hello,
the latest build doesn't start, some changes in 0.43.1 seems to brake everything, I have to terminate pd from task manager, this happens on windows vista, I haven't tried to build this release yet. the 2011-04-30 release is still 0.43.0 and working good.
----- "Patrice Colet" colet.patrice@free.fr a écrit :
the 2011-04-30 release is still 0.43.0 and working good.
oopse, all iem gui are broken in 0.43.0 release.
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1
On 05/13/2011 08:54 AM, Patrice Colet wrote:
oopse, all iem gui are broken in 0.43.0 release.
dac~ ... couldn't create
anyone has tried 0.43 on windows?^^
pd-extended removed all objects from Pd-core, so you have to load the "stdlib" explicitely (forgot it's exact name but you should find it in the list archives or wait till hans replies to this email)
fgmasdr IOhannes
And this is because you might want to use Pd without using any of the objects? One gets the feeling things have become unnecessarily complex...
D.
On 5/13/11 3:15 PM, IOhannes m zmölnig wrote:
pd-extended removed all objects from Pd-core, so you have to load the "stdlib" explicitely (forgot it's exact name but you should find it in the list archives or wait till hans replies to this email)
You might want to swap in a version of the 'vanilla' lib that has been
optimized for SSE3 that gives you much, much faster audio, for
example. Or you might want to work on a patch that needs to be
compatible with 0.42 but use all the nice, new editing features. Then
you could instead load 'vanilla-0.42'
Yes, this is adding complexity, but by the time its ready for release,
it should be transparent to everyone unless they want to know. Also,
in one sense, it is making it simpler since there will be only one
mechanism for loading libraries rather than built-in, 'extra', and
externals.
.hc
On May 13, 2011, at 9:51 AM, Derek Holzer wrote:
And this is because you might want to use Pd without using any of
the objects? One gets the feeling things have become unnecessarily
complex...D.
On 5/13/11 3:15 PM, IOhannes m zmölnig wrote:
pd-extended removed all objects from Pd-core, so you have to load the "stdlib" explicitely (forgot it's exact name but you should find it
in the list archives or wait till hans replies to this email)
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On Fri, 13 May 2011, Hans-Christoph Steiner wrote:
You might want to swap in a version of the 'vanilla' lib that has been optimized for SSE3 that gives you much, much faster audio, for example.
Does that exist ? AFAIR this is still only available in devel_0_39.
| Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC
On May 14, 2011, at 2:34 PM, Mathieu Bouchard wrote:
On Fri, 13 May 2011, Hans-Christoph Steiner wrote:
You might want to swap in a version of the 'vanilla' lib that has
been optimized for SSE3 that gives you much, much faster audio, for
example.Does that exist ? AFAIR this is still only available in devel_0_39.
You just pointed to where it exists. It should be quite easy to make
it into a separate library. Also, there is ARM NEON optimizations for
Pd out there, some of which might still be proprietary rjdj code.
.hc
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publicity. - Bill Moyers
Hello
I am wondering how to add the wonderful effects I see in gridflow to my existing VJ arsenal. I am currently using pdp/pidip/Gem with freeframe and frei0r for VJ performance. I am currently using a Macbook pro with Ubuntu 10.04 LTS bootcamp and an Asus Eee PC netbook running only ubuntu. I have been hacking away at pidipVJ adding freeframe, joystick, midi and a few other controls/effects over the past year or so. I would like to add gridflow into my patch(s) is there a way to use the functionality of GF like pdp2gem etc?
pp
Hi...
I think [#to_pix] is what you need.
Cheers.
