yes, many :)
$ bgavdump
Usage: bgavdump [-s] [-aseek <sample>] [-vseek <time>] [-seek <time>] <location>
<h2>Input modules</h2> <ul> <li>file <li>stdin <li>rtsp <li>Real pnm <li>mms (Windows Media) <li>mmsh <li>http <li>ftp </ul> <h2>Redirectors</h2> <ul> <li>ASX (Windows Media) <li>m3u/ram <li>pls (Shoutcast) <li>[Reference] <li>smil <li>rtsptext <li>qtl </ul> <h2>Formats</h2> <ul><li>ASF/WMV/WMA <li>ADIF <li>AVI <li>Real Media <li>Real Audio <li>Quicktime/mp4/m4a <li>WAV <li>Sun AU <li>AIFF(C) <li>FLAC <li>Vivo <li>Elementary video <li>FLI/FLC Animation <li>Flash video (FLV) <li>NullSoft Video <li>Wavpack <li>True Audio <li>Creative voice <li>4xm <li>Delphine Software CIN <li>Amiga IFF <li>SMAF Ringtone <li>Sony Playstation (PSX) STR <li>Tiertex SEQ <li>Smacker <li>ID Roq <li>Shorten <li>NuppelVideo/MythTV <li>Sierra SOL <li>GIF <li>SMJPEG <li>Westwood VQA <li>AVS <li>Electronicarts WVE <li>MTV <li>GXF <li>DXA <li>THP <li>R3D <li>Matroska <li>Ogg Bitstream <li>A52 Bitstream <li>DV <li>MXF <li>nist Sphere <li>IRCAM <li>raw gsm <li>D-Cinema audio <li>Sierra VMD <li>MPEG-2 transport stream <li>MPEG Audio <li>ADTS <li>MPEG System </ul> <h2>Audio codecs</h2> <ul> <li>Ogg vorbis audio decoder <li>liba52 based decoder <li>libdca based decoder <li>Speex decoder <li>FAAD AAC audio decoder <li>FLAC audio decoder <li>gavl audio decoder <li>PCM audio decoder <li>libgsm based decoder </ul> <h2>Video codecs</h2> <ul> <li>PNG video decoder <li>TIFF video decoder <li>Theora decoder <li>Raw video decoder for AVI <li>Quicktime raw video decoder <li>yuv2 video decoder <li>2vuy video decoder <li>yv12 video decoder <li>YV12 video decoder <li>VYUY video decoder <li>YVU9 video decoder <li>v308 video decoder <li>v408 video decoder <li>v410 video decoder <li>v210 video decoder <li>yuv4 video decoder <li>TGA video decoder <li>rtjpeg video decoder <li>gavl video decoder </ul> <h2>Graphical subtitle codecs</h2> <ul> <li>DVD subtitle decoder </ul> <h2>Subtitle readers</h2> <ul> <li>Subrip (srt) <li>Mplayer mpsub <li>Spumux (xml/png) </ul>
----- "Hans-Christoph Steiner" hans@at.or.at a écrit :
Excellent! Have you gotten many codec libs built on Windows?
.hc
On Apr 27, 2011, at 8:43 PM, Patrice Colet wrote:
Hello, I've applied this patch then gmerlin-avdecoder compiles fine
on mingw
http://www.mail-archive.com/gmerlin-general@lists.sourceforge.net/msg00322.h...
now we need the makefile ;)
----- "Hans-Christoph Steiner" hans@at.or.at a écrit :
We just need someone to get all of the required libraries building
on
Windows/MinGW. gmerlin-avdecoder is required, then the more codec libs, the better, but it'll work without any of them, it just won't open
as
many files. Once we have that, making a Windows build of [readanysf~] will be easy.
.hc
On Wed, 27 Apr 2011 13:56 +0200, "matteo sisti sette" matteosistisette@gmail.com wrote:
Hi,
Is there anything similar to readanysf~ available for Windows? I
would
like to be able to read the audio from mov video files.
I've found some very old threads about failed attempts to port readanysf~ to windows. Has there been any success since then? Anybody that has been able
to
compile it for windows and could share the compiled binary?
Or any similar external?
thanks m.
-- Matteo Sisti Sette matteosistisette@gmail.com http://www.matteosistisette.com
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-- Patrice Colet
http://at.or.at/hans/