Hi list,
applying textures to a newWave geo is a bit like a game of hazard: it sometimes works okay, but most of the time it doesn't. The object tangles gem in a way that it doesn't even apply the same texture to a straight geo (like a cube) in the right way anymore, the whole renderchain gets twisted somehow ... It looks like the texture is being blowed up by an enormous amount. I fooled around with different texture sizes (power of 2 / non-pow2), newWaves creation arguments and the grid size, but their influence on this behaviour seems to be erratic at best. It would be really great if someone could come up with a workaround that cures this behaviour - I really like newWaves look ...
thanks in advance, Thoralf.
Strangely enough, if this happens with one renderchain (say, dv-cam -> newWave), activating another (usb -> different newWave) makes everything straight again.
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