I knew the name of this algorithm, but i can't remember it now. Imagine a ping pong ball being droped in a table, where the noise that it makes becomes faster and faster (Aphex Twin has one music where he uses this in some beats). Does anyone knows how to implement this in PD or where can i find more info?
Thanks in advance.
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hello,
one solution would be to use pmpd : a physical modeling library for pd.
look at the exemple patch (08_ball maybe)...
hope that helps,
Cyrille
type_non wrote:
I knew the name of this algorithm, but i can't remember it now. Imagine a ping pong ball being droped in a table, where the noise that it makes becomes faster and faster (Aphex Twin has one music where he uses this in some beats). Does anyone knows how to implement this in PD or where can i find more info?
Thanks in advance.
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there is an external in Olaf Matthes' maxlib
At 11:10 07.04.2004 +0100, you wrote:
I knew the name of this algorithm, but i can't remember it now. Imagine a ping pong ball being droped in a table, where the noise that it makes becomes faster and faster (Aphex Twin has one music where he uses this in some beats). Does anyone knows how to implement this in PD or where can i find more info?
Thanks in advance.
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You might want to investigate interpolating delays or sample loop points controlled by lfos or envelopes. You may also try the "bouncy" plugin from bram of smartelectronix (http://www.smartelectronix.com/~bram/). I have never heard a proper name for this myself, but it's super fun to play with.
For interpolated delays I mean perhaps the [vd~] object, which takes a signal input. This is my personal favorite way to get this kind of sound (to my ears). Have it feedback on itself slightly and modulate the delay time with a signal. You will get cool sounds at least... :)
Michael Iber wrote:
there is an external in Olaf Matthes' maxlib
At 11:10 07.04.2004 +0100, you wrote:
I knew the name of this algorithm, but i can't remember it now. Imagine a ping pong ball being droped in a table, where the noise that it makes becomes faster and faster
On Wed, 7 Apr 2004, type_non wrote:
I knew the name of this algorithm, but i can't remember it now. Imagine a ping pong ball being droped in a table, where the noise that it makes becomes faster and faster (Aphex Twin has one music where he uses this in some beats). Does anyone knows how to implement this in PD or where can i find more info?
see attached patch
Mathieu Bouchard http://artengine.ca/matju