I tried to compile a pix_preview dll, it's almost there after some little hacks in source code:
pix_preview.cc: #ifdef _WIN32 #define _WIN32_WINNT 0x0501 #include <ws2tcpip.h> #include <windows.h> #else #include <netinet/in.h> #include <sys/socket.h> #include <arpa/inet.h> #include <netdb.h> #endif
pix_preview.h: #ifndef _WIN32 #include <netinet/in.h> #include <sys/socket.h> #include <arpa/inet.h> #include <netdb.h> #endif
but now something for the linking is missing, it looks like it's the same error we get when compiling gridflow_gem library:
undefined reference to: « vtable for GemPixObj » « imageStruct::~imageStruct() » « GemBase::~GemBase() »
let me guess, gem have to be compiled first, anyone has done this on mingw?
----- "Antonio Roberts" antonio@hellocatfood.com a écrit :
I've just come across [pix-preview], which is part of the pdvjtools package http://hangar.org/wikis/lab/lib/exe/detail.php?id=start%3Apuredata_pdvjtools...
Looks like it does similar to [gem_see] object that was just created...
On 30 April 2011 20:06, Antonio Roberts antonio@hellocatfood.com wrote:
This is amazing, thanks to you both!
Ant
On 30 April 2011 18:05, Jack jack@rybn.org wrote:
Something like this could help. ++
Jack
Le samedi 30 avril 2011 à 12:06 +0100, ALAN BROOKER a écrit :
Hey Ant,
This can definitely be done- I was working on/off on a sort of '
#see
for gem' but haven't perfected it yet.
The method is to render 3d objects into a buffer > to pix object
then to #from_pix. Mathieu may know of a more efficient way of
doing
this tho
The attached patch (if it doesn't work when first opened, close
then
re-open and should work) is what I was working on. As mentioned
it's a
work in progress and I could probably do with some efficiency
tips
here too!
All the best
Al
On Sat, Apr 30, 2011 at 10:19 AM, Antonio Roberts antonio@hellocatfood.com wrote:
Thanks and sorry that I didn't stick around to get the reply on
IRC.
Secondly, can the cube be rendered to an [#out window] object? I
know
[#from_pix] can handle [pix_] objects, and I've tried using a
[cube]
as a [pix_texture] that I can then send to [#from_pix] but no
luck so
far
Ant
On 30 April 2011 01:04, Mathieu Bouchard matju@artengine.ca
wrote:
from irc #dataflow :
<hellocatfood> Is it possible to use [gemdead] with objects
such as [cube]
and [sphere] in gridflow?
In theory, I said no, but actually, [gemdead] doesn't prevent
you from using
OpenGL elements, and things like [cube] and [sphere] don't
check at all
whether they're given a real [gemhead] context, and don't seem
to be doing
much that is related to it, therefore :
[gemhead] | [b] | [gemdead] | [cube]
will really draw the cube as if you had done :
[gemhead] | [cube]
I suspect that very few Gem object classes really depend on an
authentic
GemState (one that was really created by [gemwin]). When you do
find
exceptions, please tell me.
But you may have to use [gemhead] anyway (as in the above
example) as long
as [gemwin] decides when to clear the buffer and when to copy
the buffer to
the screen, just because [gemwin] uses [gemdead] to say when
it's the time
to draw.
_______________________________________________________________________
| Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray,
Montréal, QC
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management ->
http://lists.puredata.info/listinfo/pd-list
Gridflow-dev mailing list Gridflow-dev@lists.artengine.ca http://lists.artengine.ca/cgi-bin/mailman/listinfo/gridflow-dev
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list