Thank you so much for that filter.
I was really struggling with figuring out how to utilize [gemframebuffer] and this gives me a place to start.
Could this be incorporated into the [gemframebuffer] help patch? That help patch is seriously lacking.
Also, if someone could fill me/everyone in about what the [pix_texture] second inlet is for, that would be fantastic.
Thanks again, -Ben
Ben Baker-Smith wrote:
Also, if someone could fill me/everyone in about what the [pix_texture] second inlet is for, that would be fantastic.
It's a "texture id" if I remember rightly, so you can have multiple [pix_texture] objects that share the same texture data (so it only needs to be loaded into graphics memory once, saving both space and time).
there is the example 09.sharedTextures in 07.texture Matthias Am 01.04.2009 um 04:12 schrieb Claude Heiland-Allen:
Ben Baker-Smith wrote:
Also, if someone could fill me/everyone in about what the [pix_texture] second inlet is for, that would be fantastic.
It's a "texture id" if I remember rightly, so you can have multiple
[pix_texture] objects that share the same texture data (so it only
needs to be loaded into graphics memory once, saving both space and
time).Claude
http://claudiusmaximus.goto10.org
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