hi guys! i'm doin' some experiment with video... since i am on windows my only choice is the Gem (great) library.. afaik pdp, pidip and gridflow doesn't run on windows so my only choice is Gem. When i was testing vvvv ( vvvv.meso.net ) i saw it can loads Freeframe video effects ( http://freeframe.sourceforge.net/ ). Is there any running project to implement freeframe in Gem/Pd? or any project in porting on windows pdp/pidip/gridflow? thanx lalo
lalo wrote:
hi guys! i'm doin' some experiment with video... since i am on windows my only choice is the Gem (great) library.. afaik pdp, pidip and gridflow doesn't run on windows so my only choice is Gem. When i was testing vvvv ( vvvv.meso.net ) i saw it can loads Freeframe video effects ( http://freeframe.sourceforge.net/ ). Is there any running project to implement freeframe in Gem/Pd? or any project in porting on windows pdp/pidip/gridflow?
if have done a FreeFrame implementation just recently (1-2weeks ago), so it's done already it works well under linux, but i haven't tested it yet under windows (or osX); in theory the loader should work fine, once it is compiled (but i experienced some nasty things on linux with FreeFrame binary api, so i cannot be sure)
the code is in the CVS, no binary release is available currently.
mfg.ads.r IOhannes
thanx lalo
Hallo!
if have done a FreeFrame implementation just recently (1-2weeks ago), so it's done already
That's great - you implemented all the effects ?
------------8<-----------------8<---------------- There are over 150 FreeFrame plugins available from a diverse range of developers - see the participants page for details of people involved in the project and the downloads page for links to the plugins. ------------>8--------------->8------------------
LG Georg
hey georg,
On Apr 29, 2005, at 5:55 AM, Georg Holzmann wrote:
Hallo!
if have done a FreeFrame implementation just recently (1-2weeks ago), so it's done already
That's great - you implemented all the effects ?
...kinda, but not exactly: IOhannes made a nice loader, so anything that adheres to the freeframe spec (and is compiled for your platform) can be loaded and used as a [pix_*]...however, freeframe is rgba-only, so any processing from other colorspaces will also have the "effect" added to them of one or two colorspace changes (and somehow people just don't complement ya after the show for "all those cool colorspace translations" :-) )
...in sum, it gives some quick and dirty effects (and also paves an easy road for integrating other plugin api's, such as frei0r and livido), but isn't quite as quick and flexible as if we ported the code and added yuv processing...
jamie