---------- Forwarded message ---------- Date: Wed, 28 Apr 2010 15:08:34 -0400 (EDT) From: Mathieu Bouchard mbouchard@videographe.qc.ca To: Andrew Faraday jbturgid@hotmail.com Subject: RE: [PD] gem pipe?
On Wed, 28 Apr 2010, Andrew Faraday wrote:
Well, I always meant the [pipe] object. in this context. I understand the connections betwen objects are usually known as wires.
Well, that's a problem already. They are known as connections, lines, cords, cables, wires and more. So why not pipe as well !
BTW, is there any reason why you are replying in private ?
My issue is that I've wound up spending quite some time putting [pipe] objects between different parameters of gem chains in order for one to change a set number of milliseconds after another. I basically want a whole chain parameter pipe,
do you want what is called "display lists" ?... OpenGL allows you to pre-record command sequences for later playback. This is how you can get around the usual order of commands in OpenGL. I think that there's a way to do that in GEM.
also I'm not sure about 'the cracks between the frames',
This means that if you run GL commands after the end of a frame rendering, and before the beginning of the next one, it will have no effect. To be rendered correctly, you have to let the [gemhead] be triggered normally by [gemwin], or you have to turn-off the clearing of the buffer between frames (i don't recall the name for that).
_ _ __ ___ _____ ________ _____________ _____________________ ... | Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801
On 2010-04-29 01:30, Mathieu Bouchard wrote:
My issue is that I've wound up spending quite some time putting [pipe] objects between different parameters of gem chains in order for one to change a set number of milliseconds after another. I basically want a whole chain parameter pipe,
do you know the infamous [trigger] object? it can do wonders!
mfgasdr# IOhannes
PS: for dynamic manipulation of render order see: [spigot], gemhead and others (e.g. zexy's [demultiplex])