The other night I watched a very nice lecture from Paul Prudence (dataisnature.com). He uses VVVV to make audio-responsive video feedback, where a single shape (a square) is recursively displayed, causing very complex structures to arise. The relevant parts of the lecture are here:
http://www.vimeo.com/2930699 http://www.vimeo.com/3003040
although I would encourage people to go through the whole thing (11 parts on Vimeo) if they have time + interest.
I'd at a loss to think of how something similar, i.e. the recursive feedback, could be done in GEM or PDP. Any suggestions?
best! Derek
look at gem exemple 07.feedback in 07.texture directory and also at "self similar" performance by Ben bogart (2004) :
http://www.ekran.org/ben/wp/?page_id=101
++ c
Derek Holzer a écrit :
The other night I watched a very nice lecture from Paul Prudence (dataisnature.com). He uses VVVV to make audio-responsive video feedback, where a single shape (a square) is recursively displayed, causing very complex structures to arise. The relevant parts of the lecture are here:
http://www.vimeo.com/2930699 http://www.vimeo.com/3003040
although I would encourage people to go through the whole thing (11 parts on Vimeo) if they have time + interest.
I'd at a loss to think of how something similar, i.e. the recursive feedback, could be done in GEM or PDP. Any suggestions?
best! Derek
Thanks much! [pix_snap2tex] is exactly the starting point I needed.
D.
cyrille henry wrote:
look at gem exemple 07.feedback in 07.texture directory and also at "self similar" performance by Ben bogart (2004) : http://www.ekran.org/ben/wp/?page_id=101
++ c
Derek Holzer a écrit :
The other night I watched a very nice lecture from Paul Prudence (dataisnature.com). He uses VVVV to make audio-responsive video feedback, where a single shape (a square) is recursively displayed, causing very complex structures to arise. The relevant parts of the lecture are here:
http://www.vimeo.com/2930699 http://www.vimeo.com/3003040
although I would encourage people to go through the whole thing (11 parts on Vimeo) if they have time + interest.
I'd at a loss to think of how something similar, i.e. the recursive feedback, could be done in GEM or PDP. Any suggestions?
best! Derek
this was the old way to do (but still working fine). i think it can be faster to render in a framebuffer, and use this framebuffer as a texture to draw in a 2nd framebuffer. and drawing back to the 1st. etc. there are also some example in the glsl section. jack also send a simple exemple somwhere recently.
++ c
Derek Holzer a écrit :
Thanks much! [pix_snap2tex] is exactly the starting point I needed.
D.
cyrille henry wrote:
look at gem exemple 07.feedback in 07.texture directory and also at "self similar" performance by Ben bogart (2004) : http://www.ekran.org/ben/wp/?page_id=101
++ c
Derek Holzer a écrit :
The other night I watched a very nice lecture from Paul Prudence (dataisnature.com). He uses VVVV to make audio-responsive video feedback, where a single shape (a square) is recursively displayed, causing very complex structures to arise. The relevant parts of the lecture are here:
http://www.vimeo.com/2930699 http://www.vimeo.com/3003040
although I would encourage people to go through the whole thing (11 parts on Vimeo) if they have time + interest.
I'd at a loss to think of how something similar, i.e. the recursive feedback, could be done in GEM or PDP. Any suggestions?
best! Derek
which objects could be used to make this framebuffer? d.
cyrille henry wrote:
this was the old way to do (but still working fine). i think it can be faster to render in a framebuffer, and use this framebuffer as a texture to draw in a 2nd framebuffer. and drawing back to the 1st. etc. there are also some example in the glsl section. jack also send a simple exemple somwhere recently.
++ c
Derek Holzer a écrit :
Thanks much! [pix_snap2tex] is exactly the starting point I needed.
