Hi list, hi cyrille, after trying a bit with parameters of masse and lia2D I was wondering if there is a better way to get fish swarms working more realistic. At the moment I have a "master" mass which drags the fishes while moving. But are there ways to get swarms splitting in two parts and merge to one swarm later again? My current early version is on >http://www.deviation.de/rf_test2.zip< I would appreciate any help.
best, christian
Christian Klotz Kunsthochschule Kassel / School of Arts Kassel ::digitalpool
hello, I'm not sure physical modeling is the best way to make this kind of movement. there are specific algorythm for this. but i don't know about there implementation in pd.
but with physical modeling, you should try to make a more complex model.
maybee someting like :
M
/ \
/ \
M-----M
/ \
/
/
Fish 1 Fish2
the fish will not folow the same points, so they can be near or thay can split depending of the moment of the master mass.
cheers Cyrille
Christian Klotz a écrit :
Hi list, hi cyrille, after trying a bit with parameters of masse and lia2D I was wondering if there is a better way to get fish swarms working more realistic. At the moment I have a "master" mass which drags the fishes while moving. But are there ways to get swarms splitting in two parts and merge to one swarm later again? My current early version is on >http://www.deviation.de/rf_test2.zip< I would appreciate any help.
best, christian
Christian Klotz Kunsthochschule Kassel / School of Arts Kassel ::digitalpool
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://iem.at/cgi-bin/mailman/listinfo/pd-list
Christian,
I have followed with great interest the various threads regarding your swarms project. In fact I am interested in doing a similar thing, but with audio rather than graphically.
In terms of behavioural model have you looked at a-life algorithms such as 'boids' (http://www.red3d.com/cwr/boids/). I'm surprised no-one has mentioned this, or furthermore, implemented it. Or am I missing the point of what you are trying to do?
Regards,
Jamie
On Fri, 2004-11-19 at 15:17, cyrille henry wrote:
hello, I'm not sure physical modeling is the best way to make this kind of movement. there are specific algorythm for this. but i don't know about there implementation in pd.
but with physical modeling, you should try to make a more complex model.
maybee someting like :
M / \ / \ M-----M / \
/
/
Fish 1 Fish2the fish will not folow the same points, so they can be near or thay can split depending of the moment of the master mass.
cheers Cyrille
Christian Klotz a écrit :
Hi list, hi cyrille, after trying a bit with parameters of masse and lia2D I was wondering if there is a better way to get fish swarms working more realistic. At the moment I have a "master" mass which drags the fishes while moving. But are there ways to get swarms splitting in two parts and merge to one swarm later again? My current early version is on >http://www.deviation.de/rf_test2.zip< I would appreciate any help.
best, christian
Christian Klotz Kunsthochschule Kassel / School of Arts Kassel ::digitalpool
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://iem.at/cgi-bin/mailman/listinfo/pd-list
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://iem.at/cgi-bin/mailman/listinfo/pd-list
Hi all,
Actually, I did a project like this myself with granular-ish synthesis in pd, controled by a boids algorithm in java. I hadn't piped up before, because I don't know how much I can really help to solve the problem of programming a swarm in pd. Still, maybe I'll try and put some work I have done online sometime.
Christian,
I have followed with great interest the various threads regarding your swarms project. In fact I am interested in doing a similar thing, but with audio rather than graphically.
In terms of behavioural model have you looked at a-life algorithms such as 'boids' (http://www.red3d.com/cwr/boids/). I'm surprised no-one has mentioned this, or furthermore, implemented it. Or am I missing the point of what you are trying to do?
