dear list,
i've been trying to make a 3d sine wave like on this image: http://lh4.ggpht.com/mihir3445/SBHWmG4KGxI/AAAAAAAAAxY/I0XfllImW98/%5BUNSET%... in gem, ideally interactive
that might become the CI for the PdCon, any help is appreciated.
max
Hello Max,
Have a look at this patch and shaders. ++
Jack
Le vendredi 03 juin 2011 à 17:21 +0200, Max a écrit :
dear list,
i've been trying to make a 3d sine wave like on this image: http://lh4.ggpht.com/mihir3445/SBHWmG4KGxI/AAAAAAAAAxY/I0XfllImW98/%5BUNSET%... in gem, ideally interactive
that might become the CI for the PdCon, any help is appreciated.
max _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
hi jack, that's great fun, i've modified it a bit:
Am 03.06.2011 um 18:06 schrieb Jack:
Hello Max,
Have a look at this patch and shaders. ++
Jack
Le vendredi 03 juin 2011 à 17:21 +0200, Max a écrit :
dear list,
i've been trying to make a 3d sine wave like on this image: http://lh4.ggpht.com/mihir3445/SBHWmG4KGxI/AAAAAAAAAxY/I0XfllImW98/%5BUNSET%... in gem, ideally interactive
that might become the CI for the PdCon, any help is appreciated.
max _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
<maxWaves.zip>
Just tested it, and it looks pretty cool in GEM.
On Sun, Jun 5, 2011 at 5:13 PM, Max abonnements@revolwear.com wrote:
hi jack, that's great fun, i've modified it a bit:
Am 03.06.2011 um 18:06 schrieb Jack:
Hello Max,
Have a look at this patch and shaders. ++
Jack
Le vendredi 03 juin 2011 à 17:21 +0200, Max a écrit :
dear list,
i've been trying to make a 3d sine wave like on this image:
http://lh4.ggpht.com/mihir3445/SBHWmG4KGxI/AAAAAAAAAxY/I0XfllImW98/%5BUNSET%...
in gem, ideally interactive
that might become the CI for the PdCon, any help is appreciated.
max _______________________________________________ Pd-list@iem.at mailing
list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
<maxWaves.zip>
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
now with 2 axis control
Am 05.06.2011 um 18:41 schrieb Pedro Lopes:
Just tested it, and it looks pretty cool in GEM.
On Sun, Jun 5, 2011 at 5:13 PM, Max abonnements@revolwear.com wrote:
hi jack, that's great fun, i've modified it a bit:
Am 03.06.2011 um 18:06 schrieb Jack:
Hello Max,
Have a look at this patch and shaders. ++
Jack
Le vendredi 03 juin 2011 à 17:21 +0200, Max a écrit :
dear list,
i've been trying to make a 3d sine wave like on this image: http://lh4.ggpht.com/mihir3445/SBHWmG4KGxI/AAAAAAAAAxY/I0XfllImW98/%5BUNSET%... in gem, ideally interactive
that might become the CI for the PdCon, any help is appreciated.
max _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
<maxWaves.zip>
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
-- Pedro Lopes (HCI Researcher / MSc) contact: pedro.lopes@ist.utl.pt website: http://web.ist.utl.pt/Pedro.Lopes / http://pedrolopesresearch.wordpress.com/ | http://twitter.com/plopesresearch
any ideas how to export this other than a screenshot, possibly with a higher resolution? pix_write doesn't see the object at all(!?).
m.
Am 05.06.2011 um 18:54 schrieb Max:
now with 2 axis control
<sineXY-glsl.zip>
Am 05.06.2011 um 18:41 schrieb Pedro Lopes:
Just tested it, and it looks pretty cool in GEM.
On Sun, Jun 5, 2011 at 5:13 PM, Max abonnements@revolwear.com wrote:
hi jack, that's great fun, i've modified it a bit:
Am 03.06.2011 um 18:06 schrieb Jack:
Hello Max,
Have a look at this patch and shaders. ++
Jack
Le vendredi 03 juin 2011 à 17:21 +0200, Max a écrit :
dear list,
i've been trying to make a 3d sine wave like on this image: http://lh4.ggpht.com/mihir3445/SBHWmG4KGxI/AAAAAAAAAxY/I0XfllImW98/%5BUNSET%... in gem, ideally interactive
that might become the CI for the PdCon, any help is appreciated.
max _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
<maxWaves.zip>
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
-- Pedro Lopes (HCI Researcher / MSc) contact: pedro.lopes@ist.utl.pt website: http://web.ist.utl.pt/Pedro.Lopes / http://pedrolopesresearch.wordpress.com/ | http://twitter.com/plopesresearch
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hello,
pix_write works, i juste test it. the gemhead connected to pix write should be rendering after rendering the primitive...
if you wish higher resolution, you can render in a big frambuffer, and snapshot this frambuffer.
c
Le 16/06/2011 12:13, Max a écrit :
any ideas how to export this other than a screenshot, possibly with a higher resolution? pix_write doesn't see the object at all(!?).
m.