D.
cyrille henry wrote:
look at gem exemple 07.feedback in 07.texture directory and also at "self similar" performance by Ben bogart (2004) : http://www.ekran.org/ben/wp/?page_id=101
++ c
Derek Holzer a écrit :
The other night I watched a very nice lecture from Paul Prudence (dataisnature.com). He uses VVVV to make audio-responsive video feedback, where a single shape (a square) is recursively displayed, causing very complex structures to arise. The relevant parts of the lecture are here:
http://www.vimeo.com/2930699 http://www.vimeo.com/3003040
although I would encourage people to go through the whole thing (11 parts on Vimeo) if they have time + interest.
I'd at a loss to think of how something similar, i.e. the recursive feedback, could be done in GEM or PDP. Any suggestions?
best! Derek
Second question: would I gain anything by bridging between GEM and PDP for something like this? Or would the [gem2pdp] and [pdp2gem] use more resources than I would gain from using PDP in this situation?
D.
Derek Holzer wrote:
which objects could be used to make this framebuffer? d.
cyrille henry wrote:
this was the old way to do (but still working fine). i think it can be faster to render in a framebuffer, and use this framebuffer as a texture to draw in a 2nd framebuffer. and drawing back to the 1st. etc. there are also some example in the glsl section. jack also send a simple exemple somwhere recently.
++ c
Derek Holzer a écrit :
Thanks much! [pix_snap2tex] is exactly the starting point I needed.
D.
cyrille henry wrote:
look at gem exemple 07.feedback in 07.texture directory and also at "self similar" performance by Ben bogart (2004) : http://www.ekran.org/ben/wp/?page_id=101
++ c
Derek Holzer a écrit :
The other night I watched a very nice lecture from Paul Prudence (dataisnature.com). He uses VVVV to make audio-responsive video feedback, where a single shape (a square) is recursively displayed, causing very complex structures to arise. The relevant parts of the lecture are here:
http://www.vimeo.com/2930699 http://www.vimeo.com/3003040
although I would encourage people to go through the whole thing (11 parts on Vimeo) if they have time + interest.
I'd at a loss to think of how something similar, i.e. the recursive feedback, could be done in GEM or PDP. Any suggestions?
best! Derek
Derek Holzer a écrit :
which objects could be used to make this framebuffer?
gemframebuffer.
here is the patch jack send recently on the list. cyrille
d.
cyrille henry wrote:
this was the old way to do (but still working fine). i think it can be faster to render in a framebuffer, and use this framebuffer as a texture to draw in a 2nd framebuffer. and drawing back to the 1st. etc. there are also some example in the glsl section. jack also send a simple exemple somwhere recently.
++ c
Derek Holzer a écrit :
Thanks much! [pix_snap2tex] is exactly the starting point I needed.
D.
cyrille henry wrote:
look at gem exemple 07.feedback in 07.texture directory and also at "self similar" performance by Ben bogart (2004) : http://www.ekran.org/ben/wp/?page_id=101
++ c
Derek Holzer a écrit :
The other night I watched a very nice lecture from Paul Prudence (dataisnature.com). He uses VVVV to make audio-responsive video feedback, where a single shape (a square) is recursively displayed, causing very complex structures to arise. The relevant parts of the lecture are here:
http://www.vimeo.com/2930699 http://www.vimeo.com/3003040
although I would encourage people to go through the whole thing (11 parts on Vimeo) if they have time + interest.
I'd at a loss to think of how something similar, i.e. the recursive feedback, could be done in GEM or PDP. Any suggestions?
