FLOSS Manuals is proud to announce a three day book sprint for the Pure Data FLOSS Manual. This sprint will take place simultaneously in New York City and Berlin from Saturday 4 April to Monday 6 April.
The Pure Data FLOSS Manual:
http://en.flossmanuals.net/puredata
There are possibilities to participate in person by coming to one of the locations below, or remotely via the IRC interface built into the FLOSS Manuals editing interface. Video conferencing may take place between the venues as well.
To participate, create a login at the PD FLOSS Manuals page:
http://en.flossmanuals.net/bin/login/TWiki/WebHome?origurl=/bin/view/PureDat...
Discussion may also take place in the Pure Data mailing list:
http://lists.puredata.info/listinfo/pd-list
If you are in New York or Berlin, please join us at these locations!
---NEW YORK CITY
Hans-Christoph Steiner: hans@eds.org 718 360 4872
ITP/NYU Conference Room 721 Broadway, 4th Floor NY, NY, USA email me or call in case you can get past security: 718 360 4872
Saturday: noon-midnight Sunday: 10am-midnight Monday: 9am-5:30pm (if we go later, we'll be in a different room)
---BERLIN
Derek Holzer: derek@umatic.nl +49 176 2812 5845 Adam Hyde: adam@flossmanuals.net +49 15 2230 54563
NK ElsenStr. 52 (2.Hof) Berlin, Germany +49 176 20626386 http://www.myspace.com/enka52
Saturday: noon-late Sunday: noon-late Monday: noon-late
SOME BASIC GUIDELINES:
objects which are cross-platform and in Pd Extended should have priority over other solutions.
always translate well! ;-)
computer programming or digital signal processing, which much of the existing documentation takes for granted. That's why this manual is necessary! Please keep this in mind when explaining things.
Started chapters as a style guide.
this manual could even be "remixed" into other FLOSS Manuals.
use it, and direct the reader to appropriate other chapters/manuals when necessary.
on global format for glossary terms!).
---Resolution? (Adam and I will work on this on Monday) ---Please upload any complex patches, and make sure to label screenshot with appropriate filename (see Audio Tutorials for examples) ---Please keep explanatory text in the manual rather than only in the screenshot, so that it can be text-searched by readers. ---Please use anti-aliased fonts!
contributions will only be visible in the editing section until they meet these guidelines, and after that they can be published to the main page. Please let us know when your chapter(s) are ready for publishing and we'll look them over.
EXISTING CHAPTERS WHICH NEED HELP:
# DataflowTutorials
---this section needs a lot of help in terms of style and content!!!!! Tone is very informal, which doesn't help convey the information. ---give titles to screenshots so that readers can tell which patches match which images (some do this, some don't...) ---"Math": examples/discussion of [expr]??? ---"Order of connecting and [trigger]": explain the patches in-line, rather than only in comments in screenshots (so that text is searchable, copy/pasteable..) ---Luka's screencaps are very aliased, to the point where you can't read the ~ in the object names. Should they be redone at new resolution or with antialiasing? ---Possible janitors: Derek Holzer, Adam Hyde
# PureGlossary
---format of object names = [italics in square brackets], must be formatted correctly ---format of glossary words in general text: we don't have one yet. Bold on first use in chapter maybe? Needs formatting all through text.
# ListofObjects
---incomplete, please add more libs ---maybe more discussion of externals needed as well ---formatting of object names?
