Hi,
I have found some issues with screen sizes when sending FSAA number
to gemwin. When I send any FSAA number (anything from 2-24) on a G5
running two screens i am not able to generate a window higher 1200 x
1000 . Sending 0 lets me make as big of a window as 3800x1200. But
thats without any anti aliasing, and since Im working with text
objects it looks a bit pre-dated. Is there anywhere I can find some
information about optimising the FSAA while having big gem windows?
Its odd that the antialiasing affects the screen size. In older Gem
versions this has not been an issue (sorry, dont mean to complain).
Thanks, Timon.
We place no limitations of this kind when it comes to dealing with the GPU. Anything like this is very probably going to be a driver issue.
On 4/6/06, timon timon@sosolimited.com wrote:
Hi, I have found some issues with screen sizes when sending FSAA number to gemwin. When I send any FSAA number (anything from 2-24) on a G5 running two screens i am not able to generate a window higher 1200 x 1000 . Sending 0 lets me make as big of a window as 3800x1200. But thats without any anti aliasing, and since Im working with text objects it looks a bit pre-dated. Is there anywhere I can find some information about optimising the FSAA while having big gem windows?
Its odd that the antialiasing affects the screen size. In older Gem versions this has not been an issue (sorry, dont mean to complain).
Thanks, Timon.
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Thanks, but problems with macs is that drivers all comes bundled up
in the OS.
Could you tell me what the max FSAA number is? And whats the main
difference in processing speed?
Thanks, T.
On 6 Apr 2006, at 20:25, chris clepper wrote:
We place no limitations of this kind when it comes to dealing with
the GPU. Anything like this is very probably going to be a driver
issue.On 4/6/06, timon timon@sosolimited.com wrote: Hi, I have found some issues with screen sizes when sending FSAA number to gemwin. When I send any FSAA number (anything from 2-24) on a G5 running two screens i am not able to generate a window higher 1200 x 1000 . Sending 0 lets me make as big of a window as 3800x1200. But thats without any anti aliasing, and since Im working with text objects it looks a bit pre-dated. Is there anywhere I can find some information about optimising the FSAA while having big gem windows?
Its odd that the antialiasing affects the screen size. In older Gem versions this has not been an issue (sorry, dont mean to complain).
Thanks, Timon.
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/ listinfo/pd-list
Max FSAA for which video card? 4x or 6x is a safe bet for most recent ones. The card has to sample each pixel x times and then produce an average one based on those samples. I believe there is some edge checking to avoid having to process pixels that won't benefit, but you have to rely on what the marketing says because of the black box nture of the GPU.
On 4/6/06, timon botez timon@sosolimited.com wrote:
Thanks, but problems with macs is that drivers all comes bundled up in the OS. Could you tell me what the max FSAA number is? And whats the main difference in processing speed?
Thanks, T.
i experienced a huge visual difference with configuring the ati
driver for os x manually.
see:
http://lists.puredata.info/pipermail/pd-list/2005-11/032450.html
the FSAA manipulations inside pd didn't doo much compared to that.
Am 06.04.2006 um 22:09 schrieb timon botez:
Thanks, but problems with macs is that drivers all comes bundled up
in the OS. Could you tell me what the max FSAA number is? And whats the main
difference in processing speed?Thanks, T.
On 6 Apr 2006, at 20:25, chris clepper wrote:
We place no limitations of this kind when it comes to dealing with
the GPU. Anything like this is very probably going to be a driver
issue.On 4/6/06, timon timon@sosolimited.com wrote: Hi, I have found some issues with screen sizes when sending FSAA number to gemwin. When I send any FSAA number (anything from 2-24) on a G5 running two screens i am not able to generate a window higher 1200 x 1000 . Sending 0 lets me make as big of a window as 3800x1200. But thats without any anti aliasing, and since Im working with text objects it looks a bit pre-dated. Is there anywhere I can find some information about optimising the FSAA while having big gem windows?
Its odd that the antialiasing affects the screen size. In older Gem versions this has not been an issue (sorry, dont mean to complain).
Thanks, Timon.
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/ listinfo/pd-list
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/ listinfo/pd-list
On Apr 6, 2006, at 3:25 PM, chris clepper wrote:
We place no limitations of this kind when it comes to dealing with
the GPU. Anything like this is very probably going to be a driver
issue.
...to enhance chris' comments, I'd say it's more a VRAM issue, too:
anytime you do FSAA, the gpu is essentially making multiple renders
of the screen, then averaging them...so, if you make a 1200x1000
window, multiply that by 32, then multiply that by two screens, then
multiply that by the level of anti-aliasing...so, just doing it once
as described above, you're already looking at about 64MB's worth of
VRAM needed!
...beyond that, cards and their driver support would be the
limitation...
jamie
On 4/6/06, timon timon@sosolimited.com wrote: Hi, I have found some issues with screen sizes when sending FSAA number to gemwin. When I send any FSAA number (anything from 2-24) on a G5 running two screens i am not able to generate a window higher 1200 x 1000 . Sending 0 lets me make as big of a window as 3800x1200. But thats without any anti aliasing, and since Im working with text objects it looks a bit pre-dated. Is there anywhere I can find some information about optimising the FSAA while having big gem windows?
Its odd that the antialiasing affects the screen size. In older Gem versions this has not been an issue (sorry, dont mean to complain).