hi list, IS it possible to create sliders dynamically with a "receive symbol" parameter?? I know how to create objects dynamically but in the case of a slider or a visual object how can i set its properties dynamically???
if this is not possible is there any way to make guis that can change its components while im playing? for example i have 3 options ( bangs) in my gui (cone, curve, text3d)... when i select cone i want that appears in my gui 2 sliders that can control the cones parameter.... and if a select curve i want that the cones sliders dissappear and appear the sliders that control curve.........
if i have 30 options is big waste of space to have all my screen full of sliders..... any idea to perform such a task??
many thanx
pun chik punchik@fastmail.fm
maybe u dont understand me , i dont want to open subpatches while im playing... i want that my gui can "mutate" while im playing.........
On Tue, 28 Jun 2005 17:47:05 +0200 (CEST), "Erich Berger" eb@randomseed.org said:
hi,
if i have 30 options is big waste of space to have all my screen full of sliders..... any idea to perform such a task??
have u thought about a subpatch ?
cheers
e
Hi Pun Chik Perhaps you could set up one or 2 sliders and then have the output and input of that slider be dependant on a selection process. You could then easily change the label on the slider with a msg.
Cheers Anton pun chik wrote:
maybe u dont understand me , i dont want to open subpatches while im playing... i want that my gui can "mutate" while im playing.........
On Tue, 28 Jun 2005 17:47:05 +0200 (CEST), "Erich Berger" eb@randomseed.org said:
hi,
if i have 30 options is big waste of space to have all my screen full of sliders..... any idea to perform such a task??
have u thought about a subpatch ?
cheers
e
Sliders can be created like any other object. I can't recall their exact name at the moment, but looking at the raw text of a patch with a slider in it would reveal that quickly enough. All their parameters can be set by sending them messages as well, and parameters can be set as arguments to the creation of the object. the X_GUIs help file has stuff on that IIRC. Sorry, it's been a while since I made a PD patch, but I assure you that sliders can be treated just like regular objects.
Cheers, ian
pun chik wrote:
hi list, IS it possible to create sliders dynamically with a "receive symbol" parameter?? I know how to create objects dynamically but in the case of a slider or a visual object how can i set its properties dynamically???
if this is not possible is there any way to make guis that can change its components while im playing? for example i have 3 options ( bangs) in my gui (cone, curve, text3d)... when i select cone i want that appears in my gui 2 sliders that can control the cones parameter.... and if a select curve i want that the cones sliders dissappear and appear the sliders that control curve.........
if i have 30 options is big waste of space to have all my screen full of sliders..... any idea to perform such a task??
many thanx
punchjik
pun chik wrote:
if this is not possible is there any way to make guis that can change its components while im playing? for example i have 3 options ( bangs) in my gui (cone, curve, text3d)... when i select cone i want that appears in my gui 2 sliders that can control the cones parameter.... and if a select curve i want that the cones sliders dissappear and appear the sliders that control curve.........
if i have 30 options is big waste of space to have all my screen full of sliders..... any idea to perform such a task??
the way i do it is to have a canvas lying around in my gui patch, where i hide unused sliders behind. i have a synth whose controls i grouped into 16 submodules. next, there is a vradio for selecting these modules. on selection, a subpatch controls which sliders or radios are placed where and with which label. just be sure to create the hide-canvas after all your controls. actually more a dirty hack than a solution, but it works, and keeps my screens less crowded.
charlie
Alle Kopfzeilen anzeigenAn: "pun chik" punchik@fastmail.fm Betreff: Re: [PD] dynamic guis Antwort an: jmmmpl@netcabo.pt Datum: Wed, 29 Jun 2005 00:32:25 +0200 Von: jmmmp jmmmpl@netcabo.pt
hi list, IS it possible to create sliders dynamically with a "receive symbol" parameter?? I know how to create objects dynamically but in the case of a slider or a visual object how can i set its properties dynamically???
just send them a "old-slidername receive new-slidername" message (either
through send other directly connected to it).
the same for any other parameters (check the help patch from each
gui-module)
jmmmp wrote:
Alle Kopfzeilen anzeigenAn: "pun chik" punchik@fastmail.fm Betreff: Re: [PD] dynamic guis Antwort an: jmmmpl@netcabo.pt Datum: Wed, 29 Jun 2005 00:32:25 +0200 Von: jmmmp jmmmpl@netcabo.pt
hi list, IS it possible to create sliders dynamically with a "receive symbol" parameter?? I know how to create objects dynamically but in the case of a slider or a visual object how can i set its properties dynamically???
just send them a "old-slidername receive new-slidername" message (either through send other directly connected to it). the same for any other parameters (check the help patch from each
gui-module)
and is it just me who is always getting this annoying debugging messages: "send: old <bla> new <bla>" at the console whenever i change the send-name dynamically ?
i have put a small patch into the sf-patch-tracker that gets rid of these.
mfg.asd.r IOhannes
and is it just me who is always getting this annoying debugging
messages: "send: old <bla> new <bla>" at the console whenever i change
the send-name dynamically ?
I never got any message (only when errors come)
i have put a small patch into the sf-patch-tracker that gets rid of
these.mfg.asd.r IOhannes
Hallo, pun chik hat gesagt: // pun chik wrote:
hi list, IS it possible to create sliders dynamically with a "receive symbol" parameter?? I know how to create objects dynamically but in the case of a slider or a visual object how can i set its properties dynamically???
Do you mean something like in attached patch?
Frank Barknecht _ ______footils.org__
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