Hi there:
I have been messing around with Pd's internal message for a bit and I came up with this patch. Its a bit like a editor for objects/patches (best description I can think of).
It essentially allows you to dynamically (re)create/delete objects/patches while keeping a object count. Because of this, it creates objects into rows and columns so you can see what's been created/deleted and it looks nice. You can also specify the space between each object and the number of objects allowed per line.
My idea is to develop this into a performance tool and each of the patch that's been created are designed as autonomous agent or something like that. I have tried it with very simple dsp abstractions and it seems to work ok.
There are many problems that I can see if I am taking this further, but this is step one.
Anyway, I hope some one you might find this interesting and take a look at it and give me some feedback as to how things can be better put together. And perhaps work on it together.
Apologies if its a bad practice to put long patch text on the list, please let me know and I will behave myself;)
Cheers
CHUN
Just remembered something that I forgot to comment in the patch, if object you are creating takes more horizontal space, remember to increase the space parameter so that each object don't overlap.
/*---- patch begin here ------------------------------------------------*/
#N canvas 20 445 547 197 10; #N canvas 384 46 586 269 dynamic 1; #X restore 468 3 pd dynamic; #X floatatom 61 117 5 0 0 0 - - -; #X floatatom 109 117 5 0 0 0 - - -; #X obj 157 116 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X floatatom 205 85 5 0 0 0 - - -; #X floatatom 253 102 5 0 0 0 - - -; #X obj 302 118 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X text 60 100 create/delete/del 1; #X text 320 117 reset x; #N canvas 65 43 905 569 <<.....:::::_create/delete_:::::.....>> 0; #X obj 417 472 print; #X msg 419 450 -----; #X obj 205 522 s pd-dynamic; #X msg 524 180 cut; #X floatatom 220 62 5 0 0 0 - - -; #X obj 705 435 pack s $1 0 0 0; #X msg 705 341 symbol mouse; #X obj 705 457 route list; #X obj 553 437 pack s $1 0 0 0; #X obj 553 458 route list; #X msg 553 214 symbol mouseup; #X obj 220 79 s space; #X text 7 4 dynamiclly create n number of dplay; #X text 521 -2 dynamically delete n number of dplay; #X text 218 44 space unit; #X obj 10 481 pack s f f s; #X msg 62 458 0; #X msg 10 69 symbol obj; #X obj 10 502 route list; #X obj 10 122 repeat 5; #X floatatom 10 22 5 0 0 0 - - -; #X obj 28 241 - 1; #X obj 28 266 *; #X obj 58 217 f; #X obj 28 217 +; #X obj 28 192 t f b; #X msg 28 171 1; #X msg 74 194 0; #X obj 55 402 s last_x; #X obj 53 266 r last_x; #X obj 55 340 +; #X msg 55 359 set $1; #X msg 55 381 40; #X obj 28 291 + 0; #X floatatom 309 296 5 0 0 0 - - -; #X obj 299 230 * 2; #X obj 283 250 -; #X obj 283 204 t f f; #X obj 582 127 != 0; #X obj 524 126 spigot; #X obj 265 319 s current_objs; #X obj 582 105 r current_objs; #X obj 28 312 % 400; #X obj 253 418 * 25; #X msg 253 439 set $1; #X obj 253 369 / 10; #X obj 253 391 % 10; #X floatatom 286 418 5 0 0 0 - - -; #X obj 283 295 f; #X obj 253 295 +; #X obj 253 270 t f b; #X msg 253 249 1; #X msg 299 272 0; #X obj 253 345 - 1; #X obj 722 124 s last_x; #X msg 722 103 0; #X obj 306 439 s last_y; #X msg 799 379 0; #X msg 799 360 set $1; #X obj 799 339 r last_y; #X obj 349 347 * 10; #X obj 333 371 -; #X floatatom 305 61 5 0 0 0 - - -; #X obj 305 84 * 40; #X obj 381 58 r space; #X obj 333 416 s objs_at_current_line; #X msg 524 105 1; #X obj 578 235 r objs_at_current_line; #X obj 578 298 * 40; #X obj 601 264 r space; #X obj 730 366 + 40; #X obj 588 331 moses 0; #X obj 632 405 s last_x; #X msg 632 358 set $1; #X msg 632 382 0; #X obj 