Thanks Andy, the delay is quite clear now, and what about the source?
Do you think phasors chords could do the job? I reckon I should work out a proper envelope to synthesise a similar attack (like a rapidly bowed guitar chord).
thanks
M
Message: 6
Date: Mon, 25 Oct 2010 20:43:28 +0100 From: Andy Farnell padawan12@obiwannabe.co.uk Subject: Re: [PD] dub chords in Pd To: pd-list@iem.at Message-ID: 20101025204328.39a3f601.padawan12@obiwannabe.co.uk Content-Type: text/plain; charset=US-ASCII
The lossy part needs to go into the feedback loop of the delay. Each time around the loop the distortion function shifts some of the energy away from it's original position, some up and out band and some into the capture of the bandpass. As it goes round and round (recurses) it gets focussed more and more into one or two places. Good dub delays are always pretty close to exploding in certain frequencies close to the 1-2kHz mid. That's the trick. You need to experiment with dangerously unstable settings to get it to sing. Distortion followed by bandbass. Any kind of tape and amp simulation in the loop usually works quite well. Some of the best old dub delay IMHO is from a "bucket brigade delay" circa '76/77 that used leaky capacitors to simulate a tape, a kind of analogue data buffer.
http://www.youtube.com/watch?v=XYepvarTsVM @3.44
can get a subtle, spooky, slow timbral shift if you catch it and ride it.
http://www.youtube.com/watch?v=MgAfsUdQc_A
@2.40 +
There are many ways to peel that apple, can you post an example of something similar to what you're aiming for?
Cheers, ~Brandon
On Wed, Oct 27, 2010 at 7:29 AM, Marco Donnarumma devel@thesaddj.comwrote:
Thanks Andy, the delay is quite clear now, and what about the source?
Do you think phasors chords could do the job? I reckon I should work out a proper envelope to synthesise a similar attack (like a rapidly bowed guitar chord).
thanks
M
Message: 6
Date: Mon, 25 Oct 2010 20:43:28 +0100 From: Andy Farnell padawan12@obiwannabe.co.uk Subject: Re: [PD] dub chords in Pd To: pd-list@iem.at Message-ID: 20101025204328.39a3f601.padawan12@obiwannabe.co.uk Content-Type: text/plain; charset=US-ASCII
The lossy part needs to go into the feedback loop of the delay. Each time around the loop the distortion function shifts some of the energy away from it's original position, some up and out band and some into the capture of the bandpass. As it goes round and round (recurses) it gets focussed more and more into one or two places. Good dub delays are always pretty close to exploding in certain frequencies close to the 1-2kHz mid. That's the trick. You need to experiment with dangerously unstable settings to get it to sing. Distortion followed by bandbass. Any kind of tape and amp simulation in the loop usually works quite well. Some of the best old dub delay IMHO is from a "bucket brigade delay" circa '76/77 that used leaky capacitors to simulate a tape, a kind of analogue data buffer.
http://www.youtube.com/watch?v=XYepvarTsVM @3.44
can get a subtle, spooky, slow timbral shift if you catch it and ride it.
http://www.youtube.com/watch?v=MgAfsUdQc_A
@2.40 +
-- Marco Donnarumma aka TheSAD Independent New Media Arts Professional, Performer, Teacher Ongoing MSc by Research, University of Edinburgh, UK
PORTFOLIO: http://marcodonnarumma.com LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net | http://www.flxer.net EVENT: http://www.liveperformersmeeting.net
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