Hi
Is there an object that'll load a given abstraction upon receiving a bang? Similar for unload?
The reason I ask is I though it would make sense to make an abstraction per graphical event in gem, like "texturize a cube with this image, rotate the cube, and move is over the screen". This abstraction would essentially be an event that could be triggered (I'm planning on using osc for that). This way a gem performance could be split into separate events which could be triggered to form an entire performance. Is that I stupid idea, and if so what would be a better way to go about this?
On Mon, 2007-10-15 at 22:21 +0200, Atte André Jensen wrote:
Hi
Is there an object that'll load a given abstraction upon receiving a bang? Similar for unload?
The reason I ask is I though it would make sense to make an abstraction per graphical event in gem, like "texturize a cube with this image, rotate the cube, and move is over the screen". This abstraction would essentially be an event that could be triggered (I'm planning on using osc for that). This way a gem performance could be split into separate events which could be triggered to form an entire performance. Is that I stupid idea, and if so what would be a better way to go about this?
a gem render chain will only be drawn, when connected to a [gemhead]. you could just put a [spigot] after [gemhead] in order to switch a certain part on and off.
roman
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Hallo, Roman Haefeli hat gesagt: // Roman Haefeli wrote:
a gem render chain will only be drawn, when connected to a [gemhead]. you could just put a [spigot] after [gemhead] in order to switch a certain part on and off.
Or switch off the [gemhead] with a [0(.
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