hello all, I am compiling gem in a macbook pro using osx 10.6 and pd-0.42-5 and latest Gem from cvs downloaded yesterday,
I get the following error when compiling, any suggestions?
best,
J
GemPixImageLoad.cpp:70: error: ‘GraphicsImportComponent’ was not declared in this scope GemPixImageLoad.cpp: In function ‘imageStruct* image2mem(const char*)’: GemPixImageLoad.cpp:96: error: ‘GraphicsImportComponent’ was not declared in this scope GemPixImageLoad.cpp:96: error: expected `;' before ‘importer’ GemPixImageLoad.cpp:104: error: ‘struct FSSpec’ has no member named ‘name’ GemPixImageLoad.cpp:106: error: ‘struct FSSpec’ has no member named ‘parID’ GemPixImageLoad.cpp:109: error: ‘::GetGraphicsImporterForFile’ has not been declared GemPixImageLoad.cpp:109: error: ‘importer’ was not declared in this scope GemPixImageLoad.cpp:111: error: ‘struct FSSpec’ has no member named ‘name’ GemPixImageLoad.cpp:115: error: ‘importer’ was not declared in this scope GemPixImageLoad.cpp:115: error: ‘QTImage2mem’ cannot be used as a function GemPixImageLoad.cpp: At global scope: GemPixImageLoad.cpp:212: error: redefinition of ‘imageStruct* QTImage2mem’ GemPixImageLoad.cpp:70: error: ‘imageStruct* QTImage2mem’ previously defined here GemPixImageLoad.cpp:212: error: ‘GraphicsImportComponent’ was not declared in this scope make[1]: *** [GemPixImageLoad.o] Error 1 make: *** [Base] Error 2
Maybe try building against the 10.5 SDK? The error is due to the removal of functions from Quicktime. This will only get worse with each OS and QT version from Apple, so GEM probably has a limited lifespan on the Mac without some major rewriting. Making the changes would likely require a fork in the code because the Cocoa parts will be entirely incompatible with the Windows and Linux code.
On Wed, Oct 14, 2009 at 2:45 PM, Jaime Oliver jaime.oliver2@gmail.comwrote:
hello all, I am compiling gem in a macbook pro using osx 10.6 and pd-0.42-5 and latest Gem from cvs downloaded yesterday,
I get the following error when compiling, any suggestions?
best,
J
GemPixImageLoad.cpp:70: error: ‘GraphicsImportComponent’ was not declared in this scope GemPixImageLoad.cpp: In function ‘imageStruct* image2mem(const char*)’: GemPixImageLoad.cpp:96: error: ‘GraphicsImportComponent’ was not declared in this scope GemPixImageLoad.cpp:96: error: expected `;' before ‘importer’ GemPixImageLoad.cpp:104: error: ‘struct FSSpec’ has no member named ‘name’ GemPixImageLoad.cpp:106: error: ‘struct FSSpec’ has no member named ‘parID’ GemPixImageLoad.cpp:109: error: ‘::GetGraphicsImporterForFile’ has not been declared GemPixImageLoad.cpp:109: error: ‘importer’ was not declared in this scope GemPixImageLoad.cpp:111: error: ‘struct FSSpec’ has no member named ‘name’ GemPixImageLoad.cpp:115: error: ‘importer’ was not declared in this scope GemPixImageLoad.cpp:115: error: ‘QTImage2mem’ cannot be used as a function GemPixImageLoad.cpp: At global scope: GemPixImageLoad.cpp:212: error: redefinition of ‘imageStruct* QTImage2mem’ GemPixImageLoad.cpp:70: error: ‘imageStruct* QTImage2mem’ previously defined here GemPixImageLoad.cpp:212: error: ‘GraphicsImportComponent’ was not declared in this scope make[1]: *** [GemPixImageLoad.o] Error 1 make: *** [Base] Error 2
-- Jaime E Oliver LR
joliverl@ucsd.edu www.realidadvisual.org/jaimeoliver www-crca.ucsd.edu/ www.realidadvisual.org
858 202 1522 9168 Regents Rd. Apt. G La Jolla, CA 92037 USA
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Hi chris, thanks for the fast response
On Wed, Oct 14, 2009 at 12:53 PM, chris clepper cgclepper@gmail.com wrote:
Maybe try building against the 10.5 SDK?
Do you have any pointers on how to do this?
J
would installing xcode for osx 10.5 do it?
Maybe try building against the 10.5 SDK?
Do you have any pointers on how to do this?
J
Oh. You absolutely need the Apple dev tools installed to build GEM.
On Wed, Oct 14, 2009 at 5:18 PM, Jaime Oliver jaime.oliver2@gmail.comwrote:
would installing xcode for osx 10.5 do it?
Maybe try building against the 10.5 SDK?
Do you have any pointers on how to do this?