524 151 t f b b b; #X obj 553 180 t b b b; #X obj 70 312 r space; #X obj 59 241 r space; #X obj 341 84 s objs_per_line; #X obj 373 319 r objs_per_line; #X obj 305 105 s fold_position; #X obj 58 289 r fold_position; #X text 348 295 number of objects; #X obj 524 79 repeat 1; #X floatatom 524 18 5 0 0 0 - - -; #X obj 618 35 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X text 304 43 max objs per line; #X text 244 167 workout current number of objects; #X text 242 182 and the y position in the new line; #X text 637 34 delet 1 object at the time; #N canvas 76 46 446 579 s/r_defs 0; #X text 74 33 so there is a gap between each obj.; #X text 23 70 objs_per_line: in number of objs , specifies the number ; #X text 129 86 of objs each lines will hold.; #X text 23 18 space: in pixels , the horizontal space for each object. ; #X text 23 128 fold_position: in pixels , the horizontal (x) poition ; #X text 129 144 to go into a new line.; #X text 24 187 last_x: in pixels , the current/latest x position after ; #X text 80 205 creating or deleting.; #X text 24 244 last_y: in pixels , the current/latest y position after ; #X text 80 261 creating or deleting.; #X text 23 308 current_objs: in number of objs , the current number of; #X text 23 376 objs_at_current_line: in number of objs , the number of; #X text 178 393 objects in the current line.; #X text 121 324 objs.; #X text 27 445 finish_sig: bang , signaling that the creating or deleting ; #X text 110 463 process is finished; #X text 27 511 initialise: perhaps use this to initialise each abstraction ; #X text 112 526 that has been created.; #X restore 722 167 pd s/r_defs; #X text 565 17 delete n objects at once!; #X text 721 84 reset the x position; #X text 721 70 use when things go wrong!; #X text 721 150 see the defs/comments of all sents; #X obj 11 -21 inlet; #X obj 50 -21 inlet; #X obj 89 -21 inlet; #X obj 128 -21 inlet; #X obj 168 -21 inlet; #X obj 207 -21 inlet; #X msg 116 111 vis 1 , editmode 1; #X obj 116 92 loadbang; #X msg 261 61 40; #X msg 345 60 10; #X obj -30 -22 inlet; #X obj 12 547 outlet; #X obj 58 547 outlet; #X obj 105 547 outlet; #X obj 105 527 + 1; #X msg 275 480 loadbang; #X obj 10 142 t s b b b b; #X obj 10 353 t b s; #X obj 10 98 t b s b; #X obj 91 141 s finish_sig; #X obj 611 155 s finish_sig; #X obj 524 37 t b b f b; #X msg 583 61 editmode 1; #X obj 10 42 t b b b f; #X obj 10 422 s inisialise; #X symbolatom 132 372 10 0 0 0 - - -; #X msg 173 310 set +; #X obj 173 290 loadbang; #X connect 1 0 0 0; #X connect 3 0 2 0; #X connect 4 0 11 0; #X connect 5 0 7 0; #X connect 6 0 5 0; #X connect 7 0 2 0; #X connect 8 0 9 0; #X connect 9 0 2 0; #X connect 10 0 8 0; #X connect 15 0 18 0; #X connect 16 0 15 2; #X connect 17 0 114 0; #X connect 18 0 2 0; #X connect 19 0 112 0; #X connect 20 0 119 0; #X connect 21 0 22 0; #X connect 22 0 33 0; #X connect 23 0 24 1; #X connect 24 0 23 1; #X connect 24 0 21 0; #X connect 25 0 24 0; #X connect 25 1 23 0; #X connect 26 0 25 0; #X connect 27 0 23 1; #X connect 29 0 33 1; #X connect 30 0 31 0; #X connect 31 0 32 0; #X connect 32 0 28 0; #X connect 33 0 42 0; #X connect 35 0 36 1; #X connect 36 0 50 0; #X connect 37 0 36 0; #X connect 37 1 35 0; #X connect 38 0 39 1; #X connect 39 0 75 0; #X connect 41 0 38 0; #X connect 42 0 30 0; #X connect 42 0 15 1; #X connect 43 0 44 0; #X connect 43 0 56 0; #X connect 44 0 16 0; #X connect 45 0 46 0; #X connect 46 0 43 0; #X connect 46 0 47 0; #X connect 46 0 60 0; #X connect 46 0 108 0; #X connect 48 0 49 1; #X connect 49 0 48 1; #X connect 49 0 40 0; #X connect 49 0 34 0; #X connect 49 0 53 0; #X connect 49 0 107 0; #X connect 50 0 49 0; #X connect 50 1 48 0; #X connect 51 0 50 0; #X connect 52 0 48 1; #X connect 53 0 45 