how can i test these wacky "shaders" you all keep mentioning? this radeon 9800 card seems to boast all those things but i am unsure how to test it's performance
On Thu Dec 01 10:33:05 EST 2005, IOhannes m zmoelnig zmoelnig@iem.at wrote:
Brad Kligerman wrote:
I did what you suggested and recompiled Gem successfully, -lib Gem loads and seems to work fine. Just one last question-- by having removed the above files, what functions in Gem am I sacrificing?
you cannot load openGL-2.0 shaders (vertex+fragment shaders) but you are not really sacrificing them, since your driver obviously does not support them anyhow.
mf.asdr IOhannes
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Patrick Pagano,M.F.A Digital Media Specialist Digital Worlds Institute University Of Florida (352) 294-2082
was wonderig too, cause i have radeon 9200 (dunno if opengl2.0) but as IOhannes implied "having no luck" when not nvidia card...
...so, no possibility to get these work on ati radeon ? (on linux)
On Thu, 2005-12-01 at 11:55 -0500, shreeswifty wrote:
how can i test these wacky "shaders" you all keep mentioning? this radeon 9800 card seems to boast all those things but i am unsure how to test it's performance
On Thu Dec 01 10:33:05 EST 2005, IOhannes m zmoelnig zmoelnig@iem.at wrote:
Brad Kligerman wrote:
I did what you suggested and recompiled Gem successfully, -lib Gem loads and seems to work fine. Just one last question-- by having removed the above files, what functions in Gem am I sacrificing?
you cannot load openGL-2.0 shaders (vertex+fragment shaders) but you are not really sacrificing them, since your driver obviously does not support them anyhow.
mf.asdr IOhannes
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Patrick Pagano,M.F.A Digital Media Specialist Digital Worlds Institute University Of Florida (352) 294-2082
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Andre Schmidt wrote:
was wonderig too, cause i have radeon 9200 (dunno if opengl2.0) but as IOhannes implied "having no luck" when not nvidia card...
...so, no possibility to get these work on ati radeon ? (on linux)
i was generally referring to no-name cards.
to be honest i have no idea about the state of the radeon drivers/glx support. i never use them (simply because all machines have nvidia cards so i don't really bother about them; and it works with nvidia's proprietary glx-implementation)
my prognosis is, that once it all works with radeon, the process will be much simpler and straight forward than with nvidia. (esp. now that the radeon drivers have been open sourced);
but until then i simply don't know. (probably it would have been as easy as updating your mesa)
fmg.adsr. IOhannes
Using the ATI Mobility Radeon 7500 The ATI Mobility Radeon's driver is completely open source (unlike Nvidia's), and is currently being developed for the upcoming XFree86 4.2.0 release...
I was using the ati-fglrx drivers from the rpm.livna.org repositories that
let me shader rendering with Maya. But the Livna repositories were screwing-up my compatibiliy with Planet CCRMA rpms so I uninstalled them. Now that I'm not using CCRMA with FC4 I'm might try to use those drivers again. /Brad.
On 12/2/05, IOhannes m zmoelnig zmoelnig@iem.at wrote:
much simpler and straight forward than with nvidia. (esp. now that the radeon drivers have been open sourced);
at least i have heard rumours on that (though i cannot confirm them(
mfg.adr. IOhannes
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