Hi all
This is not like the max/msp object drunk. I think its more flexible/usefull like this, just a basic random walk.
http://puredata.info/Members/pulsed/abs/drunk.pd/
mvh/ Steffen Leve Poulsen
Hallo, Steffen Leve Poulsen hat gesagt: // Steffen Leve Poulsen wrote:
This is not like the max/msp object drunk.
I would suggest to give it a different name then, as there already is a max-compatible external [drunk] in Cyclone.
Frank Barknecht _ ______footils.org_ __goto10.org__
On Fri, 3 Aug 2007, Frank Barknecht wrote:
Steffen Leve Poulsen hat gesagt: // Steffen Leve Poulsen wrote:
This is not like the max/msp object drunk.
I would suggest to give it a different name then, as there already is a max-compatible external [drunk] in Cyclone.
depends. if Steffen does it the Miller way, it may have precedence on any kind of MAX compatibility:
http://www.themillerway.com/images/logo.jpg http://www.facogel.it/public/576.jpg http://images.businessweek.com/ss/06/05/miller_products/image/lite.jpg
_ _ __ ___ _____ ________ _____________ _____________________ ... | Mathieu Bouchard - tél:+1.514.383.3801, Montréal QC Canada
OK what about [walk] ?
Mathieu Bouchard skrev:
On Fri, 3 Aug 2007, Frank Barknecht wrote:
Steffen Leve Poulsen hat gesagt: // Steffen Leve Poulsen wrote:
This is not like the max/msp object drunk.
I would suggest to give it a different name then, as there already is a max-compatible external [drunk] in Cyclone.
depends. if Steffen does it the Miller way, it may have precedence on any kind of MAX compatibility:
http://www.themillerway.com/images/logo.jpg http://www.facogel.it/public/576.jpg http://images.businessweek.com/ss/06/05/miller_products/image/lite.jpg
_ _ __ ___ _____ ________ _____________ _____________________ ... | Mathieu Bouchard - tél:+1.514.383.3801, Montréal QC Canada
On 8/3/07, Steffen Leve Poulsen slagmark@worldonline.dk wrote:
OK what about [walk] ?
[stagger] [stumble] [tipsy] [blotto]
Hallo, chris clepper hat gesagt: // chris clepper wrote:
On 8/3/07, Steffen Leve Poulsen slagmark@worldonline.dk wrote:
OK what about [walk] ?
[stagger] [stumble] [tipsy] [blotto]
Ha, these are nice! ;)
But actually I'd probably use [pd drunk], it's such a small patch ...
To those, who don't want to load Cyclone just for [drunk] I once made have a compatible abstraction by ripping some example from Miller's docs, it's attached as "drunque".
Frank Barknecht _ ______footils.org_ __goto10.org__
On 8/3/07, chris clepper cgclepper@gmail.com wrote:
On 8/3/07, Steffen Leve Poulsen slagmark@worldonline.dk wrote:
OK what about [walk] ?
[stagger] [stumble] [tipsy] [blotto]
LOL I never did care much for the term "drunkard's walk." It's pretty old fashioned. Also, not descriptive enough. We're talking about Markov processes or Brownian motion, here.... and there are differences... I would recommend addressing the technical specs with a concise/accurate abstraction name, and then wrap it up into a more-user-friendly name, like [blotto], that can handle the best default values, and is more memorable than say d_markov_walk or c_brownian.... e.g. Is it discrete (integer based) or continuous (real/rational)?
maybe there should be distinctions or a parameter to tell the difference?
d_walk -- discrete random walk c_walk -- continuous random walk
walk d walk c
etc....
Chuck
I had a few ideas on this Chuck, perhaps you can distil some algorithms out of them,
[tipsy bang x y]
Increasing but non-monotonic, [tipsy] behaves like a regular counter but occasionally jumps backwards or forwards from one bar to another by x with a probability y
[stumble bang x y]
[stumble] Increasing but gin and tonic. Behaves like a regular counter but occasionally lurches forwards at an increased rate after passing a bar, by factor x with probability y - sometimes sings in the street
[leary slap x y z]
Follows the attractor (mimsy) value x staggering around with probability y and leariness z. The leariness factor sets the probability that it is within the vacinity of x attempting to find a saddle point on x's curves - slapping throws it out of the current bar, but it never gets banged.
[sozzled bang x y]
Spends most of its time on the floor x, but gets up and moves to the next bar with probability y
[shitfaced bang x y ]
Tries to start fight with x, falls on floor y, performs brownian motion in its pants, vomits. Doesn't move after that.
On Fri, 3 Aug 2007 11:51:24 -0500 "Charles Henry" czhenry@gmail.com wrote:
On 8/3/07, chris clepper cgclepper@gmail.com wrote:
On 8/3/07, Steffen Leve Poulsen slagmark@worldonline.dk wrote:
OK what about [walk] ?