0; #X connect 53 0 61 0; #X connect 55 0 54 0; #X connect 57 0 5 2; #X connect 57 0 8 2; #X connect 58 0 57 0; #X connect 59 0 58 0; #X connect 60 0 61 1; #X connect 61 0 65 0; #X connect 61 0 110 0; #X connect 62 0 63 0; #X connect 62 0 79 0; #X connect 63 0 81 0; #X connect 64 0 63 1; #X connect 66 0 39 0; #X connect 67 0 68 0; #X connect 68 0 70 0; #X connect 68 0 8 1; #X connect 68 0 71 0; #X connect 69 0 68 1; #X connect 69 0 70 1; #X connect 70 0 5 1; #X connect 71 1 73 0; #X connect 73 0 74 0; #X connect 74 0 72 0; #X connect 75 0 37 0; #X connect 75 1 74 0; #X connect 75 2 3 0; #X connect 75 3 76 0; #X connect 76 0 10 0; #X connect 76 1 6 0; #X connect 76 2 57 0; #X connect 77 0 30 1; #X connect 78 0 22 1; #X connect 80 0 45 1; #X connect 80 0 46 1; #X connect 80 0 60 1; #X connect 82 0 42 1; #X connect 84 0 66 0; #X connect 85 0 117 0; #X connect 86 0 66 0; #X connect 96 0 20 0; #X connect 97 0 85 0; #X connect 98 0 86 0; #X connect 99 0 4 0; #X connect 100 0 62 0; #X connect 101 0 55 0; #X connect 102 0 2 0; #X connect 103 0 102 0; #X connect 103 0 104 0; #X connect 103 0 105 0; #X connect 104 0 4 0; #X connect 105 0 62 0; #X connect 106 0 121 0; #X connect 110 0 109 0; #X connect 111 0 2 0; #X connect 112 0 113 0; #X connect 112 1 26 0; #X connect 112 2 16 0; #X connect 112 3 121 0; #X connect 112 4 51 0; #X connect 113 0 111 0; #X connect 113 0 120 0; #X connect 113 1 15 0; #X connect 114 1 19 0; #X connect 114 2 27 0; #X connect 117 0 116 0; #X connect 117 1 84 0; #X connect 117 2 84 1; #X connect 117 3 118 0; #X connect 118 0 2 0; #X connect 119 0 115 0; #X connect 119 1 32 0; #X connect 119 2 17 0; #X connect 119 3 19 1; #X connect 121 0 15 3; #X connect 122 0 121 0; #X connect 123 0 122 0; #X restore 13 137 pd <<.....:::::_create/delete_:::::.....>>; #X floatatom 13 159 5 0 0 0 - - -; #X floatatom 157 159 5 0 0 0 - - -; #X floatatom 302 159 5 0 0 0 - - -; #X text 12 173 No. of objs; #X text 154 172 current line No.; #X text 300 172 No. of objs @ current line; #X symbolatom 13 81 10 0 0 0 - - -; #X text 13 64 name of the object/patch to create; #X msg 13 22 set +; #X obj 13 2 loadbang; #X text 247 83 x space , default 40; #X text 292 101 objs per line , default 10; #N canvas 179 95 590 442 readme 0; #X text 13 7 an patch that dynamically creates and delets objects/patches ; #X text 13 33 work in progress , still a bit experimental...; #X text 21 64 to create objects:; #X text 151 83 enter the number of object to create in the create number ; #X text 152 99 box and hit enter.; #X text 21 114 to delete objects:; #X text 151 133 enter the number of object to delete in the delete number; #X text 152 149 box and hit enter. or click on the bang next to it to; #X text 151 164 delete one object at the time.; #X text 152 208 things up a bit ; ); #X text 27 240 in case things go wrong:; #X text 154 263 manually delete the object in the dynamic\ window and click; #X text 155 283 the reset\ x bang. also make sure the object count is 0; #X text 156 298 by enter the right number at the delete correct the count; #X text 25 348 *don't save the patch if there are objects in the dynamic window/subpatch; #X text 153 193 *don't enter the number by draging the mouse , it will mess; #X restore 79 2 pd readme; #X text 151 2 <- info here!; #X connect 1 0 9 1; #X connect 2 0 9 2; #X connect 3 0 9 3; #X connect 4 0 9 4; #X connect 5 0 9 5; #X connect 6 0 9 6; #X connect 9 0 10 0; #X connect 9 1 11 0; #X connect 9 2 12 0; #X connect 16 0 9 0; #X connect 18 0 16 0; #X connect 19 0 18 0;
hi chun
Anyway, I hope some one you might find this interesting and take a look at it and give me some feedback as to how things can be better put together. And perhaps work on it together.