best! Derek
#N canvas 493 62 756 595 10; #X obj 139 250 translateXYZ 0 0 -4; #X obj 139 279 pix_texture; #X obj 273 279 pix_texture; #X obj 273 307 color 1 1 1; #X obj 19 75 gemwin; #X msg 30 49 0 , destroy; #X obj 9 250 translateXYZ 0 0 -4; #X obj 9 279 color 1 0 0; #X obj 273 338 rectangle 4 4; #X obj 139 307 rectangle 4 4; #X obj 9 117 gemhead 5; #X obj 421 304 pix_texture; #X obj 421 337 rectangle 4 4; #X obj 30 149 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 9 306 circle 1; #X obj 9 215 gemframebuffer; #X obj 139 215 gemframebuffer; #X obj 273 215 gemframebuffer; #X msg 179 124 quality 1; #X msg 19 27 create , 1; #X obj 308 54 loadbang; #X text 50 147 <- push !; #X msg 308 77 dimen 512 512; #X obj 273 250 translateXYZ 0 0 -4.2; #X floatatom 396 186 5 0 0 0 - - -; #X text 510 335 <- get the result in a rectangle; #X obj 179 13 gemhead; #X msg 179 35 1; #X obj 179 59 change; #X msg 179 82 1000; #X obj 179 103 delay; #X obj 396 219 - 4; #X text 439 185 <- change the value with shift key; #X obj 139 151 gemhead 6; #X obj 273 151 gemhead 7; #X obj 421 265 gemhead 8; #N canvas 0 0 450 300 once 0; #X obj 37 32 inlet; #X obj 37 107 t a b; #X obj 37 159 outlet; #X obj 37 75 spigot 0; #X msg 69 129 0; #X msg 131 51 1; #X obj 131 27 inlet; #X connect 0 0 3 0; #X connect 1 0 2 0; #X connect 1 1 4 0; #X connect 3 0 1 0; #X connect 4 0 3 1; #X connect 5 0 3 1; #X connect 6 0 5 0; #X restore 9 180 pd once; #X floatatom 400 144 5 0 0 0 - - -; #X connect 0 0 1 0; #X connect 1 0 9 0; #X connect 2 0 3 0; #X connect 2 1 11 1; #X connect 3 0 8 0; #X connect 5 0 4 0; #X connect 6 0 7 0; #X connect 7 0 14 0; #X connect 10 0 36 0; #X connect 11 0 12 0; #X connect 13 0 36 1; #X connect 15 0 6 0; #X connect 15 1 1 1; #X connect 16 0 0 0; #X connect 16 1 2 1; #X connect 17 0 23 0; #X connect 17 1 1 1; #X connect 18 0 1 0; #X connect 18 0 2 0; #X connect 19 0 4 0; #X connect 20 0 22 0; #X connect 22 0 16 0; #X connect 22 0 15 0; #X connect 22 0 17 0; #X connect 23 0 2 0; #X connect 24 0 31 0; #X connect 26 0 27 0; #X connect 27 0 28 0; #X connect 28 0 29 0; #X connect 29 0 30 0; #X connect 30 0 18 0; #X connect 31 0 23 3; #X connect 33 0 16 0; #X connect 34 0 17 0; #X connect 35 0 11 0; #X connect 36 0 15 0; #X connect 37 0 23 1;
Thanks. I know that it is inherent in the system, but is there a way to control the "fuzziness" of each iteration, so that the image loses its alpha value but retains the sharpness of it's outlines?
D.
cyrille henry wrote:
Derek Holzer a écrit :
which objects could be used to make this framebuffer?
gemframebuffer.
here is the patch jack send recently on the list. cyrille
d.
cyrille henry wrote:
this was the old way to do (but still working fine). i think it can be faster to render in a framebuffer, and use this framebuffer as a texture to draw in a 2nd framebuffer. and drawing back to the 1st. etc. there are also some example in the glsl section. jack also send a simple exemple somwhere recently.
++ c
Derek Holzer a écrit :
Thanks much! [pix_snap2tex] is exactly the starting point I needed.
D.
cyrille henry wrote:
look at gem exemple 07.feedback in 07.texture directory and also at "self similar" performance by Ben bogart (2004) : http://www.ekran.org/ben/wp/?page_id=101
++ c
Derek Holzer a écrit :
The other night I watched a very nice lecture from Paul Prudence (dataisnature.com). He uses VVVV to make audio-responsive video feedback, where a single shape (a square) is recursively displayed, causing very complex structures to arise. The relevant parts of the lecture are here:
http://www.vimeo.com/2930699 http://www.vimeo.com/3003040
although I would encourage people to go through the whole thing (11 parts on Vimeo) if they have time + interest.
