I'm building a GEM patch with some kinematics simulation (like gravity, inertia, collisions). Is there a way to check if two GEM objects share space?
How can I obtain the screen coordinates of a GEM object? Or test if a screen coordinate lies within a certain GEM object?
thanks, Johannes Taelman
I read:
I'm building a GEM patch with some kinematics simulation (like gravity, inertia, collisions). Is there a way to check if two GEM objects share space?
I don't think so , but then again I'm not a |gemhead| ;)
How can I obtain the screen coordinates of a GEM object? Or test if a
I guess your patches should know
screen coordinate lies within a certain GEM object?
roll your own I guess such abstraction would be very useful for many people all I googled up in the short time was:
http://www.gamasutra.com/features/20000330/bobic_01.htm
or if you want to go the externals road you might find
http://photoneffect.com/coldet/
interesting
regards,
x
hi
On Sat, 8 Jun 2002, Johannes Taelman wrote:
I'm building a GEM patch with some kinematics simulation (like gravity, inertia, collisions). Is there a way to check if two GEM objects share space?
no. gem is openGL and openGL does not provide such things.
How can I obtain the screen coordinates of a GEM object? Or test if a screen coordinate lies within a certain GEM object?
no way too (right know)
thanks,
sorry
Johannes Taelman
mfg.cds.sdr IOhannes