Hi
Ive just installed the latest 0.888 pre 1 version of GEM from Chris Cleppers site.
Where can one get a list of the updated features?
Ive tried getting antialiasing working, using the fsaa message to gemwin, but was getting errors?(this was mentioned earlier on the list by B. Bogart). Is this supported only on certain hardware, or at all on OS X ? If so, what is the syntax?
Now that the text objects are compiled in, (and it seems aliasing is enabled for them, at least in the docs..?), is there a way to get the text to have some depth? Ive tried a variety of messages, and nothing seemed to work (except 'depth' in line rendering mode.., which changed the thickness of the lines).
Thanks,
-dok
doktorp wrote:
Hi
Ive tried getting antialiasing working, using the fsaa message to gemwin, but was getting errors?(this was mentioned earlier on the list by B. Bogart). Is this supported only on certain hardware, or at all on OS X ? If so, what is the syntax?
it seems to be part of apples AGL-framework, so it should work on all hardware (but probably very slow). but then, this is just a guess.
Now that the text objects are compiled in, (and it seems aliasing is enabled for them, at least in the docs..?), is there a way to get the text to have some depth? Ive tried a variety of messages, and nothing seemed to work (except 'depth' in line rendering mode.., which changed the thickness of the lines).
[textextruded]
mfg.a.sdr IOhannes
Opps, its:
FSAA 2|4|8
uppercase not lower case. It does not seem to have any effect on this linux machine with a geforce4.
Last time I looked the documentation in CVS was pretty up to date, new files for the new objects.
There is an extruded text object in CVS, I've not played with it though (but I think there is a help file!)
Good luck.
Ben
Hi
Ive just installed the latest 0.888 pre 1 version of GEM from Chris Cleppers site.
Where can one get a list of the updated features?
Ive tried getting antialiasing working, using the fsaa message to gemwin, but was getting errors?(this was mentioned earlier on the list by B. Bogart). Is this supported only on certain hardware, or at all on OS X ? If so, what is the syntax?
Now that the text objects are compiled in, (and it seems aliasing is enabled for them, at least in the docs..?), is there a way to get the text to have some depth? Ive tried a variety of messages, and nothing seemed to work (except 'depth' in line rendering mode.., which changed the thickness of the lines).
Thanks,
-dok
PD-list mailing list PD-list@iem.at http://iem.at/cgi-bin/mailman/listinfo/pd-list
Quoting ben@ekran.org:
Opps, its:
FSAA 2|4|8
uppercase not lower case.
Yeah that gets me every once and a while too. Should it be changed to lowercase?? Oh and it's 2 or 4 or 8 not 21418. ;)
It does not seem to have any effect on this linux machine with a geforce4.
I've wrapped an #idef __APPLE__ around the ARB_multisample code because I can only test it on OSX right now. You can remove it and test it on Linux if you want. If it fails it should do so silently and issue an error, but not cause any problems.
Last time I looked the documentation in CVS was pretty up to date, new files for the new objects.
There is an extruded text object in CVS, I've not played with it though (but I think there is a help file!)
There is indeed a helpfile for textextruded in CVS. You can grab the CVS as a whole, or just the /help folder or you can use the web interface on sf.net and get just that file by copy and paste or do a save as in the browser.
There will be an official list of new features and objects once the release is final. Until then here's some things to take note of:
on OSX pix_film and pix_video default to YUV
pix_film and pix_video take a 'colorspace rgb' or 'colorspace yuv' message
pix_film will enact the colorspace change the next time a film is loaded
pix_video requires a 'reset' message to change the colorspace and size
pix_grey, pix_diff have added altivec for both RGB and YUV
pix_add and pix_subtract have RGB altivec now
pix_texture is better optimized
pix_texture2 is an alias to pix_texture now
jamie has built some of 'petes plugins' like backlight, halftone, luma offset
and kaleidoscope
yuv_ objects are fully deprecated and will no longer be in distribution builds
Full Scene Anti-Aliasing is included in OSX: send 'FSAA 2/4/8' to enable
the gemwin has a built in FPS counter: set 'profile 1' in the gemwin and send
a 'fps' message whenever you want to get the FPS sample.
offset and size the gemwin to cover the display. there is no performance penalty if this is done properly.
plus some more stuff I can't remember...
cgc