I've been playing with the pix_video under linux and have noticed a bug. I have two objects in my scene. I want the video plane behind a translucent object. If I change my gemheads so that the video plane is behind the translucent object (so the video is rendered first, ie gemhead
then If I put the video on gemhead 1,2,3,4 then I get the segfault, if I set the video to render after the translucent object (gemhead 5,6,7,8 etc) then there is no segfault, but obviously the object is no longer translucent.
Does this basically mean that one can't render video behind an object which calculates alpha?
Let me know if you need more info, if I should send an example patch.
Thanks Ben
On Mon, 24 Jun 2002, Ben Bogart - FMPM/F1999 wrote:
Does this basically mean that one can't render video behind an object which calculates alpha?
Let me know if you need more info, if I should send an example patch.
I have done exactly this only recently (sucessfully). If you send me a patch that shows this behaviour I can try it out.
Guenter
Hmmm, I tried it again with a new patch and the segfault does not happen, it does happen on a very large particular patch though, I'll go through my patch minimizing things until I have someone small enough to show.
Thanks Ben
On Tue, 25 Jun 2002, =?X-UNKNOWN?Q?g=FCnter_geiger?= wrote:
On Mon, 24 Jun 2002, Ben Bogart - FMPM/F1999 wrote:
Does this basically mean that one can't render video behind an object which calculates alpha?
Let me know if you need more info, if I should send an example patch.
I have done exactly this only recently (sucessfully). If you send me a patch that shows this behaviour I can try it out.
Guenter