cool... and in case you ever need to do similar with audio signals there is [spigot~] by yves: http://ydegoyon.free.fr/software.html
best, p
-------- Original Message -------- Subject: Re: [PD] Use of toggle? From: Jared linux@fridaythang.com Date: Tue, May 01, 2007 1:05 am To: paris@parisgraphics.com, chris@mccormick.cx, pd-list@iem.at
Thanks a ton! That worked beautifully. -Jared
paris@parisgraphics.com wrote:
have you looked at [spigot] ?
that sounds (to me) like it might be what you want.
best, p
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On Tue, 2007-05-01 at 08:43 -0700, paris@parisgraphics.com wrote:
cool... and in case you ever need to do similar with audio signals there is [spigot~] by yves: http://ydegoyon.free.fr/software.html
best, p
personally, i find it not such a good idea to use an external ([spigot~]) for something that can so easily be done with only internals. i'd recommend to switch audio like this:
[inlet~] [toggle] | | | [$1 50( <- replace '50' with the ramp time of your desire | | | [line~] | / [*~ ] | [outlet~]
roman
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paris@parisgraphics.com wrote:
cool... and in case you ever need to do similar with audio signals there is [spigot~] by yves:
please note, that this just isn't the way pd works. you cannot turn on and off the audio within the subtree of a patch at will.
you can turn on/off the dsp-engine for the entire subpatch (with [switch~]) or the entire pd (with [; pd dsp 0/1()
but once the audio is running in a subpatch you cannot disable it for certain objects. so the name [spigot~] is misleading. the best you can do is to _mute_ the signal, which you can as well do by multiplying the object with 0.
mfa.sdr IOhannes