Hi all,
a new version of shoutcast~ can be found at http://www.akustische-kunst.de/puredata/shoutcast.html
New features are:
The code should work for linux and win.
Olaf
hi,
sorry, my linux version won't follow that path for the following reasons :
New features are:
- the encoding functions are now included in the window$ version of shoutcast~ (no need for lame.dll any longer)
i still can't see why people rewrites libraries [ except for a very good reason, not commodity ]. After that, it's generally a mess and you can't benefit from improvements made to lame library.
- broadcast can be archived in a mp3 file on your local harddisk
since mp3write~ exists, you can already do that. besides, this increases the CPU minimum power requested for shoutcast~.
The code should work for linux and win.
So, people have the choice.
Bye,
Yves/
Hi Yves, hi all!
Yves Degoyon schrieb:
sorry, my linux version won't follow that path for the following reasons :
New features are:
- the encoding functions are now included in the window$ version of shoutcast~ (no need for lame.dll any longer)
i still can't see why people rewrites libraries [ except for a very good reason, not commodity ]. After that, it's generally a mess and you can't benefit from improvements made to lame library.
Sorry, but I haven't rewritten any libraries! With the first version poeple using shoutcast~ on win needed to have the additinal lame.dll which contains the encoding stuff. The new version does the same thing as the linux version, i.e. linking the lame stuff into the _final_ shoutcast~ file -> I haven't included any lame code into shoutcast~ sources!!! Have a look at the code to see what I mean...
- broadcast can be archived in a mp3 file on your local harddisk
since mp3write~ exists, you can already do that. besides, this increases the CPU minimum power requested for shoutcast~.
Yes, but only a little bit. Using shoutcast~ and mp3write~ together would result in mp3 encoding being done twice! This would _double_ CPU usage.
Olaf