yes, but my problem is : I need to emulate single buffer on double buffer, i need to use double buffer because i work with iterations using repeat or until objects, and in single buffer with metro this iterators are so so so slow, almost "2" fps.
i want don´t clear the image buffer when is drawed the new buffer, like an accumulation...but using double buffer!!....is possible???...in single buffer is easy, but with iterators....no way.
thanks for your patience.
Message: 6 Date: Mon, 15 Jun 2009 18:34:18 +0200 From: cyrille henry cyrille.henry@la-kitchen.fr Subject: Re: [PD] gem and double buffer To: Andres Ferrari anfex@yahoo.com Cc: pd-list@iem.at Message-ID: 4A36780A.1000905@la-kitchen.fr Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Andres Ferrari a ?crit :
hello,
is possible in gem to change between single buffer and double buffer without destroy gemwindow??
no
or dont`t clear buffer(background image) in double buffer???
not really, but you can sna2tex and draw the last image on every frame.
you can also easily emulate 2 buffer while in single buffer, using metro to bang gemhead and clean windows / clear Z buffer.
Cyrille
thanks a lot!!!
Andr?s Ferrari G.
____________________________________________________________________________________
¡Obtén la mejor experiencia en la web! Descarga gratis el nuevo Internet Explorer 8. http://downloads.yahoo.com/ieak8/?l=e1
Yep, that's why Cyrille says that you can use [pix_snap] or [pix_snap2tex]. Or you can also use [gemframebuffer]. With that, you can capture a certain part of your last frame and add it to your new. But the result could be not very nice. Try ! ++
Jack
yes, but my problem is : I need to emulate single buffer on double buffer, i need to use double buffer because i work with iterations using repeat or until objects, and in single buffer with metro this iterators are so so so slow, almost "2" fps.
i want don´t clear the image buffer when is drawed the new buffer, like an accumulation...but using double buffer!!....is possible???...in single buffer is easy, but with iterators....no way.
thanks for your patience.
Message: 6 Date: Mon, 15 Jun 2009 18:34:18 +0200 From: cyrille henry cyrille.henry@la-kitchen.fr Subject: Re: [PD] gem and double buffer To: Andres Ferrari anfex@yahoo.com Cc: pd-list@iem.at Message-ID: 4A36780A.1000905@la-kitchen.fr Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Andres Ferrari a ?crit :
hello,
is possible in gem to change between single buffer and double buffer without destroy gemwindow??
no
or dont`t clear buffer(background image) in double buffer???
not really, but you can sna2tex and draw the last image on every frame.
you can also easily emulate 2 buffer while in single buffer, using metro to bang gemhead and clean windows / clear Z buffer.
Cyrille
thanks a lot!!!
Andr?s Ferrari G.
____________________________________________________________________________________
¡Obtén la mejor experiencia en la web! Descarga gratis el nuevo Internet Explorer 8. http://downloads.yahoo.com/ieak8/?l=e1
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
jack@rybn.org a écrit :
Yep, that's why Cyrille says that you can use [pix_snap] or [pix_snap2tex].
like in exemple 07.texture/07.feedback
Or you can also use [gemframebuffer].
like in exemple 10.glsl/06.framebuffer and shader, but removing the shader.
With that, you can capture a certain part of your last frame and add it to your new. But the result could be not very nice.
why?
Try ! ++
Jack
yes, but my problem is : I need to emulate single buffer on double buffer, i need to use double buffer because i work with iterations using repeat or until objects, and in single buffer with metro this iterators are so so so slow, almost "2" fps.
wow, it's strange that it is slower in single buffer. do you have a test patch that demonstrate this?
i want donŽt clear the image buffer when is drawed the new buffer, like an accumulation...but using double buffer!!....is possible???...in single buffer is easy, but with iterators....no way.
i don't understand why iterators can't work in single buffer.
cyrille
thanks for your patience.