Apologies if its a bad practice to put long patch text on the list, please let me know and I will behave myself;)
I would like to check it out, but I didnt get the text inside my mail to a working patch. maybe it would be possible to get a tar or zip file?
Just remembered something that I forgot to comment in the patch, if object you are creating takes more horizontal space, remember to increase the space parameter so that each object don't overlap.
thanks, cheers christian
Christian Klotz Kunsthochschule Kassel / School of Arts Kassel ::digitalpool
Hallo, Christian Klotz hat gesagt: // Christian Klotz wrote:
I would like to check it out, but I didnt get the text inside my mail to a working patch. maybe it would be possible to get a tar or zip file?
Try the attached one. It's compressed with gzip, which should be availabe on your Mac.
Frank Barknecht _ ______footils.org__
hi chun lee
maybe I don't get it, or maybe I'm stupid but
I don't seem to be able to create objects when I type a number and hit enter in the create number box, I get a message : error: inlet: expected '' but got 'float' error: inlet: expected '' but got 'symbol'
???????????????
anyway (and that's why I want to make it work :) ) your work looks really interresting, and I'm looking for such dynamic patch creation/alteration tools too
I don't know if this can interrest you, but I discovered several interresting stuff related to that here : http://www.parasitaere-kapazitaeten.net/ (I know it's quite famous already, but.. )
especially there's this 'dyn~' external, that allows you to do all kinds of patch creation alteration operations... but the patch you create this way stays hidden inside the dyn~ box, and never becomes an autonomous viewable and savable patch, so this may not be your point....
anyway please let us know what's next :)
++++++++ clemos
Hi there
Hallo!
Is it also possible to connect the objects ?
LG Georg
You can connect object using internal messages but from what I understand, keeping a object count is one thing, and keeping a record of object/patch creation order and the inlet/outlet connections is another. because making connections depends on the creation order and also knowing what inlet/outlets. So, it might be hard to do, but I don't think its impossible. Am I correct?
Because of this, my current idea is that instead of just creating objects, you can create/delete reasonably self contained abstractions instead. For a simple example, you can make a abstraction that plays a random frequency with random amp envelope over time and then create n number of this on the fly and delete them and recreate them again so on so forth. Like making small agent with simple local behavior and when you have a handful of those, the overall/global behavior gets interesting.
CHUN
hi chun
nice tool, you are developing. to pick up your intention to create selfmade abs (small agents), i think, an option to set arguments would be funny, so the overall/global behaviour gets more interesting.
roman
----- Original Message ----- From: "chun lee" leechun@leechun.freeserve.co.uk To: "Pd_list" pd-list@iem.at Sent: Thursday, November 25, 2004 1:54 AM Subject: [PD] Simple editor like patch for dynamically create/delete objects.........
Hi there:
I have been messing around with Pd's internal message for a bit and I
came
up with this patch. Its a bit like a editor for objects/patches (best description I can think of).
It essentially allows you to dynamically (re)create/delete
objects/patches
while keeping a object count. Because of this, it creates objects into
rows
and columns so you can see what's been created/deleted and it looks
nice.
You can also specify the space between each object and the number of
objects
allowed per line.
My idea is to develop this into a performance tool and each of the
patch
that's been created are designed as autonomous agent or something like
that.
I have tried it with very simple dsp abstractions and it seems to work
ok.
There are many problems that I can see if I am taking this further,
but this
is step one.
Anyway, I hope some one you might find this interesting and take a
look at
it and give me some feedback as to how things can be better put
together.
And perhaps work on it together.
Apologies if its a bad practice to put long patch text on the list,
please
let me know and I will behave myself;)
Cheers
CHUN
Just remembered something that I forgot to comment in the patch, if
object
you are creating takes more horizontal space, remember to increase the
space
parameter so that each object don't overlap.
/*---- patch begin
here ------------------------------------------------*/
#N canvas 20 445 547 197 10; #N canvas 384 46 586 269 dynamic 1; #X restore 468 3 pd dynamic; #X floatatom 61 117 5 0 0 0 - - -; #X floatatom 109 117 5 0 0 0 - - -; #X obj 157 116 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X floatatom 205 85 5 0 0 0 - - -; #X floatatom 253 102 5 0 0 0 - - -; #X obj 302 118 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X text 60 100 create/delete/del 1; #X text 320 117 reset x; #N canvas 65 43 905 569 <<.....:::::_create/delete_:::::.....>> 0; #X obj 417 472 print; #X msg 419 450 -----; #X obj 205 522 s pd-dynamic; #X msg 524 180 cut; #X floatatom 220 62 5 0 0 0 - - -; #X obj 705 435 pack s $1 0 0 0; #X msg 705 341 symbol mouse; #X obj 705 457 route list; #X obj 553 437 pack s $1 0 0 0; #X obj 553 458 route list; #X msg 553 214 symbol mouseup; #X obj 220 79 s space; #X text 7 4 dynamiclly create n number of dplay; #X text 521 -2 dynamically delete n number of dplay; #X text 218 44 space unit; #X obj 10 481 pack s f f s; #X msg 62 458 0; #X msg 10 69 symbol obj; #X obj 10 502 route list; #X obj 10 122 repeat 5; #X floatatom 10 22 5 0 0 0 - - -; #X obj 28 241 - 1; #X obj 28 266 *; #X obj 58 217 f; #X obj 28 217 +; #X obj 28 192 t f b; #X msg 28 171 1; #X msg 74 194 0; #X obj 55 402 s last_x; #X obj 53 266 r last_x; #X obj 55 340 +; #X msg 55 359 set $1; #X msg 55 381 40; #X obj 28 291 + 0; #X floatatom 309 296 5 0 0 0 - - -; #X obj 299 230 * 2; #X obj 283 250 -; #X obj 283 204 t f f; #X obj 582 127 != 0; #X obj 524 126 spigot; #X obj 265 319 s current_objs; #X obj 582 105 r current_objs; #X obj 28 312 % 400; #X obj 253 418 * 25; #X msg 253 439 set $1; #X obj 253 369 / 10; #X obj 253 391 % 10; #X floatatom 286 418 5 0 0 0 - - -; #X obj 283 295 f; #X obj 253 295 +; #X obj 253 270 t f b; #X msg 253 249 1; #X msg 299 272 0; #X obj 253 345 - 1; #X obj 722 124 s last_x; #X msg 722 103 0; #X obj 306 439 s last_y; #X msg 799 379 0; #X msg 799 360 set $1; #X obj 799 339 r last_y; #X obj 349 347 * 10; #X obj 333 371 -; #X floatatom 305 61 5 0 0 0 - - -; #X obj 305 84 * 40; #X obj 381 58 r space; #X obj 333 416 s objs_at_current_line; #X msg 524 105 1; #X obj 578 235 r objs_at_current_line; #X obj 578 298 * 40; #X obj 601 264 r space; #X obj 730 366 + 40; #X obj 588 331 moses 0; #X obj 632 405 s last_x; #X msg 632 358 set $1; #X msg 632 382 0; #X obj 524 151 t f b b b; #X obj 553 180 t b b b; #X obj 70 312 r space; #X obj 59 241 r space; #X obj 341 84 s objs_per_line; #X obj 373 319 r objs_per_line; #X obj 305 105 s fold_position; #X obj 58 289 r fold_position; #X text 348 295 number of objects; #X obj 524 79 repeat 1; #X floatatom 524 18 5 0 0 0 - - -; #X obj 618 35 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X text 304 43 max objs per line; #X text 244 167 workout current number of objects; #X text 242 182 and the y position in the new line; #X text 637 34 delet 1 object at the time; #N canvas 76 46 446 579 s/r_defs 0; #X text 74 33 so there is a gap between each obj.; #X text 23 70 objs_per_line: in number of objs , specifies the number ; #X text 129 86 of objs each lines will hold.; #X text 23 18 space: in pixels , the horizontal space for each
object.
