Here's an example project: http://footils.org/cms/show/8
There are some tutorials here: http://puredata.info/docs/tutorials
.hc
On Oct 28, 2007, at 6:00 PM, Chuckk Hubbard wrote:
I don't know about arrays, but graphical data structures definitely
set Pd apart from Max, Csound, SuperCollider, Reaktor, Reason, etc.
etc. Unfortunately I don't know a good tutorial; graphical data
structures take a minute to learn and a lifetime to master. The html manual has most of the basics, although some important
features were added recently to make them far better. You can put
the -x flag in [drawpolygon], [drawcurve], [filledpolygon], and
[filledcurve] to prevent the resulting object from being selected
in edit mode. Because of this, in my sequencer, I can now move
notes without selecting barlines. A nice feature would be the same
-x flag for [drawnumber]...-Chuckk
On 10/28/07, Ede Cameron ecameron@videotron.ca wrote: That's a
good thing to talk about, graphical data structures. I was looking for a tutorial on this last week, Some one in my class had built an additive synthesizer that could be manipulated graphically. He had figured this out from a Pd online tutorial but I could not find such a tutorial on the web. Any one know of such a tutorial Seems to me that this and arrays is what sets Pd apart from MaxMSP. Ede
Man has survived hitherto because he was too ignorant to know how to
realize his wishes. Now that he can realize them, he must either
change them, or perish. -William Carlos Williams