Greetings folks,
Has anyone tried to run PD on a PS3 with any success? I'm going to give it a whirl in the next month or so and I'd rather contribute to an effort rather than re-invent the wheel.
I'm a longtime Max/MSP user and a big FLOSS fan. I've been wanting to try PD for quite some time, but haven't had a free moment to do so. Should I get my hands wet with PD on more traditional hardware first? The PS3 only has 256MB of RAM, which can be pretty limiting, but one of my clients is a company that develops a popular distro for PPC and PS3. So, any things I need to do to get PD to work on the PS3, I'm going to try to get into the distro as well.
Cheers,
Chris
If you have GNU/Linux running on a PS3 already, then running Pd on it
should be pretty easy. Getting Pd to use multiple cores is not easy
though.
There are already PowerPC Debian builds of Pd-extended, try one of them.
.hc
On Jul 16, 2007, at 10:43 AM, Christopher Murtagh wrote:
Greetings folks,
Has anyone tried to run PD on a PS3 with any success? I'm going to
give it a whirl in the next month or so and I'd rather contribute to an
effort rather than re-invent the wheel.I'm a longtime Max/MSP user and a big FLOSS fan. I've been wanting
to try PD for quite some time, but haven't had a free moment to do so. Should
I get my hands wet with PD on more traditional hardware first? The PS3 only
has 256MB of RAM, which can be pretty limiting, but one of my clients is a
company that develops a popular distro for PPC and PS3. So, any things I need to
do to get PD to work on the PS3, I'm going to try to get into the distro as
well.Cheers,
Chris
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/ listinfo/pd-list
¡El pueblo unido jamás será vencido!
Chris I would *love* to see anybody get Pd working on the PS3, or indeed any modern games console - because I would like to see Pd (or very similar software) become the de facto audio engine for games development. All that exists at right now are glorified sample replay engines like FMOD etc... which are just ugly APIs. A working demonstration of Pd on the PS3 would be super!
On Mon, 16 Jul 2007 10:43:39 -0400 Christopher Murtagh chris@ombu.ca wrote:
Greetings folks,
Has anyone tried to run PD on a PS3 with any success? I'm going to give it a whirl in the next month or so and I'd rather contribute to an effort rather than re-invent the wheel.
I'm a longtime Max/MSP user and a big FLOSS fan. I've been wanting to try PD for quite some time, but haven't had a free moment to do so. Should I get my hands wet with PD on more traditional hardware first? The PS3 only has 256MB of RAM, which can be pretty limiting, but one of my clients is a company that develops a popular distro for PPC and PS3. So, any things I need to do to get PD to work on the PS3, I'm going to try to get into the distro as well.
Cheers,
Chris
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
If anyone spends time on this, please let me know.
For those who haven't heard, I left EA and am now at Sony...
Mark Danks Senior Manager, Developer Support SCEA
Andy Farnell padawan12@obiwannabe.co.uk Sent by: pd-list-bounces@iem.at 07/16/2007 09:00 PM
To pd-list@iem.at cc
Subject Re: [PD] PD on PS3
Chris I would *love* to see anybody get Pd working on the PS3, or indeed any modern games console - because I would like to see Pd (or very similar software) become the de facto audio engine for games development. All that exists at right now are glorified sample replay engines like FMOD etc... which are just ugly APIs. A working demonstration of Pd on the PS3 would be super!
On Mon, 16 Jul 2007 10:43:39 -0400 Christopher Murtagh chris@ombu.ca wrote:
Greetings folks,
Has anyone tried to run PD on a PS3 with any success? I'm going to give
it a
whirl in the next month or so and I'd rather contribute to an effort
rather
than re-invent the wheel.
I'm a longtime Max/MSP user and a big FLOSS fan. I've been wanting to
try PD
for quite some time, but haven't had a free moment to do so. Should I
get my
hands wet with PD on more traditional hardware first? The PS3 only has
256MB
of RAM, which can be pretty limiting, but one of my clients is a company
that
develops a popular distro for PPC and PS3. So, any things I need to do
to get
PD to work on the PS3, I'm going to try to get into the distro as well.
Cheers,
Chris
PD-list@iem.at mailing list UNSUBSCRIBE and account-management ->
http://lists.puredata.info/listinfo/pd-list
On Monday 16 July 2007, Mark_Danks@playstation.sony.com wrote:
If anyone spends time on this, please let me know.
For those who haven't heard, I left EA and am now at Sony...
Cool.
Well, I'm hoping to do so in the near future, by running PD in OtherOS (linux). First step will be getting it to work reasonably well, then the next step would to try to use the SPEs, although I suspect that'll take me some time before I'm able to do any of that - my C chops are pretty rusty these days.
My clients have partnered with SCEI to develop Linux for the PS3, and have put together a consortium to help promote Cell programming:
I might put my efforts up there too (I run that box), depending on how much interest I can get there.
Cheers,
Chris