# PureLinks
---always welcome
MORE CHAPTERS/SECTIONS TO DO (+ suggestions?):
much of this) ---Basic VJ mixer (2 x [gemhead]-[pix_film]-[alpha]-[colorRGB]-[pix_texture]-[rectangle] with an alpha-crossfader)(+ platform specific codec info) ---Live camera input (same as VJ mixer but with [pix_video], with platform specific info on USB/firewire inputs--what works & what doesn't) ---VJ effects (using the various pix objects) ---Basic 3D (that actually does something interesting, rather than just show a sphere or a cube) ---Basic movement tracking w/ [pix_blob] ---GEM/video optimization/troubleshooting tips (see Troubleshooting section of existing Pd FLOSS Manual)
---hardware:keyboards, sliders, etc, ---objects: all MIDI objects ---routing: input + output to/from devices or other programs
---Reusable abstractions ($0 etc) ---GoP + other GUI creation strategies ---Preset saving systems (Frank?)
with www.pd-tutorial.com with permission?) ---sfread, readsf, sfplay, etc ---tables + tabplay, tabread, etc ---oneshot playback without/with pitch shifting ---looping without/with pitchshifting ---granulation without/with pitchshifting ---Extended objects ([xplay~], [xgroove~]...are these stable? In my experience, no...)
---delays: single tap, multitap, pitch-shifting, tuned comb filter, etc ---filters: [hip~], [lop~], [bp~], [moog~], IEM lib filters [vcf~]/[bp],[hp],[lp], difference between audio signal and message controlled, building with ggee objects [bandpass],[llowpass],[highpass] or [biquad~] (resources for coefficients?)
---[hid]/[hidin]/[pduino] ---simple circuit diagrams + photos (voltage divider examples: potentiometer, photoresistor, etc)(hacked gamepads)
---netsend/netreceive ---OSC ---flash server ---shell ---python externals ---others?
---configuration info for OSX (+ poor performance disclaimer!) ---basic VJ ---networked streaming etc
Procedural Audio tutorial? (Andy?)
RJDJ tutorial? (Frank and the gang?)
Hi,
I can go as well. Don't know yet exactly how much time, but should be able
to be there each day. Some details:
somewhere? should it be? It might be better to people to organise
themselves before the sprint starts. So that at the time of the sprint,
the only thing to do is to run.
things that don't work" point of view - specially for ubuntu
Csound book, microsound, ... (didn't look at the floss pages yet, don't
know if that's important)
I can do some portuguese desserts
I'm not bad at proofing things and making them more presentable, I
guess. at least I don't dislike it.
João
FLOSS Manuals is proud to announce a three day book sprint for the Pure
Data FLOSS Manual. This sprint will take place simultaneously in New
York City and Berlin from Saturday 4 April to Monday 6 April.The Pure Data FLOSS Manual:
http://en.flossmanuals.net/puredata
There are possibilities to participate in person by coming to one of the
locations below, or remotely via the IRC interface built into the FLOSS
Manuals editing interface. Video conferencing may take place between the
venues as well.To participate, create a login at the PD FLOSS Manuals page:
http://en.flossmanuals.net/bin/login/TWiki/WebHome?origurl=/bin/view/PureDat...
Discussion may also take place in the Pure Data mailing list:
http://lists.puredata.info/listinfo/pd-list
If you are in New York or Berlin, please join us at these locations!
---NEW YORK CITY
- Contact:
Hans-Christoph Steiner: hans@eds.org 718 360 4872
- Location (bring ID, you'll need to sign in):
ITP/NYU Conference Room 721 Broadway, 4th Floor NY, NY, USA email me or call in case you can get past security: 718 360 4872
- Schedule:
Saturday: noon-midnight Sunday: 10am-midnight Monday: 9am-5:30pm (if we go later, we'll be in a different room)
---BERLIN
- Contacts
Derek Holzer: derek@umatic.nl +49 176 2812 5845 Adam Hyde: adam@flossmanuals.net +49 15 2230 54563
NK ElsenStr. 52 (2.Hof) Berlin, Germany +49 176 20626386 http://www.myspace.com/enka52
- Schedule:
Saturday: noon-late Sunday: noon-late Monday: noon-late
SOME BASIC GUIDELINES:
- This manual should address the widest possible user-base. Therefore,
objects which are cross-platform and in Pd Extended should have priority
over other solutions.
- Tone should be neutral and informative. Remember that humor doesn't
always translate well! ;-)
- Our readers are assumed to have little to no background in either
computer programming or digital signal processing, which much of the
existing documentation takes for granted. That's why this manual is
necessary! Please keep this in mind when explaining things.