Am 05.06.2011 um 18:54 schrieb Max:
now with 2 axis control
<sineXY-glsl.zip>
Am 05.06.2011 um 18:41 schrieb Pedro Lopes:
Just tested it, and it looks pretty cool in GEM.
On Sun, Jun 5, 2011 at 5:13 PM, Maxabonnements@revolwear.com wrote:
hi jack, that's great fun, i've modified it a bit:
Am 03.06.2011 um 18:06 schrieb Jack:
Hello Max,
Have a look at this patch and shaders. ++
Jack
Le vendredi 03 juin 2011 à 17:21 +0200, Max a écrit :
dear list,
i've been trying to make a 3d sine wave like on this image: http://lh4.ggpht.com/mihir3445/SBHWmG4KGxI/AAAAAAAAAxY/I0XfllImW98/%5BUNSET%... in gem, ideally interactive
that might become the CI for the PdCon, any help is appreciated.
max _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
<maxWaves.zip>
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
-- Pedro Lopes (HCI Researcher / MSc) contact: pedro.lopes@ist.utl.pt website: http://web.ist.utl.pt/Pedro.Lopes / http://pedrolopesresearch.wordpress.com/ | http://twitter.com/plopesresearch
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
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Hello Max,
I have make an abstraction recently (absCaptureHD) to save a scene in high resolution (using pix_writer). Have a look in your recent e-mail. ++
Jack
Le jeudi 16 juin 2011 à 15:00 +0200, cyrille henry a écrit :
hello,
pix_write works, i juste test it. the gemhead connected to pix write should be rendering after rendering the primitive...
if you wish higher resolution, you can render in a big frambuffer, and snapshot this frambuffer.
c
Le 16/06/2011 12:13, Max a écrit :
any ideas how to export this other than a screenshot, possibly with a higher resolution? pix_write doesn't see the object at all(!?).
m.
Am 05.06.2011 um 18:54 schrieb Max:
now with 2 axis control
<sineXY-glsl.zip>
Am 05.06.2011 um 18:41 schrieb Pedro Lopes:
Just tested it, and it looks pretty cool in GEM.
On Sun, Jun 5, 2011 at 5:13 PM, Maxabonnements@revolwear.com wrote:
hi jack, that's great fun, i've modified it a bit:
Am 03.06.2011 um 18:06 schrieb Jack:
Hello Max,
Have a look at this patch and shaders. ++
Jack
Le vendredi 03 juin 2011 à 17:21 +0200, Max a écrit :
dear list,
i've been trying to make a 3d sine wave like on this image: http://lh4.ggpht.com/mihir3445/SBHWmG4KGxI/AAAAAAAAAxY/I0XfllImW98/%5BUNSET%... in gem, ideally interactive
that might become the CI for the PdCon, any help is appreciated.
max _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
<maxWaves.zip>
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
-- Pedro Lopes (HCI Researcher / MSc) contact: pedro.lopes@ist.utl.pt website: http://web.ist.utl.pt/Pedro.Lopes / http://pedrolopesresearch.wordpress.com/ | http://twitter.com/plopesresearch
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1
hi jack,
that's a useful abstraction, however in this specific scene it renders black only if i put it right after the gemhead.
where's the catch?
Am 16.06.2011 um 15:15 schrieb Jack:
Hello Max,
I have make an abstraction recently (absCaptureHD) to save a scene in high resolution (using pix_writer). Have a look in your recent e-mail. ++
Jack
Le jeudi 16 juin 2011 à 15:00 +0200, cyrille henry a écrit :
hello,
pix_write works, i juste test it. the gemhead connected to pix write should be rendering after rendering the primitive...
if you wish higher resolution, you can render in a big frambuffer, and snapshot this frambuffer.
c
Le 16/06/2011 12:13, Max a écrit :
any ideas how to export this other than a screenshot, possibly with a higher resolution? pix_write doesn't see the object at all(!?).
m.
Am 05.06.2011 um 18:54 schrieb Max:
now with 2 axis control
<sineXY-glsl.zip>
Am 05.06.2011 um 18:41 schrieb Pedro Lopes:
Just tested it, and it looks pretty cool in GEM.
On Sun, Jun 5, 2011 at 5:13 PM, Maxabonnements@revolwear.com wrote:
hi jack, that's great fun, i've modified it a bit:
Am 03.06.2011 um 18:06 schrieb Jack:
Hello Max,
Have a look at this patch and shaders. ++
Jack
Le vendredi 03 juin 2011 à 17:21 +0200, Max a écrit : > dear list, > > i've been trying to make a 3d sine wave like on this image: > http://lh4.ggpht.com/mihir3445/SBHWmG4KGxI/AAAAAAAAAxY/I0XfllImW98/%5BUNSET%... > in gem, ideally interactive > > > that might become the CI for the PdCon, any help is appreciated. > > max > _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
<maxWaves.zip>
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
-- Pedro Lopes (HCI Researcher / MSc) contact: pedro.lopes@ist.utl.pt website: http://web.ist.utl.pt/Pedro.Lopes / http://pedrolopesresearch.wordpress.com/ | http://twitter.com/plopesresearch
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
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On Thu, 16 Jun 2011, Max wrote:
that's a useful abstraction, however in this specific scene it renders black only if i put it right after the gemhead. where's the catch?
