Hi all,
after few months of "spare time" development, I'd like to share with you my first project in PD, which I called "OuterSpace".
OuterSpace (OS) is an ambient sound instrument for PD capable of generating "natural" sounds like water, wind, fire, chimes and other unusual sounds. It is based on white noise filtered by a bank of 128 (!) bp~ filters, spread across the audio spectrum. The output of each voice (filter) is mixed and reverberated. OuterSpace comes with a GUI made in GriPd and a plain PD gui. OS has save, load, randomize preset capabilities. The idea is very similar to SpaceDrone Reaktor instrument, if you know it.
I'd be glad if you'd like to try it, any feedback is -> very <- welcome, so I can move it to v1.0 :-). OS was developed and tested under Windows and Linux (except the GriPD GUI in Linux, which I'm not able to run yet!), but should (hopefully) work on Mac too. OS is GPL'd.
Download it at:
https://puredata.info/Members/AlbertoZ
under the download section, together with the pdf and ps docs. An mp3 sample is also there.
All the best,
Alberto Zin
Wow, I haven't gotten to use it (on my girlfriend's machine, and she won't let me install Pd on it) but the documentation is great! This is a perfect model of what we all should be doing. I love the PDF file, and the interface looks awesome. I can't wait to try it out!
~Kyle
On 5/29/06, alberto.zin@poste.it alberto.zin@poste.it wrote:
Hi all,
after few months of "spare time" development, I'd like to share with you my first project in PD, which I called "OuterSpace".
OuterSpace (OS) is an ambient sound instrument for PD capable of generating "natural" sounds like water, wind, fire, chimes and other unusual sounds. It is based on white noise filtered by a bank of 128 (!) bp~ filters, spread across the audio spectrum. The output of each voice (filter) is mixed and reverberated. OuterSpace comes with a GUI made in GriPd and a plain PD gui. OS has save, load, randomize preset capabilities. The idea is very similar to SpaceDrone Reaktor instrument, if you know it.
I'd be glad if you'd like to try it, any feedback is -> very <- welcome, so I can move it to v1.0 :-). OS was developed and tested under Windows and Linux (except the GriPD GUI in Linux, which I'm not able to run yet!), but should (hopefully) work on Mac too. OS is GPL'd.
Download it at:
https://puredata.info/Members/AlbertoZ
under the download section, together with the pdf and ps docs. An mp3 sample is also there.
All the best,
Alberto Zin
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
I've really been looking forward to this since you told me about it Alberto. You've clearly put a lot of work into it. The sounds on the demo are amazing, it makes some very classy deep space/spooky alien noises. And it's most impressive that you've taken the trouble to make multiple versions with a proper readme.txt, pdf docos and everything.
Unfortunately I couldn't run it. After throwing a bucket of ice water on the sizzling remains of my CPU and opening the window to let a little smoke out it occured to me that some kind of dynamic allocation or grouping the bp~ units into subpatches with a [switch~] would really help those of us with lower spec machines.
Another thought is that the freeverb~ component is unneccesary. Freeverb is a quite expensive convolution based unit afaik, and since the textures are already so very dense you could probably get just as good results with a few delays.
I'm not sure how to handle dynamic allocation best. I think I would use the cpu load value as a reference and then switch on each bandpass subpatch in the order 0, 7, 15..... and then 3, 10, 18 ... while cpu < 90% , in that way you cover the whole spectrum filling out the gaps in between on each pass.
Those are my only grumbles, apart from that its a fantastic patch for filmic ambience.
Andy
On Mon, 29 May 2006 14:32:22 +0200 "alberto.zin@poste.it" alberto.zin@poste.it wrote:
Hi all,
after few months of "spare time" development, I'd like to share with you my first project in PD, which I called "OuterSpace".
OuterSpace (OS) is an ambient sound instrument for PD capable of generating "natural" sounds like water, wind, fire, chimes and other unusual sounds. It is based on white noise filtered by a bank of 128 (!) bp~ filters, spread across the audio spectrum. The output of each voice (filter) is mixed and reverberated. OuterSpace comes with a GUI made in GriPd and a plain PD gui. OS has save, load, randomize preset capabilities. The idea is very similar to SpaceDrone Reaktor instrument, if you know it.
I'd be glad if you'd like to try it, any feedback is -> very <- welcome, so I can move it to v1.0 :-). OS was developed and tested under Windows and Linux (except the GriPD GUI in Linux, which I'm not able to run yet!), but should (hopefully) work on Mac too. OS is GPL'd.
Download it at:
https://puredata.info/Members/AlbertoZ
under the download section, together with the pdf and ps docs. An mp3 sample is also there.
All the best,
Alberto Zin
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list