Message: 6 Date: Mon, 15 Jun 2009 18:34:18 +0200 From: cyrille henry cyrille.henry@la-kitchen.fr Subject: Re: [PD] gem and double buffer To: Andres Ferrari anfex@yahoo.com Cc: pd-list@iem.at Message-ID: 4A36780A.1000905@la-kitchen.fr Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Andres Ferrari a ?crit :
hello,
is possible in gem to change between single buffer and double buffer without destroy gemwindow??
no
or dont`t clear buffer(background image) in double buffer???
not really, but you can sna2tex and draw the last image on every frame.
you can also easily emulate 2 buffer while in single buffer, using metro to bang gemhead and clean windows / clear Z buffer.
Cyrille
thanks a lot!!!
Andr?s Ferrari G.
____________________________________________________________________________________
¡Obtén la mejor experiencia en la web! Descarga gratis el nuevo Internet Explorer 8. http://downloads.yahoo.com/ieak8/?l=e1
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Le 19 juin 09 à 11:38, cyrille henry a écrit :
jack@rybn.org a écrit :
Yep, that's why Cyrille says that you can use [pix_snap] or [pix_snap2tex].
like in exemple 07.texture/07.feedback
Or you can also use [gemframebuffer].
like in exemple 10.glsl/06.framebuffer and shader, but removing the
shader.With that, you can capture a certain part of your last frame and
add it to your new. But the result could be not very nice.why?
I was sure that a blur appear after a certain period. But i am wrong.
So there is no problem to use this objects to simulate single buffer
in double buffer mode !
++
Jack
Try ! ++ Jack
yes, but my problem is : I need to emulate single buffer on
double buffer, i need to use double buffer because i work with iterations using
repeat or until objects, and in single buffer with metro this iterators are
so so so slow, almost "2" fps.wow, it's strange that it is slower in single buffer. do you have a test patch that demonstrate this?
i want don´t clear the image buffer when is drawed the new
buffer, like an accumulation...but using double buffer!!....is possible???...in
single buffer is easy, but with iterators....no way.i don't understand why iterators can't work in single buffer.
cyrille
thanks for your patience.
Message: 6 Date: Mon, 15 Jun 2009 18:34:18 +0200 From: cyrille henry cyrille.henry@la-kitchen.fr Subject: Re: [PD] gem and double buffer To: Andres Ferrari anfex@yahoo.com Cc: pd-list@iem.at Message-ID: 4A36780A.1000905@la-kitchen.fr Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Andres Ferrari a ?crit :
hello,
is possible in gem to change between single buffer and double
buffer without destroy gemwindow??no
or dont`t clear buffer(background image) in double buffer???
not really, but you can sna2tex and draw the last image on every
frame.you can also easily emulate 2 buffer while in single buffer,
using metro to bang gemhead and clean windows / clear Z buffer.Cyrille
thanks a lot!!!
Andr?s Ferrari G.
¡Obtén la mejor experiencia en la web! Descarga gratis el nuevo Internet Explorer 8. http://downloads.yahoo.com/ieak8/?l=e1
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Jack a écrit :
Le 19 juin 09 à 11:38, cyrille henry a écrit :
jack@rybn.org a écrit :
Yep, that's why Cyrille says that you can use [pix_snap] or [pix_snap2tex].
like in exemple 07.texture/07.feedback
Or you can also use [gemframebuffer].
like in exemple 10.glsl/06.framebuffer and shader, but removing the shader.
With that, you can capture a certain part of your last frame and add it to your new. But the result could be not very nice.
why?
I was sure that a blur appear after a certain period. But i am wrong. So there is no problem to use this objects to simulate single buffer in double buffer mode !
blur can appear, under cettain condition, with antialiasing / quality 1 to the texture or small displacement. but you can avoid it if you wish.
c
++
Jack
Try ! ++ Jack
yes, but my problem is : I need to emulate single buffer on double buffer, i need to use double buffer because i work with iterations using repeat or until objects, and in single buffer with metro this iterators are so so so slow, almost "2" fps.
wow, it's strange that it is slower in single buffer. do you have a test patch that demonstrate this?
i want donŽt clear the image buffer when is drawed the new buffer, like an accumulation...but using double buffer!!....is possible???...in single buffer is easy, but with iterators....no way.
i don't understand why iterators can't work in single buffer.
cyrille
thanks for your patience.