BTW, you need to have proper priority for this operation, using either [t a a] or a numbered [gemhead] so that [pix_snap] snaps *after* the rendering is done.
| Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC
On Thu, 16 Jun 2011, Mathieu Bouchard wrote:
On Thu, 16 Jun 2011, Max wrote:
that's a useful abstraction, however in this specific scene it renders black only if i put it right after the gemhead. where's the catch?
BTW, you need to have proper priority for this operation, using either [t a a] or a numbered [gemhead] so that [pix_snap] snaps *after* the rendering is done.
http://gridflow.ca/gallery/lena_relief_1.avi is an example of screenshotting a GEM window and displaying it in the patch window. You can see the [gemhead] [pix_snap] stuff in it. The big difference with what you will do, is that I used GF for most of the rest (video writing, etc).
| Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC
Yes, put a [t a a] or [t a a a a a a ...] after [absCaptureHD] to 'set in order' your scene you want to capture. As Mathieu says, you have to render the scene before you capture it. Tell me if you still have a problem. Send your patch to have a look. ++
Jack
Le jeudi 16 juin 2011 à 18:20 -0400, Mathieu Bouchard a écrit :
On Thu, 16 Jun 2011, Max wrote:
that's a useful abstraction, however in this specific scene it renders black only if i put it right after the gemhead. where's the catch?
BTW, you need to have proper priority for this operation, using either [t a a] or a numbered [gemhead] so that [pix_snap] snaps *after* the rendering is done.
| Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC
hi jack,
i'd be glad if you could have a look:
Am 17.06.2011 um 01:38 schrieb Jack:
Yes, put a [t a a] or [t a a a a a a ...] after [absCaptureHD] to 'set in order' your scene you want to capture. As Mathieu says, you have to render the scene before you capture it. Tell me if you still have a problem. Send your patch to have a look. ++
Jack
Le jeudi 16 juin 2011 à 18:20 -0400, Mathieu Bouchard a écrit :
On Thu, 16 Jun 2011, Max wrote:
that's a useful abstraction, however in this specific scene it renders black only if i put it right after the gemhead. where's the catch?
BTW, you need to have proper priority for this operation, using either [t a a] or a numbered [gemhead] so that [pix_snap] snaps *after* the rendering is done.
| Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC
Hello Max,
Open this .zip and tell me if it is working now. I just added the message [color $1 $2 $3( in the abstraction to have the background white with [absCaptureHD myPicture 6000 6000 1 1 1]. Be aware that your saved picture is not anti aliased (maybe use another application - like photoshop or the gimp - to reduce the resolution with interpolation). ++
Jack
Le vendredi 17 juin 2011 à 13:02 +0200, Max a écrit :
hi jack,
i'd be glad if you could have a look:
Am 17.06.2011 um 01:38 schrieb Jack:
Yes, put a [t a a] or [t a a a a a a ...] after [absCaptureHD] to 'set in order' your scene you want to capture. As Mathieu says, you have to render the scene before you capture it. Tell me if you still have a problem. Send your patch to have a look. ++
Jack
Le jeudi 16 juin 2011 à 18:20 -0400, Mathieu Bouchard a écrit :
On Thu, 16 Jun 2011, Max wrote:
that's a useful abstraction, however in this specific scene it renders black only if i put it right after the gemhead. where's the catch?
BTW, you need to have proper priority for this operation, using either [t a a] or a numbered [gemhead] so that [pix_snap] snaps *after* the rendering is done.
| Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC
Oups ! I forgot to join the .zip. ++
Jack
Le vendredi 17 juin 2011 à 13:02 +0200, Max a écrit :
hi jack,
i'd be glad if you could have a look:
Am 17.06.2011 um 01:38 schrieb Jack:
Yes, put a [t a a] or [t a a a a a a ...] after [absCaptureHD] to 'set in order' your scene you want to capture. As Mathieu says, you have to render the scene before you capture it. Tell me if you still have a problem. Send your patch to have a look. ++
Jack
Le jeudi 16 juin 2011 à 18:20 -0400, Mathieu Bouchard a écrit :
On Thu, 16 Jun 2011, Max wrote:
that's a useful abstraction, however in this specific scene it renders black only if i put it right after the gemhead. where's the catch?
BTW, you need to have proper priority for this operation, using either [t a a] or a numbered [gemhead] so that [pix_snap] snaps *after* the rendering is done.
| Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC
On Thu, 16 Jun 2011, Max wrote:
any ideas how to export this other than a screenshot, possibly with a higher resolution? pix_write doesn't see the object at all(!?).
Use automated screenshots using [pix_snap]. Otherwise, the pix-buffer will not contain anything done with OpenGL.
GEM has quite separate sections for pix and OpenGL. [pix_texture] is the connection between the two in one direction, and [pix_snap] is the connection between the two in the other direction.
| Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC