Hello Last september, dmotd had a crashing issue with the pix_film or pix_movie when used in combination with the separator object. I'm new to PD, and also consistently crash pd when I turn on a rendering chain that has both objects. I can't find a message on the PD list archive that ever finds the problem with his patch. Did anyone figure out the problem, has it been fixed, was it just a patching issue?
I get the exact same message he got: The instruction at "0X015cf58b" referenced memory at "0x0be06e8b". The memory could not be "read".
Any help would be much appreciated. Alexander
PS: Is there any other way to split a video image to different objects and retain each object's autonomous coordinates and values?
PPS: here is the simple patch again...
#N canvas 115 239 587 506 12; #X obj 37 220 gemwin; #X msg 33 95 0; #X msg 65 113 1; #X msg 98 136 create; #X msg 129 161 destroy; #X obj 299 33 gemhead; #X obj 295 234 rotateXYZ; #X obj 220 277 separator; #X obj 365 272 separator; #X obj 211 419 cube; #X obj 371 420 cube; #X floatatom 405 303 5 0 0; #X floatatom 247 305 5 0 0; #X floatatom 381 221 5 0 0; #X obj 292 193 pix_texture2; #X msg 385 51 auto $1; #X obj 385 32 tgl 15 0 empty empty empty 20 8 0 8 -262144 -1 -1 0 1; #X floatatom 327 137 5 0 0; #X obj 293 166 pix_rgba; #X obj 306 139 tgl 15 0 empty empty empty 20 8 0 8 -262144 -1 -1 01; #X obj 295 112 pix_film; #X msg 384 76 open homer.avi; #X obj 213 339 translateXYZ; #X obj 365 334 translateXYZ; #X connect 1 0 0 0; #X connect 2 0 0 0; #X connect 3 0 0 0; #X connect 4 0 0 0; #X connect 5 0 20 0; #X connect 6 0 7 0; #X connect 6 0 8 0; #X connect 7 0 22 0; #X connect 8 0 23 0; #X connect 11 0 23 1; #X connect 12 0 22 2; #X connect 13 0 6 3; #X connect 14 0 6 0; #X connect 15 0 20 0; #X connect 16 0 15 0; #X connect 18 0 14 0; #X connect 19 0 18 0; #X connect 20 0 18 0; #X connect 20 1 17 0; #X connect 21 0 20 0; #X connect 22 0 9 0;