J
-- Jaime E Oliver LR
joliverl@ucsd.edu www.realidadvisual.org/jaimeoliver www-crca.ucsd.edu/ www.realidadvisual.org
858 202 1522 9168 Regents Rd. Apt. G La Jolla, CA 92037 USA
yes, i do have them, but i have the ones that come to osx 10.6 the question is should i get rid of that version and install the prior one? would that do it?
best,
J
On Wed, Oct 14, 2009 at 2:22 PM, chris clepper cgclepper@gmail.com wrote:
Oh. You absolutely need the Apple dev tools installed to build GEM.
On Wed, Oct 14, 2009 at 5:18 PM, Jaime Oliver jaime.oliver2@gmail.comwrote:
would installing xcode for osx 10.5 do it?
Maybe try building against the 10.5 SDK?
Do you have any pointers on how to do this?
J
-- Jaime E Oliver LR
joliverl@ucsd.edu www.realidadvisual.org/jaimeoliver www-crca.ucsd.edu/ www.realidadvisual.org
858 202 1522 9168 Regents Rd. Apt. G La Jolla, CA 92037 USA
I don't think the 10.5 Xcode will install on 10.6 (or it shouldn't). Does the 10.6 installer have an option to install the 10.5 SDK? After installing that set 10.5 as the target platform and see what happens.
Can you run the GEM that comes in Pd-extended or the binary from SF.net on 10.6?
On Wed, Oct 14, 2009 at 5:32 PM, Jaime Oliver jaime.oliver2@gmail.comwrote:
yes, i do have them, but i have the ones that come to osx 10.6 the question is should i get rid of that version and install the prior one? would that do it?
best,
J
On Wed, Oct 14, 2009 at 2:22 PM, chris clepper cgclepper@gmail.comwrote:
Oh. You absolutely need the Apple dev tools installed to build GEM.
On Wed, Oct 14, 2009 at 5:18 PM, Jaime Oliver jaime.oliver2@gmail.comwrote:
would installing xcode for osx 10.5 do it?
Maybe try building against the 10.5 SDK?
Do you have any pointers on how to do this?
J
-- Jaime E Oliver LR
joliverl@ucsd.edu www.realidadvisual.org/jaimeoliver www-crca.ucsd.edu/ www.realidadvisual.org
858 202 1522 9168 Regents Rd. Apt. G La Jolla, CA 92037 USA
-- Jaime E Oliver LR
joliverl@ucsd.edu www.realidadvisual.org/jaimeoliver www-crca.ucsd.edu/ www.realidadvisual.org
858 202 1522 9168 Regents Rd. Apt. G La Jolla, CA 92037 USA
yes, the binary runs.I'll try the other stuff later tonight.
J
On Wed, Oct 14, 2009 at 2:38 PM, chris clepper cgclepper@gmail.com wrote:
I don't think the 10.5 Xcode will install on 10.6 (or it shouldn't). Does the 10.6 installer have an option to install the 10.5 SDK? After installing that set 10.5 as the target platform and see what happens.
Can you run the GEM that comes in Pd-extended or the binary from SF.net on 10.6?
On Wed, Oct 14, 2009 at 5:32 PM, Jaime Oliver jaime.oliver2@gmail.comwrote:
yes, i do have them, but i have the ones that come to osx 10.6 the question is should i get rid of that version and install the prior one? would that do it?
best,
J
On Wed, Oct 14, 2009 at 2:22 PM, chris clepper cgclepper@gmail.comwrote:
Oh. You absolutely need the Apple dev tools installed to build GEM.
On Wed, Oct 14, 2009 at 5:18 PM, Jaime Oliver jaime.oliver2@gmail.comwrote:
would installing xcode for osx 10.5 do it?
Maybe try building against the 10.5 SDK?
Do you have any pointers on how to do this?
J
-- Jaime E Oliver LR
joliverl@ucsd.edu www.realidadvisual.org/jaimeoliver www-crca.ucsd.edu/ www.realidadvisual.org
858 202 1522 9168 Regents Rd. Apt. G La Jolla, CA 92037 USA
-- Jaime E Oliver LR
joliverl@ucsd.edu www.realidadvisual.org/jaimeoliver www-crca.ucsd.edu/ www.realidadvisual.org
858 202 1522 9168 Regents Rd. Apt. G La Jolla, CA 92037 USA
On Wed, Oct 14, 2009 at 2:38 PM, chris clepper cgclepper@gmail.comwrote:
I don't think the 10.5 Xcode will install on 10.6 (or it shouldn't). Does the 10.6 installer have an option to install the 10.5 SDK? After installing that set 10.5 as the target platform and see what happens.
ok, I have the 10.5 sdk installed, but can't figure out how to set the
10.5 sdk. I see some stuff on how to change it in an xcode project, but I am running make from terminal, so I'm not sure how to proceed...
J