- Please use existing the Audio Tutorials, Installing and Getting
Started chapters as a style guide.
- Keep the chapters small and self-contained. Ideally, chapters from
this manual could even be "remixed" into other FLOSS Manuals.
- Explain any jargon or technical terminology in-line the first time you
use it, and direct the reader to appropriate other chapters/manuals when
necessary.
- Please enter any new technical terms in the Glossary (we need to agree
on global format for glossary terms!).
- Screenshots:
---Resolution? (Adam and I will work on this on Monday) ---Please upload any complex patches, and make sure to label screenshot
with appropriate filename (see Audio Tutorials for examples) ---Please keep explanatory text in the manual rather than only in the
screenshot, so that it can be text-searched by readers. ---Please use anti-aliased fonts!
- All the chapters are moderated by Derek Holzer & Adam Hyde. Your
contributions will only be visible in the editing section until they
meet these guidelines, and after that they can be published to the main
page. Please let us know when your chapter(s) are ready for publishing
and we'll look them over.EXISTING CHAPTERS WHICH NEED HELP:
# DataflowTutorials
---this section needs a lot of help in terms of style and content!!!!!
Tone is very informal, which doesn't help convey the information. ---give titles to screenshots so that readers can tell which patches
match which images (some do this, some don't...) ---"Math": examples/discussion of [expr]??? ---"Order of connecting and [trigger]": explain the patches in-line,
rather than only in comments in screenshots (so that text is searchable,
copy/pasteable..) ---Luka's screencaps are very aliased, to the point where you can't read
the ~ in the object names. Should they be redone at new resolution or
with antialiasing? ---Possible janitors: Derek Holzer, Adam Hyde# PureGlossary
---format of object names = [italics in square brackets], must be
formatted correctly ---format of glossary words in general text: we don't have one yet. Bold
on first use in chapter maybe? Needs formatting all through text.# ListofObjects
---incomplete, please add more libs ---maybe more discussion of externals needed as well ---formatting of object names?
# PureLinks
---always welcome
MORE CHAPTERS/SECTIONS TO DO (+ suggestions?):
- GEM (in order of importance)(Derek can provide example patches for
much of this) ---Basic VJ mixer (2 x
[gemhead]-[pix_film]-[alpha]-[colorRGB]-[pix_texture]-[rectangle] with
an alpha-crossfader)(+ platform specific codec info) ---Live camera input (same as VJ mixer but with [pix_video], with
platform specific info on USB/firewire inputs--what works & what doesn't) ---VJ effects (using the various pix objects) ---Basic 3D (that actually does something interesting, rather than just
show a sphere or a cube) ---Basic movement tracking w/ [pix_blob] ---GEM/video optimization/troubleshooting tips (see Troubleshooting
section of existing Pd FLOSS Manual)
- MIDI tutorial
---hardware:keyboards, sliders, etc, ---objects: all MIDI objects ---routing: input + output to/from devices or other programs
- Patching strategies
---Reusable abstractions ($0 etc) ---GoP + other GUI creation strategies ---Preset saving systems (Frank?)
- Audiofile manipulation (Derek can provide examples, possibly also work
with www.pd-tutorial.com with permission?) ---sfread, readsf, sfplay, etc ---tables + tabplay, tabread, etc ---oneshot playback without/with pitch shifting ---looping without/with pitchshifting ---granulation without/with pitchshifting ---Extended objects ([xplay~], [xgroove~]...are these stable? In my
experience, no...)
- Realtime audio effects tutorial
---delays: single tap, multitap, pitch-shifting, tuned comb filter, etc ---filters: [hip~], [lop~], [bp~], [moog~], IEM lib filters
[vcf~]/[bp],[hp],[lp], difference between audio signal and message
controlled, building with ggee objects [bandpass],[llowpass],[highpass]
or [biquad~] (resources for coefficients?)
- Sensor tutorial (HC?)