I'd at a loss to think of how something similar, i.e. the recursive feedback, could be done in GEM or PDP. Any suggestions?
best! Derek
There is a nice one included in pdmtl called gems.win.feedback
.hc
On Mar 31, 2009, at 11:51 AM, Derek Holzer wrote:
Thanks. I know that it is inherent in the system, but is there a way
to control the "fuzziness" of each iteration, so that the image
loses its alpha value but retains the sharpness of it's outlines?D.
cyrille henry wrote:
Derek Holzer a écrit :
which objects could be used to make this framebuffer?
gemframebuffer. here is the patch jack send recently on the list. cyrille
d.
cyrille henry wrote:
this was the old way to do (but still working fine). i think it can be faster to render in a framebuffer, and use this
framebuffer as a texture to draw in a 2nd framebuffer. and drawing back to the 1st. etc. there are also some example in the glsl section. jack also send a simple exemple somwhere recently.++ c
Derek Holzer a écrit :
Thanks much! [pix_snap2tex] is exactly the starting point I
needed.D.
cyrille henry wrote:
look at gem exemple 07.feedback in 07.texture directory and also at "self similar" performance by Ben bogart (2004) : http://www.ekran.org/ben/wp/?page_id=101
++ c
Derek Holzer a écrit : > The other night I watched a very nice lecture from Paul
> Prudence (dataisnature.com). He uses VVVV to make audio- > responsive video feedback, where a single shape (a square) is
> recursively displayed, causing very complex structures to
> arise. The relevant parts of the lecture are here: > > http://www.vimeo.com/2930699 > http://www.vimeo.com/3003040 > > although I would encourage people to go through the whole
> thing (11 parts on Vimeo) if they have time + interest. > > I'd at a loss to think of how something similar, i.e. the
> recursive feedback, could be done in GEM or PDP. Any
> suggestions? > > best! > Derek >-- ::: derek holzer ::: http://blog.myspace.com/macumbista ::: http://www.vimeo.com/macumbista ::: ---Oblique Strategy # 48: "Discover your formulas and abandon them"
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If nature has made any one thing less susceptible than all others of
exclusive property, it is the action of the thinking power called an
idea, which an individual may exclusively possess as long as he keeps
it to himself; but the moment it is divulged, it forces itself into
the possession of everyone, and the receiver cannot dispossess himself
of it. - Thomas Jefferson
hello, and so is there a way to work with pdp only to do this ??? thx david
http://www.yourmachines.org/tutorials/pdvideolan.html
t'es in t'es bat wrote:
hello, and so is there a way to work with pdp only to do this ??? thx david
-- TNTB t'es in t'es bat 7 place Favier 13210 St Remy de Provence T/: 04 90 26 95 09 P/: 06 86 86 12 19 +++++++++++++++++++++ http://www.tntb.net =============== ++++++++++++++++++++++++++++++++++++
here's a feedback filter that uses gemframebuffer, you can throw it into your gem render chain. marius.
2009/3/31 Derek Holzer derek@umatic.nl:
http://www.yourmachines.org/tutorials/pdvideolan.html
t'es in t'es bat wrote:
hello, and so is there a way to work with pdp only to do this ??? thx david
-- TNTB t'es in t'es bat 7 place Favier 13210 St Remy de Provence T/: 04 90 26 95 09 P/: 06 86 86 12 19 +++++++++++++++++++++ http://www.tntb.net =============== ++++++++++++++++++++++++++++++++++++
-- ::: derek holzer ::: http://blog.myspace.com/macumbista ::: http://www.vimeo.com/macumbista ::: ---Oblique Strategy # 60: "Don't be afraid of things because they're easy to do"
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