Message: 6 Date: Mon, 15 Jun 2009 18:34:18 +0200 From: cyrille henry cyrille.henry@la-kitchen.fr Subject: Re: [PD] gem and double buffer To: Andres Ferrari anfex@yahoo.com Cc: pd-list@iem.at Message-ID: 4A36780A.1000905@la-kitchen.fr Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Andres Ferrari a ?crit :
hello,
is possible in gem to change between single buffer and double buffer without destroy gemwindow??
no
or dont`t clear buffer(background image) in double buffer???
not really, but you can sna2tex and draw the last image on every frame.
you can also easily emulate 2 buffer while in single buffer, using metro to bang gemhead and clean windows / clear Z buffer.
Cyrille
thanks a lot!!!
Andr?s Ferrari G.
¡Obtén la mejor experiencia en la web! Descarga gratis el nuevo Internet Explorer 8. http://downloads.yahoo.com/ieak8/?l=e1
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Le 19 juin 09 à 14:54, cyrille henry a écrit :
Jack a écrit :
Le 19 juin 09 à 11:38, cyrille henry a écrit :
jack@rybn.org a écrit :
Yep, that's why Cyrille says that you can use [pix_snap] or [pix_snap2tex].
like in exemple 07.texture/07.feedback
Or you can also use [gemframebuffer].
like in exemple 10.glsl/06.framebuffer and shader, but removing
the shader.With that, you can capture a certain part of your last frame and
add it to your new. But the result could be not very nice.why?
I was sure that a blur appear after a certain period. But i am wrong. So there is no problem to use this objects to simulate single
buffer in double buffer mode !blur can appear, under cettain condition, with antialiasing /
quality 1 to the texture or small displacement. but you can avoid it if you wish.
Yep, there is blur with antialiasing and with [pix_snap] and
[pix_texture] (with quality 0 or 1) or with [pix_snap2tex]. But it
seems to be OK with [gemframebuffer] and [pix_texture] (with quality
0 or 1).
Have you an other method to avoid blur with [pix_snap] and
[pix_snap2tex] with antialiasing ?
++
Jack
c
++ Jack
Try ! ++ Jack
yes, but my problem is : I need to emulate single buffer on
double buffer, i need to use double buffer because i work with iterations
using repeat or until objects, and in single buffer with metro this iterators
are so so so slow, almost "2" fps.wow, it's strange that it is slower in single buffer. do you have a test patch that demonstrate this?
i want don´t clear the image buffer when is drawed the new
buffer, like an accumulation...but using double buffer!!....is possible???...in
single buffer is easy, but with iterators....no way.i don't understand why iterators can't work in single buffer.
cyrille
thanks for your patience.
Message: 6 Date: Mon, 15 Jun 2009 18:34:18 +0200 From: cyrille henry cyrille.henry@la-kitchen.fr Subject: Re: [PD] gem and double buffer To: Andres Ferrari anfex@yahoo.com Cc: pd-list@iem.at Message-ID: 4A36780A.1000905@la-kitchen.fr Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Andres Ferrari a ?crit :
hello,
is possible in gem to change between single buffer and double
buffer without destroy gemwindow??no
or dont`t clear buffer(background image) in double buffer???
not really, but you can sna2tex and draw the last image on
every frame.you can also easily emulate 2 buffer while in single buffer,
using metro to bang gemhead and clean windows / clear Z buffer.Cyrille
thanks a lot!!!
Andr?s Ferrari G.
¡Obtén la mejor experiencia en la web! Descarga gratis el nuevo Internet Explorer 8. http://downloads.yahoo.com/ieak8/?l=e1
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Jack a écrit :
Le 19 juin 09 à 14:54, cyrille henry a écrit :
Jack a écrit :
Le 19 juin 09 à 11:38, cyrille henry a écrit :
jack@rybn.org a écrit :
Yep, that's why Cyrille says that you can use [pix_snap] or [pix_snap2tex].
like in exemple 07.texture/07.feedback
Or you can also use [gemframebuffer].
like in exemple 10.glsl/06.framebuffer and shader, but removing the shader.
