I can read in .wav on 64-bit if I supply use the following readsf~ open command: open sound.wav 0 200 2 2 l Which I understand means: read 0 framse first before playing, skip 200 frames, 2 channels, 16 byte, little endian (pc). I cannot load a file without skipping frames at the beginning. Is this a known 64-bit bug? Does anyone else get this? The help patches are the same way.
Also when I writesf~ I supply: open sound.wav -wave -bytes 2 -rate 48000 (or 44100) and a file is created, but when I read it back in through readsf~ the file playes twice as fast. Another known 64-bit bug?
Thanks for the help! -thewade