Pure Data Basics: a Project-Oriented Workshop with Derek Holzer
Wednesday 11 March - Sunday 15 March 2009 11.00-19.00 daily with one hour lunch break Final presentation Sunday 15 March, 19.00
Location: eNKa / ElsenStr. 52 (2.Hof) Berlin, Germany Telephone: +49 (0)176 20626386
Course Participation fee: 100 euros
Registration is required for this workshop and can only be done via
email to: eNKa@gmx.de
Please register early to ensure a place. Places are limited to 12.
Participants should indicate ahead of time what their background and
areas of interest are (sound, video, sensors, etc) as well as give a
short description of any project they might want to develop during the
workshop.
Pure Data is a powerful, free and open-source software environment for
producing and manipulating sound, image, data and connections to
sensors, motors and other "physical computing" functions, all in real
time. Because the programming is done visually, many artists find it a
more intuitive tool than traditional text-oriented programming
languages. This 5 day workshop will cover the basic "grammar" and
"vocabulary" of the Pure Data language through a mix of lecture and
demonstration in the mornings and project-based mentoring in the
afternoons. This workshop is open to those with no previous computer
programming experience, however basic computer literacy is assumed as
well as a working familiarity with either digital audio or video. A
manual-in-progress for Pure Data by Derek Holzer can be found here:
http://flossmanuals.net/puredata
5 DAY CURRICULUM
DAY ONE:
learn basic PD grammar in the process 3) Workshop: discussions of examples and work on student projects
DAY TWO:
signal analysis for all your sonic needs
2) Events in PD: participants explore the timing of events with
sequencers, delays, messages
3) Workshop: discussions of examples and work on student projects
DAY THREE:
granulators and other file-based sound manipulation systems
2) Basic GEM: how to create simple 3D objects, play videos and get
camera input
3) Workshop: discussions of examples and work on student projects
DAY FOUR:
alongside a microcontroller-based board such as the Arduino or
xxxxxAVR/HID--or even a hacked USB gamepad--to work with sensors,
motors, lights, etc.
2) Workshop: discussions of examples and work on student projects
DAY FIVE:
WHAT PARTICIPANTS SHOULD BRING
Essential:
(please make sure it is Extended package!) 3) Soundcard 4) Headphones
Recommended/Suggested:
you are interested in working with them, as only a few light sensors
will be provided at the workshop)
5) Small motors or motor-driven objects
6) USB webcam/Firewire camera
7) Arduino boards (Available from Segor in Berlin: www.segor.de)
and/or the xxxxxAVR/HID board (http://www.1010.co.uk/avrhid.html,
please inquire via the xxxxx webpage about preordering!)
8) Your own projects and ideas to realize!
ABOUT THE INSTRUCTOR
BIOGRAPHY
Derek Holzer [USA 1972] is a sound artist with a background in radio,
webstreaming and environmental recording. His work focuses on
capturing and transforming small, unnoticed sounds from various
natural and urban locations, networked collaboration strategies,
experiments in improvisational sound and the use of free software such
as Pure-Data. He has released tracks under the Nexsound, Sirr,
and/OAR, Frozen Elephants Music, Mandorla and Gruenrekorder labels,
and has co-initiated several internet projects for field recording and
collaborative soundscapes including Soundtransit.nl. His recent
projects include the opto-electronic audiovisual performance
TONEWHEELS, solo performances for analog synthesizer and a manual for
Pure Data. He was also co-curator of the Tuned City event for sound
and architecture, which took place in Berlin during July 2008.
http://umatic.nl/info_derek.html http://www.myspace.com/macumbista
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