I've been been running PD under linux, and have developed a few patches which are entirely MIDI based. Upon loading them in windows (XP) I noticed that XP seems to have enormous troubles with timing. If I set up a simple metro object and have it trigger a click via midi the result is all over the place, the timing is horrible "click click click click". I admit I am using the crappy gameport Midi out on my SBLive, however under linux the timing seems quite solid from the same device. I was wondering if Windows 2000 might do a better job, does PD in general run better under 2000? Would my problem be solved if i bought a real midi interface, or is it an OS related issue as I expect...?
Thanks in advance,
Jonathan
Hi,
I've been been running PD under linux, and have developed a few patches which are entirely MIDI based. Upon loading them in windows (XP) I noticed that XP seems to have enormous troubles with timing. If I set up a simple metro object and have it trigger a click via midi the result is all over
the
place, the timing is horrible "click click click click". I
admit
This doesn't sound infamiliar - especially if I touch my computer. Which audio interface do you use? ASIO? MME? What's your audio buffersize/latency?
I am using the crappy gameport Midi out on my SBLive, however under linux the timing seems quite solid from the same device.
Gameport-midi should have good timing - I'd guess it's better than any USB device would give you.
I was wondering if Windows 2000 might do a better job, does PD in general run better under 2000? Would my problem be solved if i bought a real midi interface, or is
it
an OS related issue as I expect...?
I don't think win2k does a good job. I haven't used XP.
Hey - could you try the midilatency test patch I sent yesterday to this list? Heh - one more motivation to switch to linux.
best, j#|@