I think youd have to set your gemheads to render sequentially, and
using their triggered output to reposition the camera accordingly,
ie: gemhead 1 position camera, render cube, , gemhead 2, reposition
camera, render cube2, etc
I thought you could change your lens angle, but I cant seem to find
the functionality...
On Jun 14, 2005, at 9:46 PM, Miller Puckette wrote:
I think this comes from the fact that Gem uses a very wide-angle
virtual lens to look at the model space, the equivalent of a 40-ish mm
camera lens. I think that parameter is controllable withing openGL but I can't find anything in Gem that allows to change this...simply making the cubes bigger and further away doesn't fix it; you
really need a narrower camera angle. Perhaps some Gem expert knows how to
set this?cheers Miller
On Tue, Jun 14, 2005 at 09:38:14PM -0400, dafydd hughes wrote:
Thanks for your reply, Max
Max Neupert wrote:
? multiple objects with individual perspective? i'm curious, my imagination is limited to my 4 dimensions.
I didn't do a very good job of explaining myself. I've created a picture of what I'm trying to do:
http://www.sideshowmedia.ca/cubes.jpg
Basically, each object stays where it is but can be rotated. Problem is, as soon as I try to space the cubes out, perspective takes
over...what you might want is to change the shape of your viewpoint or
frustum. see in the helpfile for [gemwin] the [pd viewing] subpatch.This is a great suggestion - thanks. I will definitely explore it
further.cheers dafydd
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