I like pipe for that sort of thing:
[inlet]
|
| [pipe 500]
| |
[- ]
|
[abs]
|
[outlet]
Collin
On May 5, 2010, at 5:13 AM, pd-list-request@iem.at wrote:
Hey all
I've had an idea, using a joystick to symbolically strike a bell,
(I.E. when one axis hits a certain figure the bell sound is
triggered, possibly with the timbre varied by the other axis).
However, does anyone know of a way I can measure the speed of this
movement using pd? Basically, the change in velocity in the half
second or so before reaching the 'strike'.I'm not sure if there's anything in PD to do this, but any ideas
would be welcome.Cheers,
Andrew
Thanks for all these, guys. So far the patch with timer suits my needs perfectly (with a little adjustment). I'll let you know how the bell striker develops.
To: pd-list@iem.at From: coldham@mac.com Date: Wed, 5 May 2010 15:55:18 -0700 Subject: Re: [PD] Velocity detection
I like pipe for that sort of thing:
[inlet]|| [pipe 500]| |[- ]|[abs]|[outlet]
Collin
On May 5, 2010, at 5:13 AM, pd-list-request@iem.at wrote:Hey all
I've had an idea, using a joystick to symbolically strike a bell, (I.E. when one axis hits a certain figure the bell sound is triggered, possibly with the timbre varied by the other axis). However, does anyone know of a way I can measure the speed of this movement using pd? Basically, the change in velocity in the half second or so before reaching the 'strike'.
I'm not sure if there's anything in PD to do this, but any ideas would be welcome.
Cheers,
Andrew
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