01ivier
2011/5/16 Pagano, Patrick pat@digitalworlds.ufl.edu
Hello
I am wondering how to add the wonderful effects I see in gridflow to my existing VJ arsenal. I am currently using pdp/pidip/Gem with freeframe and frei0r for VJ performance. I am currently using a Macbook pro with Ubuntu 10.04 LTS bootcamp and an Asus Eee PC netbook running only ubuntu. I have been hacking away at pidipVJ adding freeframe, joystick, midi and a few other controls/effects over the past year or so. I would like to add gridflow into my patch(s) is there a way to use the functionality of GF like pdp2gem etc?
pp
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Thank you. Does anyone have any how to patches for bridging GEM/Gridflow/pdp/pidip? I have a few I would like to share via drop-box if anyone is interested
pp
From: Olivier Baudu <lamouraupeuple@gmail.commailto:lamouraupeuple@gmail.com> Date: Mon, 16 May 2011 17:57:01 -0400 To: Patrick Pagano <pat@digitalworlds.ufl.edumailto:pat@digitalworlds.ufl.edu> Cc: Mathieu Bouchard <matju@artengine.camailto:matju@artengine.ca>, Hans-Christoph Steiner <hans@at.or.atmailto:hans@at.or.at>, "pd-list@iem.atmailto:pd-list@iem.at" <pd-list@iem.atmailto:pd-list@iem.at> Subject: Re: [PD] Adding Gridflow to the visual arsenal
Hi...
I think [#to_pix] is what you need.
Cheers.
01ivier
2011/5/16 Pagano, Patrick <pat@digitalworlds.ufl.edumailto:pat@digitalworlds.ufl.edu>
Hello
I am wondering how to add the wonderful effects I see in gridflow to my existing VJ arsenal. I am currently using pdp/pidip/Gem with freeframe and frei0r for VJ performance. I am currently using a Macbook pro with Ubuntu 10.04 LTS bootcamp and an Asus Eee PC netbook running only ubuntu. I have been hacking away at pidipVJ adding freeframe, joystick, midi and a few other controls/effects over the past year or so. I would like to add gridflow into my patch(s) is there a way to use the functionality of GF like pdp2gem etc?
pp
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On 17/05/11 15:32, Pagano, Patrick wrote:
Does anyone have any how to patches for bridging GEM/Gridflow/pdp/pidip?
gridflow has bridges to PDP and Gem: #to_pdp #from_pdp #to_pix #from_pix
gridflow must be loaded after pdp/Gem for the bridge to be loaded: $ pd -lib pdp:Gem:gridflow
an example patch for the Gem bridge: gridflow/examples/game_of_life_gem.pd
Claude
Hi Patrick,
check out the help patch [gl/gf]- it details using Gridflow to create openGL commands using Gem- good for making interesting Gem shapes & movements
I made a patch using this object myself- will dig it out from my laptop if you like
cheers Al
On Tue, May 17, 2011 at 3:54 PM, Claude Heiland-Allen claude@goto10.org wrote:
On 17/05/11 15:32, Pagano, Patrick wrote:
Does anyone have any how to patches for bridging GEM/Gridflow/pdp/pidip?
gridflow has bridges to PDP and Gem: #to_pdp #from_pdp #to_pix #from_pix
gridflow must be loaded after pdp/Gem for the bridge to be loaded: $ pd -lib pdp:Gem:gridflow
an example patch for the Gem bridge: gridflow/examples/game_of_life_gem.pd
Claude
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ahh just to clarify that it is [gf/gl] not the other way around :)
On Tue, May 17, 2011 at 5:21 PM, ALAN BROOKER alan.brooker2010@gmail.com wrote:
Hi Patrick,
check out the help patch [gl/gf]- it details using Gridflow to create openGL commands using Gem- good for making interesting Gem shapes & movements
I made a patch using this object myself- will dig it out from my laptop if you like
cheers Al
On Tue, May 17, 2011 at 3:54 PM, Claude Heiland-Allen claude@goto10.org wrote:
On 17/05/11 15:32, Pagano, Patrick wrote:
Does anyone have any how to patches for bridging GEM/Gridflow/pdp/pidip?
