thanks ;)
nice tool ! But actually I work on linux, and I must say that blender has nowadays most of these capabilities (it's developped at a fast pace these years, orange, peach and apricot projects are realy effective at speeding the all things up )
the problem I have is that I can't get the [model] object to load a mesh with the uv map into GEM to display video as texture with right coordinates... (I will post a patch with .obj file illustrating this soon). As I said in previous mails, I think it's something that was left aside unfinished in the code but not so dificult to fix ... or it's something that I do completely wrong ... when I'll post the test patch/file, I hope someone could tell me what's wrong ...
Olm-e
Andy Farnell wrote:
Hey Olm, quite offtopic to your GSOC thread but on the subject of UV wrapping did you see an open source tool called Roadkill?
http://www.pullin-shapes.co.uk/page8.htm
best,
Andy
On Wed, 12 Mar 2008 22:16:52 +0100
hi, I don't think you're doing anything wrong. from what I read in the recent conversation uv mapping is not supported yet. only linear and spherical mapping. I also don't know whether multiple materials are supported or if you can draw groups individually, and how the material is attached to different groups. I worked with blender during the last weeks to get skeleton animated meshes with textures and animation exporting to ogre (and jitter), and of course I would like to see that working for gem, too. from my experience with gem, there are some features that are still missing/not supported in gem yet. only sometimes things are not well documented. marius.
olme wrote:
thanks ;)
nice tool ! But actually I work on linux, and I must say that blender has nowadays most of these capabilities (it's developped at a fast pace these years, orange, peach and apricot projects are realy effective at speeding the all things up )
the problem I have is that I can't get the [model] object to load a mesh with the uv map into GEM to display video as texture with right coordinates... (I will post a patch with .obj file illustrating this soon). As I said in previous mails, I think it's something that was left aside unfinished in the code but not so dificult to fix ... or it's something that I do completely wrong ... when I'll post the test patch/file, I hope someone could tell me what's wrong ...
Olm-e
Andy Farnell wrote:
Hey Olm, quite offtopic to your GSOC thread but on the subject of UV wrapping did you see an open source tool called Roadkill?
http://www.pullin-shapes.co.uk/page8.htm
best,
Andy
On Wed, 12 Mar 2008 22:16:52 +0100
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spherical mapping. I also don't know whether multiple materials are supported or if you can draw groups individually, and how the material is attached to different groups.
with obj file format you only get one uv map and 1 texture per object_mesh
Not supporting uv maps is a big set back for gem. Does Jitter support uv maps?
meshes with textures and animation exporting to ogre (and jitter), and
This would be a great summer of code project to work on. I might even be interested if some one would give me some points on how to go about fixing this?
olme wrote:
thanks ;)
nice tool ! But actually I work on linux, and I must say that blender has nowadays most of these capabilities (it's developped at a fast pace these years, orange, peach and apricot projects are realy effective at speeding the all things up )
the problem I have is that I can't get the [model] object to load a mesh with the uv map into GEM to display video as texture with right coordinates... (I will post a patch with .obj file illustrating this soon). As I said in previous mails, I think it's something that was left aside unfinished in the code but not so dificult to fix ... or it's something that I do completely wrong ... when I'll post the test patch/file, I hope someone could tell me what's wrong ...
Olm-e
Andy Farnell wrote:
Hey Olm, quite offtopic to your GSOC thread but on the subject of UV wrapping did you see an open source tool called Roadkill?
http://www.pullin-shapes.co.uk/page8.htm
best,
Andy
On Wed, 12 Mar 2008 22:16:52 +0100
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beau wrote:
spherical mapping. I also don't know whether multiple materials are supported or if you can draw groups individually, and how the material is attached to different groups.
with obj file format you only get one uv map and 1 texture per object_mesh
Not supporting uv maps is a big set back for gem. Does Jitter support uv maps?
yes it seems that jitter support uvmap... this discution is similar to my concern now with gem ... : http://www.cycling74.com/forums/index.php?t=msg&goto=127581&rid=0&am...
meshes with textures and animation exporting to ogre (and jitter), and
This would be a great summer of code project to work on. I might even be interested if some one would give me some points on how to go about fixing this?
would be great !
I have looked at the code earlier and I think that the "model_loader.cpp" file is parsing the .obj file for texture coordinate (vt lines), but it seems that the "model.cpp" do not make a call to these datas, only permit the choice between linear or spherical coordinate ...
can't say more, I'm not coder, just a lame artist fiddling with applications ... :)
Olm-e
olme wrote:
thanks ;)
nice tool ! But actually I work on linux, and I must say that blender has nowadays most of these capabilities (it's developped at a fast pace these years, orange, peach and apricot projects are realy effective at speeding the all things up )
the problem I have is that I can't get the [model] object to load a mesh with the uv map into GEM to display video as texture with right coordinates... (I will post a patch with .obj file illustrating this soon). As I said in previous mails, I think it's something that was left aside unfinished in the code but not so dificult to fix ... or it's something that I do completely wrong ... when I'll post the test patch/file, I hope someone could tell me what's wrong ...
Olm-e
Andy Farnell wrote:
Hey Olm, quite offtopic to your GSOC thread but on the subject of UV wrapping did you see an open source tool called Roadkill?
http://www.pullin-shapes.co.uk/page8.htm
best,
Andy
On Wed, 12 Mar 2008 22:16:52 +0100
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