY
"...Intel's Linux graphics driver is finally onto supporting 8x
multi-sample anti-aliasing (MSAA)..."
The question: Is GEM supporting MSAA?
I looked in GEM source and found this:
if (m_fsaa!=0) setenv("__GL_FSAA_MODE", svalue, 1); // this works only
for NVIDIA-cards
Also this: if(GLEW_ARB_multisample) glEnable (GL_MULTISAMPLE_ARB); if(GLEW_NV_multisample_filter_hint) glHint (GL_MULTISAMPLE_FILTER_HINT_NV, GL_NICEST);
I am wondering how to turn in on?
Hi,
Doesn't 12.04 mean you have a intel driver that is rather old ? Or at least predates the announcement you're referring to ?
Just asking, I know nothing about Ubuntu.
puredata@11h11.com wrote:
I forgot to specify my OS. I am using Ubuntu Studio 12.04 and found this posted: http://www.phoronix.com/scan.php?page=news_item&px=MTE0MjY
"...Intel's Linux graphics driver is finally onto supporting 8x multi-sample anti-aliasing (MSAA)..."
The question: Is GEM supporting MSAA?
I looked in GEM source and found this: if (m_fsaa!=0) setenv("__GL_FSAA_MODE", svalue, 1); // this works only for NVIDIA-cards
Also this: if(GLEW_ARB_multisample) glEnable (GL_MULTISAMPLE_ARB); if(GLEW_NV_multisample_filter_hint) glHint (GL_MULTISAMPLE_FILTER_HINT_NV, GL_NICEST);
I am wondering how to turn in on?