On Sat, 24 Jul 2010, ALAN BROOKER wrote:
2010/7/24 Mathieu Bouchard matju@artengine.ca
nice! is it playable?
In the version you see, it's similar to level 3 (you have to hit every tile an odd number of times), but it's neverending and has no enemies.
You can use arrowkeys in the main patch window, and if you have a PC keyboard, you can also use arrowkeys in the GEM window (someone on Mac will have to add the GEM keynumbers because it doesn't provide keynames, whereas [gf/mouse_spy] does use keynames).
I'm currently adding the red ball. Now it moves randomly in the correct way, but there is no bouncing animation (there isn't for the main character either).
_ _ __ ___ _____ ________ _____________ _____________________ ... | Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801
Hehehehe, nice memories....
José
2010/7/24 Mathieu Bouchard matju@artengine.ca
On Sat, 24 Jul 2010, ALAN BROOKER wrote:
2010/7/24 Mathieu Bouchard matju@artengine.ca
http://gridflow.ca/gallery/qbert.pd.png
nice! is it playable?
In the version you see, it's similar to level 3 (you have to hit every tile an odd number of times), but it's neverending and has no enemies.
You can use arrowkeys in the main patch window, and if you have a PC keyboard, you can also use arrowkeys in the GEM window (someone on Mac will have to add the GEM keynumbers because it doesn't provide keynames, whereas [gf/mouse_spy] does use keynames).
I'm currently adding the red ball. Now it moves randomly in the correct way, but there is no bouncing animation (there isn't for the main character either).
_ _ __ ___ _____ ________ _____________ _____________________ ... | Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801
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Hey! I have that incredible game cartridge for Atari 2600 :-D
Awesome!
2010/7/24 Jose Luis Santorcuato santorcuato76@gmail.com
Hehehehe, nice memories....
José
2010/7/24 Mathieu Bouchard matju@artengine.ca
On Sat, 24 Jul 2010, ALAN BROOKER wrote:
2010/7/24 Mathieu Bouchard matju@artengine.ca
http://gridflow.ca/gallery/qbert.pd.png
nice! is it playable?
In the version you see, it's similar to level 3 (you have to hit every tile an odd number of times), but it's neverending and has no enemies.
You can use arrowkeys in the main patch window, and if you have a PC keyboard, you can also use arrowkeys in the GEM window (someone on Mac will have to add the GEM keynumbers because it doesn't provide keynames, whereas [gf/mouse_spy] does use keynames).
I'm currently adding the red ball. Now it moves randomly in the correct way, but there is no bouncing animation (there isn't for the main character either).
_ _ __ ___ _____ ________ _____________ _____________________ ... | Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801
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--
http://arselectronicachile.blogspot.com http://www.myspace.com/santorcuato
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On Sun, 25 Jul 2010, Vilson Vieira wrote:
Hey! I have that incredible game cartridge for Atari 2600 :-D
I have it for Colecovision. My parents bought it when we went to Prince Edward Island in 1985 or so. I'm holding it in my hand as we speak :
http://gridflow.ca/gallery/qbert_coleco.jpg
It's gonna be my « reference implementation »... but I don't expect to clone it exactly.
(But before I get back to this, I have to refix the GridFlow/GEM connector... it doesn't work for 2010 versions of GEM 93.)
_ _ __ ___ _____ ________ _____________ _____________________ ... | Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801