thanks for all the feedback!
i was unclear when i said "realtime". i realize that there is a certain amount of unavoidable netlag in WAN situation. so, i guess just being able to synchronize patches over the net, and play around, with a minimum of lag would be my goal.
i think LAN-jamming will be more fun, though. plus you get to see the look on peoples faces when you make a weird noise...
i understand the OSC protocol and it's function (and i agree with ico, finally an audio control protocol developers are widely supporting! open source nerds, commercial software conglomerates, etc.. certainly a lot of promise).. but it seems like a minor thing to replace the udp transport in the pd OSC object with a tcp transport? i had developed a front-end sequencer in wxWindows with it's nice built in tcp support, but i couldn't get it to talk to PD because the pd OSC obj only accepts udp..
what's all this about vpn? using tcp through udp?
--eric
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