---[hid]/[hidin]/[pduino] ---simple circuit diagrams + photos (voltage divider examples:
potentiometer, photoresistor, etc)(hacked gamepads)
- Networked data
---netsend/netreceive ---OSC ---flash server ---shell ---python externals ---others?
- PDP/PiDiP
---configuration info for OSX (+ poor performance disclaimer!) ---basic VJ ---networked streaming etc
Procedural Audio tutorial? (Andy?)
RJDJ tutorial? (Frank and the gang?)
Hi,
I'd like to participate remotely somehow. I understand that you also want to cover Gem(?), so I'd like to propose a chapter on video tracking. motion tracking, background subtraction, showing how to do alpha masking, color tracking, I also would like to include some documentation of pix_opencv, unless someone else is already doing that, for example face tracking, but also other possibilities of opencv (pattern recognition). I also think the TUIO stuff should go there (with references to touchlib or touché), and multiblob.
AFAIK there is no gem section yet, so I don't know if it is possible to do just one chapter without a general introduction to gem??
Btw, there are tons of other topics to cover...
marius.
Derek Holzer wrote:
FLOSS Manuals is proud to announce a three day book sprint for the Pure Data FLOSS Manual. This sprint will take place simultaneously in New York City and Berlin from Saturday 4 April to Monday 6 April.
The Pure Data FLOSS Manual:
http://en.flossmanuals.net/puredata
There are possibilities to participate in person by coming to one of the locations below, or remotely via the IRC interface built into the FLOSS Manuals editing interface. Video conferencing may take place between the venues as well.
To participate, create a login at the PD FLOSS Manuals page:
http://en.flossmanuals.net/bin/login/TWiki/WebHome?origurl=/bin/view/PureDat...
Discussion may also take place in the Pure Data mailing list:
http://lists.puredata.info/listinfo/pd-list
If you are in New York or Berlin, please join us at these locations!
---NEW YORK CITY
- Contact:
Hans-Christoph Steiner: hans@eds.org 718 360 4872
- Location (bring ID, you'll need to sign in):
ITP/NYU Conference Room 721 Broadway, 4th Floor NY, NY, USA email me or call in case you can get past security: 718 360 4872
- Schedule:
Saturday: noon-midnight Sunday: 10am-midnight Monday: 9am-5:30pm (if we go later, we'll be in a different room)
---BERLIN
- Contacts
Derek Holzer: derek@umatic.nl +49 176 2812 5845 Adam Hyde: adam@flossmanuals.net +49 15 2230 54563
NK ElsenStr. 52 (2.Hof) Berlin, Germany +49 176 20626386 http://www.myspace.com/enka52
- Schedule:
Saturday: noon-late Sunday: noon-late Monday: noon-late
SOME BASIC GUIDELINES:
- This manual should address the widest possible user-base. Therefore,
objects which are cross-platform and in Pd Extended should have priority over other solutions.
- Tone should be neutral and informative. Remember that humor doesn't
always translate well! ;-)
- Our readers are assumed to have little to no background in either
computer programming or digital signal processing, which much of the existing documentation takes for granted. That's why this manual is necessary! Please keep this in mind when explaining things.
- Please use existing the Audio Tutorials, Installing and Getting
Started chapters as a style guide.
- Keep the chapters small and self-contained. Ideally, chapters from
this manual could even be "remixed" into other FLOSS Manuals.
- Explain any jargon or technical terminology in-line the first time you
use it, and direct the reader to appropriate other chapters/manuals when necessary.
- Please enter any new technical terms in the Glossary (we need to agree
on global format for glossary terms!).
- Screenshots:
---Resolution? (Adam and I will work on this on Monday) ---Please upload any complex patches, and make sure to label screenshot with appropriate filename (see Audio Tutorials for examples) ---Please keep explanatory text in the manual rather than only in the screenshot, so that it can be text-searched by readers. ---Please use anti-aliased fonts!