With that, you can capture a certain part of your last frame and add it to your new. But the result could be not very nice.
why?
I was sure that a blur appear after a certain period. But i am wrong. So there is no problem to use this objects to simulate single buffer in double buffer mode !
blur can appear, under cettain condition, with antialiasing / quality 1 to the texture or small displacement. but you can avoid it if you wish.
Yep, there is blur with antialiasing and with [pix_snap] and [pix_texture] (with quality 0 or 1) or with [pix_snap2tex]. But it seems to be OK with [gemframebuffer] and [pix_texture] (with quality 0 or 1). Have you an other method to avoid blur with [pix_snap] and [pix_snap2tex] with antialiasing ?
pix_snap2tex and antialiasing did not gives blur here. at least with the attached patch. but i thik it used to. i would not be surprised if that would depend on the driver/hardware...
could you try this patch?
c
++
Jack
c
++ Jack
Try ! ++ Jack
yes, but my problem is : I need to emulate single buffer on double buffer, i need to use double buffer because i work with iterations using repeat or until objects, and in single buffer with metro this iterators are so so so slow, almost "2" fps.
wow, it's strange that it is slower in single buffer. do you have a test patch that demonstrate this?
i want donŽt clear the image buffer when is drawed the new buffer, like an accumulation...but using double buffer!!....is possible???...in single buffer is easy, but with iterators....no way.
i don't understand why iterators can't work in single buffer.
cyrille
thanks for your patience.
Message: 6 Date: Mon, 15 Jun 2009 18:34:18 +0200 From: cyrille henry cyrille.henry@la-kitchen.fr Subject: Re: [PD] gem and double buffer To: Andres Ferrari anfex@yahoo.com Cc: pd-list@iem.at Message-ID: 4A36780A.1000905@la-kitchen.fr Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Andres Ferrari a ?crit : > hello, > > is possible in gem to change between single buffer and double buffer > without destroy gemwindow?? no
> or dont`t clear buffer(background image) in double buffer??? not really, but you can sna2tex and draw the last image on every frame.
you can also easily emulate 2 buffer while in single buffer, using metro to bang gemhead and clean windows / clear Z buffer.
Cyrille
> thanks a lot!!! > > Andr?s Ferrari G. > > http://www.myspace.com/anfex
¡Obtén la mejor experiencia en la web! Descarga gratis el nuevo Internet Explorer 8. http://downloads.yahoo.com/ieak8/?l=e1
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Le 19 juin 09 à 16:23, cyrille henry a écrit :
Jack a écrit :
Le 19 juin 09 à 14:54, cyrille henry a écrit :
Jack a écrit :
Le 19 juin 09 à 11:38, cyrille henry a écrit :
jack@rybn.org a écrit :
Yep, that's why Cyrille says that you can use [pix_snap] or [pix_snap2tex].
like in exemple 07.texture/07.feedback
Or you can also use [gemframebuffer].
like in exemple 10.glsl/06.framebuffer and shader, but removing
the shader.With that, you can capture a certain part of your last frame
and add it to your new. But the result could be not very nice.why?
I was sure that a blur appear after a certain period. But i am
wrong. So there is no problem to use this objects to simulate single
buffer in double buffer mode !blur can appear, under cettain condition, with antialiasing /
quality 1 to the texture or small displacement. but you can avoid it if you wish.Yep, there is blur with antialiasing and with [pix_snap] and
[pix_texture] (with quality 0 or 1) or with [pix_snap2tex]. But it
seems to be OK with [gemframebuffer] and [pix_texture] (with
quality 0 or 1). Have you an other method to avoid blur with [pix_snap] and
[pix_snap2tex] with antialiasing ?pix_snap2tex and antialiasing did not gives blur here. at least with the attached patch. but i thik it used to. i would not be surprised if that would depend on the driver/ hardware...
could you try this patch?
