Hi,
I understand that the 'correct' way to load large audio files in realtime is to do a readsf~ -> tabwrite~ style thingee in a high-samplerate patch.
I tried this and it didn't work quite so well. Setting block~ to a high enough value to actually make the loading not take forever tended to make my computer fall over, which is not so good.
Can someone with more knowledge than me provide a demo patch?