- All the chapters are moderated by Derek Holzer & Adam Hyde. Your
contributions will only be visible in the editing section until they meet these guidelines, and after that they can be published to the main page. Please let us know when your chapter(s) are ready for publishing and we'll look them over.
EXISTING CHAPTERS WHICH NEED HELP:
# DataflowTutorials
---this section needs a lot of help in terms of style and content!!!!! Tone is very informal, which doesn't help convey the information. ---give titles to screenshots so that readers can tell which patches match which images (some do this, some don't...) ---"Math": examples/discussion of [expr]??? ---"Order of connecting and [trigger]": explain the patches in-line, rather than only in comments in screenshots (so that text is searchable, copy/pasteable..) ---Luka's screencaps are very aliased, to the point where you can't read the ~ in the object names. Should they be redone at new resolution or with antialiasing? ---Possible janitors: Derek Holzer, Adam Hyde
# PureGlossary
---format of object names = [italics in square brackets], must be formatted correctly ---format of glossary words in general text: we don't have one yet. Bold on first use in chapter maybe? Needs formatting all through text.
# ListofObjects
---incomplete, please add more libs ---maybe more discussion of externals needed as well ---formatting of object names?
# PureLinks
---always welcome
MORE CHAPTERS/SECTIONS TO DO (+ suggestions?):
- GEM (in order of importance)(Derek can provide example patches for
much of this) ---Basic VJ mixer (2 x [gemhead]-[pix_film]-[alpha]-[colorRGB]-[pix_texture]-[rectangle] with an alpha-crossfader)(+ platform specific codec info) ---Live camera input (same as VJ mixer but with [pix_video], with platform specific info on USB/firewire inputs--what works & what doesn't) ---VJ effects (using the various pix objects) ---Basic 3D (that actually does something interesting, rather than just show a sphere or a cube) ---Basic movement tracking w/ [pix_blob] ---GEM/video optimization/troubleshooting tips (see Troubleshooting section of existing Pd FLOSS Manual)
- MIDI tutorial
---hardware:keyboards, sliders, etc, ---objects: all MIDI objects ---routing: input + output to/from devices or other programs
- Patching strategies
---Reusable abstractions ($0 etc) ---GoP + other GUI creation strategies ---Preset saving systems (Frank?)
- Audiofile manipulation (Derek can provide examples, possibly also work
with www.pd-tutorial.com with permission?) ---sfread, readsf, sfplay, etc ---tables + tabplay, tabread, etc ---oneshot playback without/with pitch shifting ---looping without/with pitchshifting ---granulation without/with pitchshifting ---Extended objects ([xplay~], [xgroove~]...are these stable? In my experience, no...)
- Realtime audio effects tutorial
---delays: single tap, multitap, pitch-shifting, tuned comb filter, etc ---filters: [hip~], [lop~], [bp~], [moog~], IEM lib filters [vcf~]/[bp],[hp],[lp], difference between audio signal and message controlled, building with ggee objects [bandpass],[llowpass],[highpass] or [biquad~] (resources for coefficients?)
- Sensor tutorial (HC?)
---[hid]/[hidin]/[pduino] ---simple circuit diagrams + photos (voltage divider examples: potentiometer, photoresistor, etc)(hacked gamepads)
- Networked data
---netsend/netreceive ---OSC ---flash server ---shell ---python externals ---others?
- PDP/PiDiP
---configuration info for OSX (+ poor performance disclaimer!) ---basic VJ ---networked streaming etc
Procedural Audio tutorial? (Andy?)
RJDJ tutorial? (Frank and the gang?)