Yep, i get blur here. MacOSX.4.11, Pd version 0.41.4-extended-rc2, GEM ver: 0.91.3 'tigital' I will test tomorrow on Ubuntu 9.04. ++
Jack
c
++ Jack
c
++ Jack
Try ! ++ Jack > yes, but my problem is : I need to emulate single buffer on
> double buffer, > i need to use double buffer because i work with iterations
> using repeat or > until objects, and in single buffer with metro this iterators
> are so so so > slow, almost "2" fps.wow, it's strange that it is slower in single buffer. do you have a test patch that demonstrate this?
> > i want don´t clear the image buffer when is drawed the new
> buffer, like an > accumulation...but using double buffer!!....is
> possible???...in single > buffer is easy, but with iterators....no way.i don't understand why iterators can't work in single buffer.
cyrille
> > > thanks for your patience. > > Message: 6 > Date: Mon, 15 Jun 2009 18:34:18 +0200 > From: cyrille henry cyrille.henry@la-kitchen.fr > Subject: Re: [PD] gem and double buffer > To: Andres Ferrari anfex@yahoo.com > Cc: pd-list@iem.at > Message-ID: 4A36780A.1000905@la-kitchen.fr > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > > > Andres Ferrari a ?crit : >> hello, >> >> is possible in gem to change between single buffer and
>> double buffer >> without destroy gemwindow?? > no > >> or dont`t clear buffer(background image) in double buffer??? > not really, but you can sna2tex and draw the last image on
> every frame. > > you can also easily emulate 2 buffer while in single buffer,
> using metro > to bang gemhead and clean windows / clear Z buffer. > > Cyrille > >> thanks a lot!!! >> >> Andr?s Ferrari G. >> >> http://www.myspace.com/anfex > > >
> ________________________________________________________________ > ____________________ > ¡Obtén la mejor experiencia en la web! > Descarga gratis el nuevo Internet Explorer 8. > http://downloads.yahoo.com/ieak8/?l=e1 > > > _______________________________________________ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > <reverb.pd.zip>
Le 19 juin 09 à 16:43, Jack a écrit :
Le 19 juin 09 à 16:23, cyrille henry a écrit :
Jack a écrit :
Le 19 juin 09 à 14:54, cyrille henry a écrit :
Jack a écrit :
Le 19 juin 09 à 11:38, cyrille henry a écrit :
jack@rybn.org a écrit : > Yep, that's why Cyrille says that you can use [pix_snap] or > [pix_snap2tex].
like in exemple 07.texture/07.feedback
> Or you can also use [gemframebuffer].
like in exemple 10.glsl/06.framebuffer and shader, but
removing the shader.> With that, you can capture a certain part of your last frame
> and add it to > your new. But the result could be not very nice.why?
I was sure that a blur appear after a certain period. But i am
wrong. So there is no problem to use this objects to simulate single
buffer in double buffer mode !blur can appear, under cettain condition, with antialiasing /
quality 1 to the texture or small displacement. but you can avoid it if you wish.Yep, there is blur with antialiasing and with [pix_snap] and
[pix_texture] (with quality 0 or 1) or with [pix_snap2tex]. But
it seems to be OK with [gemframebuffer] and [pix_texture] (with
quality 0 or 1). Have you an other method to avoid blur with [pix_snap] and
[pix_snap2tex] with antialiasing ?pix_snap2tex and antialiasing did not gives blur here. at least with the attached patch. but i thik it used to. i would not be surprised if that would depend on the driver/ hardware...
could you try this patch?
Yep, i get blur here. MacOSX.4.11, Pd version 0.41.4-extended-rc2, GEM ver: 0.91.3 'tigital' I will test tomorrow on Ubuntu 9.04. ++
Jack
It's OK with Ubuntu 9.04 and Pd cersion 0.41.4-extended and GEM ver:
0.92.CVS, there is no blur.
However, i have a strange behaviour with Ubuntu/Pd/GEM with
[pix_snap2tex] when i use 1024x768, my circle centers should be on
the same horizontal line but this not the case.
Here two screen captures of the same patch : one under MacOSX, the
other under Ubuntu.
Any idea about this strange behaviour under Ubuntu ?