; #X text 23 128 fold_position: in pixels , the horizontal (x) poition ; #X text 129 144 to go into a new line.; #X text 24 187 last_x: in pixels , the current/latest x position
after
; #X text 80 205 creating or deleting.; #X text 24 244 last_y: in pixels , the current/latest y position
after
; #X text 80 261 creating or deleting.; #X text 23 308 current_objs: in number of objs , the current number of; #X text 23 376 objs_at_current_line: in number of objs , the number of; #X text 178 393 objects in the current line.; #X text 121 324 objs.; #X text 27 445 finish_sig: bang , signaling that the creating or
deleting
; #X text 110 463 process is finished; #X text 27 511 initialise: perhaps use this to initialise each
abstraction
; #X text 112 526 that has been created.; #X restore 722 167 pd s/r_defs; #X text 565 17 delete n objects at once!; #X text 721 84 reset the x position; #X text 721 70 use when things go wrong!; #X text 721 150 see the defs/comments of all sents; #X obj 11 -21 inlet; #X obj 50 -21 inlet; #X obj 89 -21 inlet; #X obj 128 -21 inlet; #X obj 168 -21 inlet; #X obj 207 -21 inlet; #X msg 116 111 vis 1 , editmode 1; #X obj 116 92 loadbang; #X msg 261 61 40; #X msg 345 60 10; #X obj -30 -22 inlet; #X obj 12 547 outlet; #X obj 58 547 outlet; #X obj 105 547 outlet; #X obj 105 527 + 1; #X msg 275 480 loadbang; #X obj 10 142 t s b b b b; #X obj 10 353 t b s; #X obj 10 98 t b s b; #X obj 91 141 s finish_sig; #X obj 611 155 s finish_sig; #X obj 524 37 t b b f b; #X msg 583 61 editmode 1; #X obj 10 42 t b b b f; #X obj 10 422 s inisialise; #X symbolatom 132 372 10 0 0 0 - - -; #X msg 173 310 set +; #X obj 173 290 loadbang; #X connect 1 0 0 0; #X connect 3 0 2 0; #X connect 4 0 11 0; #X connect 5 0 7 0; #X connect 6 0 5 0; #X connect 7 0 2 0; #X connect 8 0 9 0; #X connect 9 0 2 0; #X connect 10 0 8 0; #X connect 15 0 18 0; #X connect 16 0 15 2; #X connect 17 0 114 0; #X connect 18 0 2 0; #X connect 19 0 112 0; #X connect 20 0 119 0; #X connect 21 0 22 0; #X connect 22 0 33 0; #X connect 23 0 24 1; #X connect 24 0 23 1; #X connect 24 0 21 0; #X connect 25 0 24 0; #X connect 25 1 23 0; #X connect 26 0 25 0; #X connect 27 0 23 1; #X connect 29 0 33 1; #X connect 30 0 31 0; #X connect 31 0 32 0; #X connect 32 0 28 0; #X connect 33 0 42 0; #X connect 35 0 36 1; #X connect 36 0 50 0; #X connect 37 0 36 0; #X connect 37 1 35 0; #X connect 38 0 39 1; #X connect 39 0 75 0; #X connect 41 0 38 0; #X connect 42 0 30 0; #X connect 42 0 15 1; #X connect 43 0 44 0; #X connect 43 0 56 0; #X connect 44 0 16 0; #X connect 45 0 46 0; #X connect 46 0 43 0; #X connect 46 0 47 0; #X connect 46 0 60 0; #X connect 46 0 108 0; #X connect 48 0 49 1; #X connect 49 0 48 1; #X connect 49 0 40 0; #X connect 49 0 34 0; #X connect 49 0 53 0; #X connect 49 0 107 0; #X connect 50 0 49 0; #X connect 50 1 48 0; #X connect 51 0 50 0; #X connect 52 0 48 1; #X connect 53 0 45 0; #X connect 53 0 61 0; #X connect 55 0 54 0; #X connect 57 0 5 2; #X connect 57 0 8 2; #X connect 58 0 57 0; #X connect 59 0 58 0; #X connect 60 0 61 1; #X connect 61 0 65 0; #X connect 61 0 110 0; #X connect 62 0 63 0; #X connect 62 0 79 0; #X connect 63 0 81 0; #X connect 64 0 63 1; #X connect 66 0 39 0; #X connect 67 0 68 0; #X connect 68 0 70 0; #X connect 68 0 8 1; #X connect 68 0 71 0; #X connect 69 0 68 1; #X connect 69 0 70 1; #X connect 70 0 5 1; #X connect 71 1 73 0; #X connect 73 0 74 0; #X connect 74 0 72 0; #X connect 75 0 37 0; #X connect 75 1 74 0; #X connect 