Greetings,
Can anybody tell me why, when I make the GEM window size bigger, the text rendered from the [text3d] object also gets bigger? It's a thorn in my side, since I have to change all the dimensions of my system when changing the gemwin size from say 1300x600 to 1300x800.
Ed
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On Sun, 16 Jan 2011, Ed Kelly wrote:
Can anybody tell me why, when I make the GEM window size bigger, the text rendered from the [text3d] object also gets bigger?
Everything ought to get bigger in such circumstances, as the size of a GL unit remains the same. Supposing a default camera/viewport, for an XY object at depth Z=0, the image rows go from +4 GL units to -4 GL units, and the image columns go from -4*aspect GL units to +4*aspect GL units.
aspect is the image width divided by the image height.
If you just want to make a bigger sheet, you need to increase the number of vertical units from 8 to something proportionally bigger (new window size divided by old window size, times 8).
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