Hello!
I am working on a multichannel sound piece, with 72 oscillators, receiving data from ffmpeg over udp. Each oscillator stream has its own intensity fluctuations. However, when I try to add the dynamic parts and scale them collectively (using *~ and a very tender slider), I get no output, whereas adding up the raw oscillators does produce audio, minus the individual fluctuations.
flowing through the udp port, and stop again once the feed stops, while keeping the connection active?
Kind regards, Michael
Hi Michael,
I think the magic number you are after is 0.013888 (that's 1/72), to multiply the sum by _before_ your fader. cheers, Andy
On Sun, Mar 14, 2021 at 03:31:23AM +0100, Michael Karr wrote:
Hello!
I am working on a multichannel sound piece, with 72 oscillators, receiving data from ffmpeg over udp. Each oscillator stream has its own intensity fluctuations. However, when I try to add the dynamic parts and scale them collectively (using *~ and a very tender slider), I get no output, whereas adding up the raw oscillators does produce audio, minus the individual fluctuations.
- how do I combine all of these dynamic signals?
- how can I make else/count start counting the moment information starts
flowing through the udp port, and stop again once the feed stops, while keeping the connection active?
Kind regards, Michael
-- Michael
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Hi, since you're using else, you can use else/group instead of ggee/unserialize and maybe minimize the number of dependencies
Em sáb., 13 de mar. de 2021 às 23:33, Michael Karr < michael.karr.22@gmail.com> escreveu:
- how can I make else/count start counting the moment information starts
flowing through the udp port, and stop again once the feed stops, while keeping the connection active?
I don't know, and it seems this question isn't related to [else/count] itself. It just counts when receiving bangs, so the question seems to be how to open a gate and let it count from bangs and close the gate when the feed stops, huh? What I'm saying is that maybe this is a question about the net connection, which I don't know much about and why you'd not keep it active. Well, maybe looking at the patch would help.
cheers