To finish, there is no problem when i work with 800x600 !
++
Jack
c
++ Jack
c
++ Jack
> Try ! > ++ > Jack >> yes, but my problem is : I need to emulate single buffer on
>> double buffer, >> i need to use double buffer because i work with iterations
>> using repeat or >> until objects, and in single buffer with metro this
>> iterators are so so so >> slow, almost "2" fps.wow, it's strange that it is slower in single buffer. do you have a test patch that demonstrate this?
>> >> i want don´t clear the image buffer when is drawed the new
>> buffer, like an >> accumulation...but using double buffer!!....is
>> possible???...in single >> buffer is easy, but with iterators....no way.i don't understand why iterators can't work in single buffer.
cyrille
>> >> >> thanks for your patience. >> >> Message: 6 >> Date: Mon, 15 Jun 2009 18:34:18 +0200 >> From: cyrille henry cyrille.henry@la-kitchen.fr >> Subject: Re: [PD] gem and double buffer >> To: Andres Ferrari anfex@yahoo.com >> Cc: pd-list@iem.at >> Message-ID: 4A36780A.1000905@la-kitchen.fr >> Content-Type: text/plain; charset=ISO-8859-1; format=flowed >> >> >> >> Andres Ferrari a ?crit : >>> hello, >>> >>> is possible in gem to change between single buffer and
>>> double buffer >>> without destroy gemwindow?? >> no >> >>> or dont`t clear buffer(background image) in double buffer??? >> not really, but you can sna2tex and draw the last image on
>> every frame. >> >> you can also easily emulate 2 buffer while in single buffer,
>> using metro >> to bang gemhead and clean windows / clear Z buffer. >> >> Cyrille >> >>> thanks a lot!!! >>> >>> Andr?s Ferrari G. >>> >>> http://www.myspace.com/anfex >> >> >>
>> _______________________________________________________________ >> _____________________ >> ¡Obtén la mejor experiencia en la web! >> Descarga gratis el nuevo Internet Explorer 8. >> http://downloads.yahoo.com/ieak8/?l=e1 >> >> >> _______________________________________________ >> Pd-list@iem.at mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list >> >> <reverb.pd.zip>
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/ listinfo/pd-list
Jack a écrit :
...
It's OK with Ubuntu 9.04 and Pd cersion 0.41.4-extended and GEM ver: 0.92.CVS, there is no blur.
I asume your using a very recent nvidia driver.
However, i have a strange behaviour with Ubuntu/Pd/GEM with [pix_snap2tex] when i use 1024x768, my circle centers should be on the same horizontal line but this not the case. Here two screen captures of the same patch : one under MacOSX, the other under Ubuntu. Any idea about this strange behaviour under Ubuntu ?
yes : the GEM windows you create is not 1024x768, because your screen is too small. it is certainly resized by the windows manager, so Gem did not know it's real size. perspect is not what expected, so everything is wrong...
To finish, there is no problem when i work with 800x600 !
yep, because it feet in the screen. 1024x768 will also work if you create it with "border 0"
c
Le 20 juin 09 à 20:44, cyrille henry a écrit :
Jack a écrit : ...
It's OK with Ubuntu 9.04 and Pd cersion 0.41.4-extended and GEM
ver: 0.92.CVS, there is no blur.I asume your using a very recent nvidia driver.
However, i have a strange behaviour with Ubuntu/Pd/GEM with
[pix_snap2tex] when i use 1024x768, my circle centers should be on
the same horizontal line but this not the case. Here two screen captures of the same patch : one under MacOSX, the
other under Ubuntu. Any idea about this strange behaviour under Ubuntu ?yes : the GEM windows you create is not 1024x768, because your
screen is too small. it is certainly resized by the windows
manager, so Gem did not know it's real size. perspect is not what expected, so everything is wrong...
OK, good to know, thanx. Is there a way to force something like a
'noresize' of the GEM window (maybe with windows manager) ?
To finish, there is no problem when i work with 800x600 !
yep, because it feet in the screen. 1024x768 will also work if you create it with "border 0"
Ok, i understand now. ++
Jack
c