Greetings,
I finished another tutorial in my collection for "Practical synthetic sound design". That makes 10, so now I think its time to welcome feedback on the subject style, how easy/hard they are to follow, if the examples work and make sense..
My target for September is 40-50 tutorials to make a full set which I hope will serve as the "practical" complement to Millers book dealing with the theory. These are early drafts and much will change to better structure them. There are no musical examples. It's never been my intention to cover the ground already mapped by Dodge and Jerse, Roads, and others. This work is aimed squarely at the games and film sound designer and attempts a non-mathematical approach.
I greatly appreciate your sincere and honest criticisms. Personal replies are preferred to list posts.
Right now they live here http://www.obiwannabe.co.uk/padawan12/onlinetutorials/html/tutorials_main.ht...
Cheers, Andy
Oh wow! I just peeked at them, this is a great site! How many tutorials are there now? As a fan of foley art, I can greatly appreciate this knowledge, thank you!
~Kyle
On 5/14/06, padawan12 padawan12@obiwannabe.co.uk wrote:
Greetings,
I finished another tutorial in my collection for "Practical synthetic sound design". That makes 10, so now I think its time to welcome feedback on the subject style, how easy/hard they are to follow, if the examples work and make sense..
My target for September is 40-50 tutorials to make a full set which I hope will serve as the "practical" complement to Millers book dealing with the theory. These are early drafts and much will change to better structure them. There are no musical examples. It's never been my intention to cover the ground already mapped by Dodge and Jerse, Roads, and others. This work is aimed squarely at the games and film sound designer and attempts a non-mathematical approach.
I greatly appreciate your sincere and honest criticisms. Personal replies are preferred to list posts.
Right now they live here http://www.obiwannabe.co.uk/padawan12/onlinetutorials/html/tutorials_main.ht...
Cheers, Andy
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
On 5/14/06, padawan12 padawan12@obiwannabe.co.uk wrote:
I finished another tutorial in my collection for "Practical synthetic sound design". That makes 10, so now I think its time to welcome feedback on the http://www.obiwannabe.co.uk/padawan12/onlinetutorials/html/tutorials_main.ht...
Andy,
I notice in the tutorial on thunder/lightning you state "The order in which you make the connections is very important here." It would probably be better if you used a trigger in this situation so that the connection order is obvious from the patch. That seems to be the going trend on this list these days.
Best,
Chris.
chris@mccormick.cx http://mccormick.cx
Hallo, Chris McCormick hat gesagt: // Chris McCormick wrote:
I notice in the tutorial on thunder/lightning you state "The order in which you make the connections is very important here." It would probably be better if you used a trigger in this situation so that the connection order is obvious from the patch. That seems to be the going trend on this list these days.
Jumping on this trend, I made the thunder2 example to use proper triggering in two ways. One is using a little abstraction, rand-del.pd to avoid cluttering the patch with lots of connections while trying to keep it easy to understand the logic flow. This is tagged "Solutiona a)" in the patch.
"Solution b)" is even more elegant, because it uses [list] from Pd 0.39 to sequence the delay times from a single list of random ranges.
Actually this is a wonderful example of how using [list] makes patching in Pd much more concise and why Chris and I are big 0.39 fanboys nowadays.
Frank Barknecht _ ______footils.org_ __goto10.org__
yeah andy, get on it with the trigger object.
i get lots of errors loading your stuff.
f***ing great sounds and ideas though.
:0)
Somebody just notified me that [ead~] is not in pd-extended which I find very surprising.
I consider [ead~] an *essential* building block object.
Can we get this and the rest of the library at http://zwizwa.fartit.com/pd/creb/ included as soon as possibe please?
Hallo, padawan12 hat gesagt: // padawan12 wrote:
Somebody just notified me that [ead~] is not in pd-extended which I find very surprising.
I consider [ead~] an *essential* building block object.
Can we get this and the rest of the library at http://zwizwa.fartit.com/pd/creb/ included as soon as possibe please?
AFAIK it is included in the Linux and OS-X builds, but there are problems compiling Creb on Windows. Not running Windows here, I've no idea what kinds of problems these are.
Frank Barknecht _ ______footils.org_ __goto10.org__
The fixes are in CVS, it'll be in the next test releases on all
platforms.
.hc
On May 27, 2006, at 7:14 AM, padawan12 wrote:
Somebody just notified me that [ead~] is not in pd-extended which I find very surprising.
I consider [ead~] an *essential* building block object.
Can we get this and the rest of the library at http://zwizwa.fartit.com/pd/creb/ included as soon as possibe please?
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/ listinfo/pd-list
Man has survived hitherto because he was too ignorant to know how to
realize his wishes.
Now that he can realize them, he must either change them, or perish.
-William Carlos
Williams
This is correct, I have the ead~.pd_darwin (or whatever it is) file in my extra folder, but it doesn't load up!
~Kyle
On 5/27/06, padawan12 padawan12@obiwannabe.co.uk wrote:
Somebody just notified me that [ead~] is not in pd-extended which I find very surprising.
I consider [ead~] an *essential* building block object.
Can we get this and the rest of the library at http://zwizwa.fartit.com/pd/creb/ included as soon as possibe please?
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
padawan12 padawan12@obiwannabe.co.uk writes:
welcome feedback
This is a really excellent project;). Maybe it should have its own mailinglist, so as to form a community around it. Maybe also, it should bring in code from other synthesis languages.
Thank you very much for your efforts. It is greatly appreciated and it's great fun;).
Hi,
Thanks to everyone (Kyle, Frank, Jamie, Chris and all others) who sent me feedback and advice. I have taken onboard all your comments and suggestions and I'm very grateful for them, especially those concerning correct use of triggers to avoid race hazards. I'm also aware that I need to stay with the latest version of Pd, which will happen soon, I hope not too many things break. There's a lot of praise too and I'm delighted the efforts are so far extremely well received. To address a few points arising,
Yes, please DO feel welcome to use these patches as the basis of your own creations. That's what it's there for. I know how this works, shoulders of giants and all that, without an active community of so many puredata hackers I wouldn't be able to do this.
Sorry, I can't provide a tarball of all the examples. That's because it's all in quite a dynamic state of flux right now. Some of you might have noticed that the files change regularly as I update and improve them.
Yes it's a permanent web resource. Whatever else happens the tutorials will remain. I'll probably do as some other authors and keep back a special chapter or two if there's a dead tree version, in which case I'm going to have to learn TeX all over again.
No, I don't want to blur focus by introducing other languages. Pd is what saved my soul from Csound and Nyquist and fond as I am of those sepier faded memories of halcyon days it's time to quit living in the past.
I started on Project Mayhem which is going to be fun (for my neighbors) and first up is "AK47". If you're looking for something to shoot with it the first monster has taken up residence too.
http://www.obiwannabe.co.uk/padawan12/onlinetutorials/html/intro_mayhem.html http://www.obiwannabe.co.uk/padawan12/onlinetutorials/html/tutorial_roar.htm...
Cheers all, Andy
Not sure whether to report this because I'd classify it as priority low, just annoying.
Puredata 0.38.4 under XFree86/Fluxbox when minimising the "open" filebrowser IFF all other windows are also minimised an attempt to deiconify the window results in:
invalid command name ".x825fd60.m.windows"
No window can be reopned.
The server continues to respond to pd send comands from the shell window but the pd-gui is doomed.
Anyone else?
Added a new motors tut this morning if anyone fancies a look
http://www.obiwannabe.co.uk/padawan12/onlinetutorials/html/tutorial_motors.h...
Andy
padawan12 wrote:
Something funny to enjoy (attached). All best, Andy
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
haha! great!