Hey Marius,
yes we will need an introduction to GEM. My priorities are to do simple stuff first. I know that might be boring, and the temptation is to run ahead to the more interesting stuff, but really the basics need to be there before anything fancy. And in a simple, introductory form. I'm even temped to give an arbitrary limit of no more than 10 objects/atoms per example ;-)
So I'd prefer to get you moving on some basics. There are a collection of patches that Chris Clepper sent as well as ones which I have used in my workshops for years that could be written up. Only after these are finished can we move on to project specific stuff like motion tracking.
best! Derek
marius schebella wrote:
Hi,
I'd like to participate remotely somehow. I understand that you also want to cover Gem(?), so I'd like to propose a chapter on video tracking. motion tracking, background subtraction, showing how to do alpha masking, color tracking, I also would like to include some documentation of pix_opencv, unless someone else is already doing that, for example face tracking, but also other possibilities of opencv (pattern recognition). I also think the TUIO stuff should go there (with references to touchlib or touché), and multiblob.
AFAIK there is no gem section yet, so I don't know if it is possible to do just one chapter without a general introduction to gem??
Btw, there are tons of other topics to cover...
marius.
Derek Holzer wrote:
FLOSS Manuals is proud to announce a three day book sprint for the Pure Data FLOSS Manual. This sprint will take place simultaneously in New York City and Berlin from Saturday 4 April to Monday 6 April.
The Pure Data FLOSS Manual:
http://en.flossmanuals.net/puredata
There are possibilities to participate in person by coming to one of the locations below, or remotely via the IRC interface built into the FLOSS Manuals editing interface. Video conferencing may take place between the venues as well.
To participate, create a login at the PD FLOSS Manuals page:
http://en.flossmanuals.net/bin/login/TWiki/WebHome?origurl=/bin/view/PureDat...
Discussion may also take place in the Pure Data mailing list:
http://lists.puredata.info/listinfo/pd-list
If you are in New York or Berlin, please join us at these locations!
---NEW YORK CITY
- Contact:
Hans-Christoph Steiner: hans@eds.org 718 360 4872
- Location (bring ID, you'll need to sign in):
ITP/NYU Conference Room 721 Broadway, 4th Floor NY, NY, USA email me or call in case you can get past security: 718 360 4872
- Schedule:
Saturday: noon-midnight Sunday: 10am-midnight Monday: 9am-5:30pm (if we go later, we'll be in a different room)
---BERLIN
- Contacts
Derek Holzer: derek@umatic.nl +49 176 2812 5845 Adam Hyde: adam@flossmanuals.net +49 15 2230 54563
NK ElsenStr. 52 (2.Hof) Berlin, Germany +49 176 20626386 http://www.myspace.com/enka52
- Schedule:
Saturday: noon-late Sunday: noon-late Monday: noon-late
SOME BASIC GUIDELINES:
- This manual should address the widest possible user-base. Therefore,
objects which are cross-platform and in Pd Extended should have priority over other solutions.
- Tone should be neutral and informative. Remember that humor doesn't
always translate well! ;-)
- Our readers are assumed to have little to no background in either
computer programming or digital signal processing, which much of the existing documentation takes for granted. That's why this manual is necessary! Please keep this in mind when explaining things.
- Please use existing the Audio Tutorials, Installing and Getting
Started chapters as a style guide.
- Keep the chapters small and self-contained. Ideally, chapters from
this manual could even be "remixed" into other FLOSS Manuals.
- Explain any jargon or technical terminology in-line the first time
you use it, and direct the reader to appropriate other chapters/manuals when necessary.
- Please enter any new technical terms in the Glossary (we need to
agree on global format for glossary terms!).
- Screenshots:
---Resolution? (Adam and I will work on this on Monday) ---Please upload any complex patches, and make sure to label screenshot with appropriate filename (see Audio Tutorials for examples) ---Please keep explanatory text in the manual rather than only in the screenshot, so that it can be text-searched by readers. ---Please use anti-aliased fonts!
- All the chapters are moderated by Derek Holzer & Adam Hyde. Your
contributions will only be visible in the editing section until they meet these guidelines, and after that they can be published to the main page. Please let us know when your chapter(s) are ready for publishing and we'll look them over.
