Hello list,
The answer may already be on the webpage, but to a graphics newbie such as myself, I could not find the answer. How do I create a translucent object? And for that matter other "vital" effects? I personally learn by example, and if anyone would be willing to supply me with some really exciting looking patches I'd be more than happy to break those patches down into "tutorials" for someone like me who is just learning to use the material. Some of it has to do with the basic ideas behind objects.
For example, as a beginner to audio production, I might discover that I could get a "neat sound different from osc~" by using phasor~, but it might not occur to me that phasor~ has other uses besides just as a saw-tooth wav that would help me later on as I tried to accomplish more complex tasks.
If someone thinks they have a bunch of varied, interesting, patches, I would LOVE to look at them, and I'd be happy to try and put together some "help" files like those found within Pd if somebody would be willing to proof them for me. I found the basic things in the GEM HTML manual currently being worked on by IOhannes, but it was not enough. Is there more out there already? Whether there is or isn't, tell me what I can do to be helpful, and tell me what I can do to learn.
Thanks list! -Michael
http://taproot.dyndns.org/~cgc/tutorial_gem/index.html
Very basic tutorials I did a few years ago. It covers alpha blending.
cgc
On 2/8/06, Tomato Thaumato thaumato.open@gmail.com wrote:
Hello list,
The answer may already be on the webpage, but to a graphics newbie such as myself, I could not find the answer. How do I create a translucent object? And for that matter other "vital" effects? I personally learn by example, and if anyone would be willing to supply me with some really exciting looking patches I'd be more than happy to break those patches down into "tutorials" for someone like me who is just learning to use the material. Some of it has to do with the basic ideas behind objects.
For example, as a beginner to audio production, I might discover that I could get a "neat sound different from osc~" by using phasor~, but it might not occur to me that phasor~ has other uses besides just as a saw-tooth wav that would help me later on as I tried to accomplish more complex tasks.
If someone thinks they have a bunch of varied, interesting, patches, I would LOVE to look at them, and I'd be happy to try and put together some "help" files like those found within Pd if somebody would be willing to proof them for me. I found the basic things in the GEM HTML manual currently being worked on by IOhannes, but it was not enough. Is there more out there already? Whether there is or isn't, tell me what I can do to be helpful, and tell me what I can do to learn.
Thanks list! -Michael
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
I read:
How do I create a translucent object? And for that matter other "vital" effects?
unfortunately I doubt that any of the gem patches I can find are of any educational value on those things (they're basically just a huge mess) but you might want to look at the help for
[alpha] [color] [light] [world_light] [gemwin] (to enable light with a [lighting 1 ( message )
HTH
x
Hallo, Tomato Thaumato hat gesagt: // Tomato Thaumato wrote:
The answer may already be on the webpage, but to a graphics newbie such as myself, I could not find the answer. How do I create a translucent object? And for that matter other "vital" effects?a
Attached is a sh*tty blur. I would love to hear from some experts how to do one that is not as slow.
Frank Barknecht _ ______footils.org_ __goto10.org__