gridflow has bridges to PDP and Gem: #to_pdp #from_pdp #to_pix #from_pix
gridflow must be loaded after pdp/Gem for the bridge to be loaded: $ pd -lib pdp:Gem:gridflow
an example patch for the Gem bridge: gridflow/examples/game_of_life_gem.pd
Claude
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
On Tue, 17 May 2011, ALAN BROOKER wrote:
ahh just to clarify that it is [gf/gl] not the other way around :)
GF's helpfiles are also available as webpages :
http://gridflow.ca/help/gf/gl-help.html
and also the five classes of the gem and pdp bridges :
http://gridflow.ca/help/%23from_pix-help.html http://gridflow.ca/help/%23from_pdp-help.html http://gridflow.ca/help/%23to_pix-help.html http://gridflow.ca/help/%23to_pdp-help.html http://gridflow.ca/help/gemdead-help.html
Note that [gf/gl] is not part of the GEM bridge, but it can be used to interact with GEM anyway... in an indirect way, by writing to a common GL stream. That's how [gf/gl] is meant to be used (until GF gets its own [gemwin]-like feature).
| Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC
On Tue, 17 May 2011, Pagano, Patrick wrote:
Does anyone have any how to patches for bridging GEM/Gridflow/pdp/pidip? I have a few I would like to share via drop-box if anyone is interested
If those are just patches, why not just send them by email ?
Then I'd look at them and consider including them in the SVN.
| Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC
On 2011-05-13 09:15, IOhannes m zmölnig wrote:
pd-extended removed all objects from Pd-core, so you have to load the "stdlib" explicitely (forgot it's exact name but you should find it in the list archives or wait till hans replies to this email)
Yes it's called "vanilla" and it has to be loaded after "loaders", I seem to remember. I had it working a few weeks back after loading vanilla, but the last Windows version I tried didn't even show a Pd console. There is no indication that Pd is running except through the Task Manager (ctrl-alt-delete), which is needed to kill it.
Martin
On May 13, 2011, at 10:09 AM, Martin Peach wrote:
On 2011-05-13 09:15, IOhannes m zmölnig wrote:
pd-extended removed all objects from Pd-core, so you have to load the "stdlib" explicitely (forgot it's exact name but you should find it
in the list archives or wait till hans replies to this email)Yes it's called "vanilla" and it has to be loaded after "loaders", I
seem to remember. I had it working a few weeks back after loading
vanilla, but the last Windows version I tried didn't even show a Pd
console. There is no indication that Pd is running except through
the Task Manager (ctrl-alt-delete), which is needed to kill it.
I ran the build from the cmd.exe using "pd -noprefs -verbose -stderr -
d 3 -noaudio" and got this. This is strange, I don't quite get it, it
just stops:
C:\msys\1.0\home\pd\auto-build\pd-extended\packages\win32_inno\build
\bin>pd -noprefs -verbose -stderr -d 3 -noaudio
set pd_whichmidiapi 3
Pd-0.43.1 ("extended-20110513") compiled 03:33:55 May 13 2011
port 5401
Waiting for connection request...
... connected
set ::tmp_path {}
set ::sys_searchpath $::tmp_path
set ::tmp_path {}
lappend ::tmp_path {C:/Program Files/Common Files/Pd}
lappend ::tmp_path {C:/Documents and Settings/pd/Application Data/Pd}
lappend ::tmp_path {C:/msys/1.0/home/pd/auto-build/pd-extended/
packages/win32_inno/bu
ild/extra}
set ::sys_staticpath $::tmp_path
set ::startup_flags {}
set ::startup_libraries {}
pdtk_pd_startup 0 43 1 {extended-20110513} { {"standard (MMIO)" 3}
{"ASIO (via portau
dio)" 4} } {} {DejaVu Sans Mono} normal
set pd_whichmidiapi 3
input channels = 0, output channels = 0
.hc
I hate it when they say, "He gave his life for his country." Nobody
gives their life for anything. We steal the lives of these kids. -
Admiral Gene LeRocque
this also happens on windows XP. I tried to go back the release days to
see the last good one, but after too much pd-installing I quit.
hello, the latest build doesn't start, some changes in 0.43.1 seems to brake
everything, I have to terminate pd from task manager, this happens on windows vista, I haven't tried to build this release yet. the 2011-04-30 release is still 0.43.0 and working good.