Hi list,
I try to control the color of pixels using [pix_set], the object works well but there is a behavior that I want to change: when you set the color of a pixel, it is calculating a kind of interpolation with the neighbours, is it possible to plot it like a simple square, without any interpolation?
I've attached a capture to help to understand, what I want here is 6 color squares instead of this.
Greetings
Nicolas
Nicolas Montgermont http://nicomon.basseslumieres.org
Nicolas Montgermont wrote:
Hi list,
I try to control the color of pixels using [pix_set], the object works well but there is a behavior that I want to change: when you set the color of a pixel, it is calculating a kind of interpolation with the neighbours, is it possible to plot it like a simple square, without any interpolation?
send [quality 0( to [pix_texture]
mfg.asdr IOhannes
Thanks, It works perfect!
Nicolas
IOhannes m zmoelnig a écrit :
Nicolas Montgermont wrote:
Hi list,
I try to control the color of pixels using [pix_set], the object works well but there is a behavior that I want to change: when you set the color of a pixel, it is calculating a kind of interpolation with the neighbours, is it possible to plot it like a simple square, without any interpolation?
send [quality 0( to [pix_texture]
mfg.asdr IOhannes
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