Regards,
Jamie
On Fri, 2004-11-19 at 15:17, cyrille henry wrote:
hello, I'm not sure physical modeling is the best way to make this kind of movement. there are specific algorythm for this. but i don't know about there implementation in pd.
but with physical modeling, you should try to make a more complex model.
maybee someting like :
M / \ / \ M-----M / \
/
/
Fish 1 Fish2the fish will not folow the same points, so they can be near or thay can split depending of the moment of the master mass.
cheers Cyrille
Christian Klotz a écrit :
Hi list, hi cyrille, after trying a bit with parameters of masse and lia2D I was wondering if there is a better way to get fish swarms working more realistic. At the moment I have a "master" mass which drags the fishes while moving. But are there ways to get swarms splitting in two parts and merge to one swarm later again? My current early version is on >http://www.deviation.de/rf_test2.zip< I would appreciate any help.
best, christian
Christian Klotz Kunsthochschule Kassel / School of Arts Kassel ::digitalpool
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://iem.at/cgi-bin/mailman/listinfo/pd-list
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://iem.at/cgi-bin/mailman/listinfo/pd-list
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://iem.at/cgi-bin/mailman/listinfo/pd-list
On Fri, Nov 19, 2004 at 07:08:06PM -0000, Peter Todd wrote:
Hi all,
Actually, I did a project like this myself with granular-ish synthesis in pd, controled by a boids algorithm in java. I hadn't piped up before, because I don't know how much I can really help to solve the problem of programming a swarm in pd. Still, maybe I'll try and put some work I have done online sometime.
theres a boids patch w/ graphical swarms in max 4.5..not sure how its implemented - can't check since ive deleted it...but its definitely worth a peep..
Christian,
I have followed with great interest the various threads regarding your swarms project. In fact I am interested in doing a similar thing, but with audio rather than graphically.
In terms of behavioural model have you looked at a-life algorithms such as 'boids' (http://www.red3d.com/cwr/boids/). I'm surprised no-one has mentioned this, or furthermore, implemented it. Or am I missing the point of what you are trying to do?
On Nov 19, 2004, at 1:14 PM, ix wrote:
theres a boids patch w/ graphical swarms in max 4.5..not sure how its implemented - can't check since ive deleted it...but its definitely worth a peep..
Eric Singer wrote a boids Max object ages ago. I'm surprised there's not a Pd object implementing the same.
I think most use this C++ code as the basis: http://www.behaviorworks.com/people/ckline/cornellwww/boid/boids.html
cgc
Hi Jamie,
On Nov 19, 2004, at 7:42 PM, Jamie Bullock wrote:
<snip> > In terms of behavioural model have you looked at a-life algorithms such > as 'boids' (http://www.red3d.com/cwr/boids/). I'm surprised no-one has > mentioned this, or furthermore, implemented it. Or am I missing the > point of what you are trying to do? >
thx for the link, thats the thing I am thinking about. As it seems there is no direct way to get this working in pd. I just had a rough look at the pso external of bbogart (got from the external cvs) but I didnt checked out a way to use it together with gem - if there is one ... I have to think about it.
cheers Christian
Regards,
Jamie
On Fri, 2004-11-19 at 15:17, cyrille henry wrote:
hello, I'm not sure physical modeling is the best way to make this kind of movement. there are specific algorythm for this. but i don't know about there implementation in pd.
but with physical modeling, you should try to make a more complex model.
maybee someting like :
M / \ / \ M-----M / \
/
/
Fish 1 Fish2the fish will not folow the same points, so they can be near or thay can split depending of the moment of the master mass.
cheers Cyrille
Christian Klotz a écrit :
Hi list, hi cyrille, after trying a bit with parameters of masse and lia2D I was wondering if there is a better way to get fish swarms working more realistic. At the moment I have a "master" mass which drags the fishes while moving. But are there ways to get swarms splitting in two parts and merge to one swarm later again? My current early version is on
would appreciate any help.
best, christian
Christian Klotz Kunsthochschule Kassel / School of Arts Kassel ::digitalpool
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://iem.at/cgi-bin/mailman/listinfo/pd-list
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://iem.at/cgi-bin/mailman/listinfo/pd-list
Christian Klotz Kunsthochschule Kassel / School of Arts Kassel ::digitalpool