Has anyone know how to fix this?
When trying to use pd objects like fluid~ or sfplay~, pd crashes whenever I click on a message box with this error:
pd_gui: pd process exited Segmentation fault
Thanks for any help you can offer. Cheers. - Peter
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Hallo, pzuspann hat gesagt: // pzuspann wrote:
Has anyone know how to fix this?
When trying to use pd objects like fluid~ or sfplay~, pd crashes whenever I click on a message box with this error:
More info is needed: Which version of Pd, which objects, where did you get them? Compiled on your own or from "somehwere on the net"? What messages leads to the crash? Which operating system? Example patch?
etc.
Frank Barknecht _ ______footils.org_ __goto10.org__
While we're on the topic, I also have a GUI error:
PD Extended 0.38.4 (RC7)
When I try to add comments to my patch, the highlighted comment box appears miles to the right of the cursor sometimes off the side of the canvas. You often don't know whether they have actually worked, meaning you often find odd 'comment' comments scattered around your patch from when you couldn't find them previously!
I usually work round this by copy and pasting an existing comment and changing the text.
On a side note: Are there plans for any kind of toolbar for PD so that you don't have to access the menu or remember the shortcuts? Perhaps one with the basic objects, messages etc, with sub menus where you can add your most used objects or something then, like in some coding apps, a kind of predictive type system that lets you chose from every available object once you start typing in it's name.
Jonathan
On 15/2/06 17:11, "Frank Barknecht" fbar@footils.org wrote:
Hallo, pzuspann hat gesagt: // pzuspann wrote:
Has anyone know how to fix this?
When trying to use pd objects like fluid~ or sfplay~, pd crashes whenever I click on a message box with this error:
More info is needed: Which version of Pd, which objects, where did you get them? Compiled on your own or from "somehwere on the net"? What messages leads to the crash? Which operating system? Example patch?
etc.
Ciao
When I try to add comments to my patch, the highlighted comment box appears miles to the right of the cursor sometimes off the side of the canvas. You often don't know whether they have actually worked, meaning you often find odd 'comment' comments scattered around your patch from when you couldn't find them previously!
perhaps your scroll position is a bit off, perhaps having selected verything and moved it over, or deleted things from the original 0x0-windowsize area during patching which is causing some kind of offset...
I usually work round this by copy and pasting an existing comment and changing the text.
On a side note: Are there plans for any kind of toolbar for PD so that you don't have to access the menu or remember the shortcuts? Perhaps one with the basic objects, messages etc, with sub menus where you can add your most used objects or something then, like in some coding apps, a kind of predictive type system that lets you chose from every available object once you start typing in it's name.
DesireData has a toolbar of frequently used objects, as well as name completions..in addition to a class browser, which could offer the object library under a rightclick menu if it doesn't already...cvs branch devel_0_39 , scons desire=1
When I try to add comments to my patch, the highlighted comment box appears miles to the right of the cursor sometimes off the side of the canvas. You often don't know whether they have actually worked, meaning you often find odd 'comment' comments scattered around your patch from when you couldn't find them previously!
perhaps your scroll position is a bit off, perhaps having selected everything and moved it over, or deleted things from the original 0x0-windowsize area during patching which is causing some kind of offset...
I have on a number of occasions moved all the items on my patch. I've actually been developing a number of my processes in separate patches and then compiling them into one final one where I know everything works.
Is this not a glitch then? Surely you need to be able to move stuff around your patch without certain starting to go mad?!
DesireData has a toolbar of frequently used objects, as well as name completions..in addition to a class browser, which could offer the object library under a rightclick menu if it doesn't already...cvs branch devel_0_39 , scons desire=1
Sorry, I'm not up to much when it comes to conventional programming and things like CVS that go with it! I'm not really sure where you mean I can get this from?
Cheers, Jonathan
Hallo, Jonathan Goodwin hat gesagt: // Jonathan Goodwin wrote:
I have on a number of occasions moved all the items on my patch. I've actually been developing a number of my processes in separate patches and then compiling them into one final one where I know everything works.
Is this not a glitch then? Surely you need to be able to move stuff around your patch without certain starting to go mad?!
I believe, the comment displacement is a bug, that was fixed in later versions. I cannot reproduce it. Do you have an example patch?
Howver there are some other "glitches" possible in Pd.
Pd patches keep a coordinate system with the origin (0,0) at the upper left corner. You can see the coordinates, if you look at a patch in a text editor. Now if you move objects into the negative area, that is, very far to the left or top, Pd will get confused. You can force this for example by opening any patch like "01.PART1.hello.pd" from the docs, then "select all", grab the objects in the lower right and push them to the upper left, so that most other objects are now outside the visible patch.
After that operation, the Menu you get with a right-click will be way off the mouse position.
The fix: Never move objects outside the left or top window border.
Frank Barknecht _ ______footils.org_ __goto10.org__
I'm running linux fedora core 3 from ccrma - pd and externals wer installed using their rpms. PD version is 0.37.0-3.cvs.
concerning sfplay~: whenever I click on the message "open" that I've connected to the 1st inlet, pd crashes with the error below.
concerning fluid~: whenever I try to open the dsp when the fluid~ object is present in the patch, pd crashes with the error below.
Thank you for any help you can give me! -p
--- Frank Barknecht fbar@footils.org wrote:
Hallo, pzuspann hat gesagt: // pzuspann wrote:
Has anyone know how to fix this?
When trying to use pd objects like fluid~ or
sfplay~,
pd crashes whenever I click on a message box with
this
error:
More info is needed: Which version of Pd, which objects, where did you get them? Compiled on your own or from "somehwere on the net"? What messages leads to the crash? Which operating system? Example patch?
etc.
Ciao
Frank Barknecht _ ______footils.org_ __goto10.org__
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Hallo, pzuspann hat gesagt: // pzuspann wrote:
I'm running linux fedora core 3 from ccrma - pd and externals wer installed using their rpms. PD version is 0.37.0-3.cvs.
This is a are very old version of Pd. If possible I would recommend to upgrade to the latest version from CVS or at least to 0.38.
Frank Barknecht _ ______footils.org_ __goto10.org__
On Feb 16, 2006, at 2:10 AM, Frank Barknecht wrote:
Hallo, pzuspann hat gesagt: // pzuspann wrote:
I'm running linux fedora core 3 from ccrma - pd and externals wer installed using their rpms. PD version is 0.37.0-3.cvs.
This is a are very old version of Pd. If possible I would recommend to upgrade to the latest version from CVS or at least to 0.38.
Yeah, PlanetCCRMA's Pd packages are quite old, and far from complete.
It would be great to the the PlanetCCRMA RPMs built from Pd-extended
too. I talked to Nando about that, but he didn't sound interested in
changing anything with how he builds the Pd packages.
Perhaps its time to bring it up with him again. Basically, if the
PlanetCCRMA RPMs are built from Pd-extended, they'll be more-or-less
automatically updated.
.hc
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