[stagger] [stumble] [tipsy] [blotto]
LOL I never did care much for the term "drunkard's walk." It's pretty old fashioned. Also, not descriptive enough. We're talking about Markov processes or Brownian motion, here.... and there are differences... I would recommend addressing the technical specs with a concise/accurate abstraction name, and then wrap it up into a more-user-friendly name, like [blotto], that can handle the best default values, and is more memorable than say d_markov_walk or c_brownian.... e.g. Is it discrete (integer based) or continuous (real/rational)?
maybe there should be distinctions or a parameter to tell the difference?
d_walk -- discrete random walk c_walk -- continuous random walk
walk d walk c
etc....
Chuck
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
hillarious I like that a lot :)
On 8/4/07, Andy Farnell padawan12@obiwannabe.co.uk wrote:
I had a few ideas on this Chuck, perhaps you can distil some algorithms out of them,
[tipsy bang x y]
Increasing but non-monotonic, [tipsy] behaves like a regular counter but occasionally jumps backwards or forwards from one bar to another by x with a probability y
[stumble bang x y]
[stumble] Increasing but gin and tonic. Behaves like a regular counter but occasionally lurches forwards at an increased rate after passing a bar, by factor x with probability y - sometimes sings in the street
[leary slap x y z]
Follows the attractor (mimsy) value x staggering around with probability y and leariness z. The leariness factor sets the probability that it is within the vacinity of x attempting to find a saddle point on x's curves - slapping throws it out of the current bar, but it never gets banged.
[sozzled bang x y]
Spends most of its time on the floor x, but gets up and moves to the next bar with probability y
[shitfaced bang x y ]
Tries to start fight with x, falls on floor y, performs brownian motion in its pants, vomits. Doesn't move after that.
On Fri, 3 Aug 2007 11:51:24 -0500 "Charles Henry" czhenry@gmail.com wrote:
On 8/3/07, chris clepper cgclepper@gmail.com wrote:
On 8/3/07, Steffen Leve Poulsen slagmark@worldonline.dk wrote:
OK what about [walk] ?
[stagger] [stumble] [tipsy] [blotto]
LOL I never did care much for the term "drunkard's walk." It's pretty old fashioned. Also, not descriptive enough. We're talking about Markov processes or Brownian motion, here.... and there are differences... I would recommend addressing the technical specs with a concise/accurate abstraction name, and then wrap it up into a more-user-friendly name, like [blotto], that can handle the best default values, and is more memorable than say d_markov_walk or c_brownian.... e.g. Is it discrete (integer based) or continuous (real/rational)?
maybe there should be distinctions or a parameter to tell the difference?
d_walk -- discrete random walk c_walk -- continuous random walk
walk d walk c
etc....
Chuck
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
-- Use the source
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
Tak for all your lovly response. I'll settle on [pd_drunk] (thanks Frank) though it seems like maxed out since it*s already PD!
kh/Steffen Leve Poulsen
http://steffen.menneske.dk http://myspace.com/pulsed444 http://www.google.dk/search?q=%22o-o
Charles Henry skrev:
hillarious I like that a lot :)
On 8/4/07, Andy Farnell padawan12@obiwannabe.co.uk wrote:
I had a few ideas on this Chuck, perhaps you can distil some algorithms out of them,
[tipsy bang x y]
Increasing but non-monotonic, [tipsy] behaves like a regular counter but occasionally jumps backwards or forwards from one bar to another by x with a probability y
[stumble bang x y]
[stumble] Increasing but gin and tonic. Behaves like a regular counter but occasionally lurches forwards at an increased rate after passing a bar, by factor x with probability y - sometimes sings in the street
[leary slap x y z]
Follows the attractor (mimsy) value x staggering around with probability y and leariness z. The leariness factor sets the probability that it is within the vacinity of x attempting to find a saddle point on x's curves - slapping throws it out of the current bar, but it never gets banged.
[sozzled bang x y]
Spends most of its time on the floor x, but gets up and moves to the next bar with probability y
[shitfaced bang x y ]
Tries to start fight with x, falls on floor y, performs brownian motion in its pants, vomits. Doesn't move after that.
On Fri, 3 Aug 2007 11:51:24 -0500 "Charles Henry" czhenry@gmail.com wrote:
On 8/3/07, chris clepper cgclepper@gmail.com wrote:
On 8/3/07, Steffen Leve Poulsen slagmark@worldonline.dk wrote:
OK what about [walk] ?
[stagger] [stumble] [tipsy] [blotto]
LOL I never did care much for the term "drunkard's walk." It's pretty old fashioned. Also, not descriptive enough. We're talking about Markov processes or Brownian motion, here.... and there are differences... I would recommend addressing the technical specs with a concise/accurate abstraction name, and then wrap it up into a more-user-friendly name, like [blotto], that can handle the best default values, and is more memorable than say d_markov_walk or c_brownian.... e.g. Is it discrete (integer based) or continuous (real/rational)?
maybe there should be distinctions or a parameter to tell the difference?
d_walk -- discrete random walk c_walk -- continuous random walk
walk d walk c
etc....
Chuck