Hi,
I've been looking for information about the OBJ format which Pd uses to import 3d models. I've found out this format doesn't support animations, so if i try to implement code to load models with animations integrated I should forget the OBJ format, and remake the job about loading 3d models with another 3d format as base.
I'm newbie in Pd, so what's it your opinion?
Moda para esta temporada. Ponte al dÃa de todas las tendencias. http://www.msn.es/Mujer/moda/default.asp
Hi Javier,
pix_image also only gives you a planar mapping for the uvs, not as flexiable as some other programs, but its real-time, so you don't have to wait to renders.
This and the animation problem can largely be fixed by cutting up your models and rebuilding then in pd
-- B~ www.cypod.co.nr
Javier García wrote:
Hi,
I've been looking for information about the OBJ format which Pd uses to import 3d models. I've found out this format doesn't support animations, so if i try to implement code to load models with animations integrated I should forget the OBJ format, and remake the job about loading 3d models with another 3d format as base.
Hmm, that doesn't sound right.
What kind of animations? If you're animating 3D objects, normally you're talking about skeletal animations - in which case, the usual way to do things is to have the model defined in one file (the .obj file), and another file defining the skeleton and the animation keyframes.