Hello,
I am wondering about (1)the processor costs of [s ]/[r ] and [s~ ]/[r~ ], and (2)if PD would benefit from running in a multiprocessor environment?
(1) How much processing power do I loose when I use [send~ ] and multiple [receive~ ] instead of just patching as normal? How about at the control rate with [send ]/[receive ]?
Do I have the following list correct - processor eaters ordered by most greedy at the top to least greedy at the bottom: a. Arrays graphed on parent b. general gui stuff like sliders/number-boxes graphed on parent c. [s~]/[r~] d. [s]/[r]
Do I loose extra of I have an object graphing on parent inside of another object graphing on parent (nested graphing objects), as opposed to just two graphing objects not nested? It seems like I do...
(2) I know that there is a threaded version of soundfiler, but are there any advantages to using PD on a multi-processor environment? Can you use to instantiations of PD on the same machine with two processors and get GEM and PD to play nice togeather (no popping during screen-redraw)? How about AMD64 (and are arrays working yet in 64-bit mode)?
Oh, BTW, I have a stream up of some of my music - the majority of which is made using PD: http://MegaDolkaDot.com:8000/listen.pls I don't have much bandwidth so there is a max of 4 listeners... When I get some money coming in I will set up a live365 stream or something.
Thanks all! -thewade