EXISTING CHAPTERS WHICH NEED HELP:
# DataflowTutorials
---this section needs a lot of help in terms of style and content!!!!! Tone is very informal, which doesn't help convey the information. ---give titles to screenshots so that readers can tell which patches match which images (some do this, some don't...) ---"Math": examples/discussion of [expr]??? ---"Order of connecting and [trigger]": explain the patches in-line, rather than only in comments in screenshots (so that text is searchable, copy/pasteable..) ---Luka's screencaps are very aliased, to the point where you can't read the ~ in the object names. Should they be redone at new resolution or with antialiasing? ---Possible janitors: Derek Holzer, Adam Hyde
# PureGlossary
---format of object names = [italics in square brackets], must be formatted correctly ---format of glossary words in general text: we don't have one yet. Bold on first use in chapter maybe? Needs formatting all through text.
# ListofObjects
---incomplete, please add more libs ---maybe more discussion of externals needed as well ---formatting of object names?
# PureLinks
---always welcome
MORE CHAPTERS/SECTIONS TO DO (+ suggestions?):
- GEM (in order of importance)(Derek can provide example patches for
much of this) ---Basic VJ mixer (2 x [gemhead]-[pix_film]-[alpha]-[colorRGB]-[pix_texture]-[rectangle] with an alpha-crossfader)(+ platform specific codec info) ---Live camera input (same as VJ mixer but with [pix_video], with platform specific info on USB/firewire inputs--what works & what doesn't) ---VJ effects (using the various pix objects) ---Basic 3D (that actually does something interesting, rather than just show a sphere or a cube) ---Basic movement tracking w/ [pix_blob] ---GEM/video optimization/troubleshooting tips (see Troubleshooting section of existing Pd FLOSS Manual)
- MIDI tutorial
---hardware:keyboards, sliders, etc, ---objects: all MIDI objects ---routing: input + output to/from devices or other programs
- Patching strategies
---Reusable abstractions ($0 etc) ---GoP + other GUI creation strategies ---Preset saving systems (Frank?)
- Audiofile manipulation (Derek can provide examples, possibly also
work with www.pd-tutorial.com with permission?) ---sfread, readsf, sfplay, etc ---tables + tabplay, tabread, etc ---oneshot playback without/with pitch shifting ---looping without/with pitchshifting ---granulation without/with pitchshifting ---Extended objects ([xplay~], [xgroove~]...are these stable? In my experience, no...)
- Realtime audio effects tutorial
---delays: single tap, multitap, pitch-shifting, tuned comb filter, etc ---filters: [hip~], [lop~], [bp~], [moog~], IEM lib filters [vcf~]/[bp],[hp],[lp], difference between audio signal and message controlled, building with ggee objects [bandpass],[llowpass],[highpass] or [biquad~] (resources for coefficients?)
- Sensor tutorial (HC?)
---[hid]/[hidin]/[pduino] ---simple circuit diagrams + photos (voltage divider examples: potentiometer, photoresistor, etc)(hacked gamepads)
- Networked data
---netsend/netreceive ---OSC ---flash server ---shell ---python externals ---others?
- PDP/PiDiP
---configuration info for OSX (+ poor performance disclaimer!) ---basic VJ ---networked streaming etc
Procedural Audio tutorial? (Andy?)
RJDJ tutorial? (Frank and the gang?)
hey marius, derek + list,
i've done some of that already. maybe you can recycle what i've done
for some classes.
files are here:
http://damm-net.org/wiki/index.php?title=Bewegungsmelder
i'm glad if i can help, let me know.
m.
Am 30.03.2009 um 19:47 schrieb marius schebella:
Hi,
I'd like to participate remotely somehow. I understand that you also
want to cover Gem(?), so I'd like to propose a chapter on video
tracking. motion tracking, background subtraction, showing how to do
alpha masking, color tracking, I also would like to include some
documentation of pix_opencv, unless someone else is already doing
that, for example face tracking, but also other possibilities of
opencv (pattern recognition). I also think the TUIO stuff should go there (with references to
touchlib or touché), and multiblob.AFAIK there is no gem section yet, so I don't know if it is possible
to do just one chapter without a general introduction to gem??Btw, there are tons of other topics to cover...
marius.