Hi List,
I have been creating several patches using pix_sig2pix and using
block~ 4096 to create some visuals that i really like.
Now, I've run into a slight problem....
Rather than using oscillators as inputs to pix_sig2pix, I'd like to
use a sound file in a patch.
To hear the sound file, it appears that I have to use a default block
size of 64, but then the pix_sig2pix gives only 64 pixels of data.
Is there a work around so that one can read a sound file into a patch
and send it to dac and have pix_sig2pix use some value greater than 64?
A somewhat cheesy but interesting result occurs by living with
pix_sig2pix at 64 and using pix_crop to stretch the image to the full
window.
Thanks, p
Can't you use [block~] inside a subpatch or abstraction for this? That is indeed what that object was made for. Put [pix_sig2pix] inside and send sound from outside. Unless I radically misunderstand how [pix_sig2pix] works, of course... d.
Paris Treantafeles wrote:
Hi List,
I have been creating several patches using pix_sig2pix and using block~ 4096 to create some visuals that i really like. Now, I've run into a slight problem.... Rather than using oscillators as inputs to pix_sig2pix, I'd like to use a sound file in a patch. To hear the sound file, it appears that I have to use a default block
size of 64, but then the pix_sig2pix gives only 64 pixels of data. Is there a work around so that one can read a sound file into a patch
and send it to dac and have pix_sig2pix use some value greater than 64?A somewhat cheesy but interesting result occurs by living with
pix_sig2pix at 64 and using pix_crop to stretch the image to the full
window.Thanks, p
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Hi Derek,
Thanks - that worked perfectly!
Best, p
On Jul 6, 2005, at 2:54 PM, derek holzer wrote:
Can't you use [block~] inside a subpatch or abstraction for this?
That is indeed what that object was made for. Put [pix_sig2pix]
inside and send sound from outside. Unless I radically
misunderstand how [pix_sig2pix] works, of course... d.Paris Treantafeles wrote:
Hi List, I have been creating several patches using pix_sig2pix and using
block~ 4096 to create some visuals that i really like. Now, I've run into a slight problem.... Rather than using oscillators as inputs to pix_sig2pix, I'd like
to use a sound file in a patch. To hear the sound file, it appears that I have to use a default
block size of 64, but then the pix_sig2pix gives only 64 pixels
of data. Is there a work around so that one can read a sound file into a
patch and send it to dac and have pix_sig2pix use some value
greater than 64? A somewhat cheesy but interesting result occurs by living with
pix_sig2pix at 64 and using pix_crop to stretch the image to the
full window. Thanks, p _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/ listinfo/pd-list-- derek holzer ::: http://www.umatic.nl ---Oblique Strategy # 100: "It is quite possible"
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