75 2 3 0; #X connect 75 3 76 0; #X connect 76 0 10 0; #X connect 76 1 6 0; #X connect 76 2 57 0; #X connect 77 0 30 1; #X connect 78 0 22 1; #X connect 80 0 45 1; #X connect 80 0 46 1; #X connect 80 0 60 1; #X connect 82 0 42 1; #X connect 84 0 66 0; #X connect 85 0 117 0; #X connect 86 0 66 0; #X connect 96 0 20 0; #X connect 97 0 85 0; #X connect 98 0 86 0; #X connect 99 0 4 0; #X connect 100 0 62 0; #X connect 101 0 55 0; #X connect 102 0 2 0; #X connect 103 0 102 0; #X connect 103 0 104 0; #X connect 103 0 105 0; #X connect 104 0 4 0; #X connect 105 0 62 0; #X connect 106 0 121 0; #X connect 110 0 109 0; #X connect 111 0 2 0; #X connect 112 0 113 0; #X connect 112 1 26 0; #X connect 112 2 16 0; #X connect 112 3 121 0; #X connect 112 4 51 0; #X connect 113 0 111 0; #X connect 113 0 120 0; #X connect 113 1 15 0; #X connect 114 1 19 0; #X connect 114 2 27 0; #X connect 117 0 116 0; #X connect 117 1 84 0; #X connect 117 2 84 1; #X connect 117 3 118 0; #X connect 118 0 2 0; #X connect 119 0 115 0; #X connect 119 1 32 0; #X connect 119 2 17 0; #X connect 119 3 19 1; #X connect 121 0 15 3; #X connect 122 0 121 0; #X connect 123 0 122 0; #X restore 13 137 pd <<.....:::::_create/delete_:::::.....>>; #X floatatom 13 159 5 0 0 0 - - -; #X floatatom 157 159 5 0 0 0 - - -; #X floatatom 302 159 5 0 0 0 - - -; #X text 12 173 No. of objs; #X text 154 172 current line No.; #X text 300 172 No. of objs @ current line; #X symbolatom 13 81 10 0 0 0 - - -; #X text 13 64 name of the object/patch to create; #X msg 13 22 set +; #X obj 13 2 loadbang; #X text 247 83 x space , default 40; #X text 292 101 objs per line , default 10; #N canvas 179 95 590 442 readme 0; #X text 13 7 an patch that dynamically creates and delets
objects/patches
; #X text 13 33 work in progress , still a bit experimental...; #X text 21 64 to create objects:; #X text 151 83 enter the number of object to create in the create
number
; #X text 152 99 box and hit enter.; #X text 21 114 to delete objects:; #X text 151 133 enter the number of object to delete in the delete number; #X text 152 149 box and hit enter. or click on the bang next to it to; #X text 151 164 delete one object at the time.; #X text 152 208 things up a bit ; ); #X text 27 240 in case things go wrong:; #X text 154 263 manually delete the object in the dynamic\ window and click; #X text 155 283 the reset\ x bang. also make sure the object count is 0; #X text 156 298 by enter the right number at the delete correct the count; #X text 25 348 *don't save the patch if there are objects in the
dynamic
window/subpatch; #X text 153 193 *don't enter the number by draging the mouse , it will mess; #X restore 79 2 pd readme; #X text 151 2 <- info here!; #X connect 1 0 9 1; #X connect 2 0 9 2; #X connect 3 0 9 3; #X connect 4 0 9 4; #X connect 5 0 9 5; #X connect 6 0 9 6; #X connect 9 0 10 0; #X connect 9 1 11 0; #X connect 9 2 12 0; #X connect 16 0 9 0; #X connect 18 0 16 0; #X connect 19 0 18 0;
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Hi Roman:
nice tool, you are developing.
Thanks.
to pick up your intention to create selfmade abs (small agents), i think, an option to set arguments would be funny, so the overall/global behaviour gets more interesting.
Do you mean developing ways in which arguments can be passed to all the "agents" and having some kind of control over them? If yes, that what I am thinking at the moment just now. I have a few ideas but not sure how practical they are.
Cheers
CHUN