hi ,
did some playing arounds with the pix_video object and a cheap hauppauge tvcard. it worked surprisingly well except of the fact that i did only get a detail of the video to texture at all. dimen messages crashes gem and others doesn't seem to be available for nt. pix_video connects 320x240 but doesn't seem to offer to rescale input to it. i am able to catch scaled 320x240 in other applications so it doesn't seem to be a ptoblem of drivers. any knwon solutions to get this running?
how does the pix_video object appear and perform on linux. is it worth to take the effort to try get it working?
m.
Hi, what kind of webcam do you suggest to purchase to operate with GEM's pix_video and Win2000 (or Win98)? Are all USB types compatible?
Gabriel Maldonado
"//m.ash" schrieb:
hi ,
did some playing arounds with the pix_video object and a cheap hauppauge tvcard. it worked surprisingly well except of the fact that i did only get a detail of the video to texture at all. dimen messages crashes gem and others doesn't seem to be available for nt. pix_video connects 320x240 but doesn't seem to offer to rescale input to it. i am able to catch scaled 320x240 in other applications so it doesn't seem to be a ptoblem of drivers. any knwon solutions to get this running?
how does the pix_video object appear and perform on linux. is it worth to take the effort to try get it working?
m.
hi
trying as far, as i remember : 1.what does "crashes gem" really mean ? 2.of course you should only try to capture frames smaller than 320x240, since 320x240 is the *maximum*. gem does no rescaling at all and trying "pix_resize" won't work (is this what you mean by "crashing gem": using pix_video + pix_resize ? i experienced similar things : seems as if the pix_resize would be too slow to manage the amount of data...)
2 solutions:
on your system, and will also lcapture only "a detail of the video". 2. try to make bigger frames with zero-padding : sometimes ago i wrote an object (pix_video2) that did exactly this :: put a 320x240-frame into a zero-padded 512x256 frame. if you texture this to anything, you will get ugly black borders; but i didn't mind, since i rendered the video to objects that were not entirely seen (pe: texture to a rectangle where the black borders are out of the visible screen) maybe i can find the code somewhere...
mfg.ds.sdr iohannes